|  | // Test that a basic correct example of `#[loop_match]` with `#[const_continue]` | 
|  | // works correctly. | 
|  |  | 
|  | //@ run-pass | 
|  |  | 
|  | #![allow(incomplete_features)] | 
|  | #![feature(loop_match)] | 
|  |  | 
|  | enum State { | 
|  | A, | 
|  | B, | 
|  | C, | 
|  | } | 
|  |  | 
|  | fn main() { | 
|  | let mut state = State::A; | 
|  | #[loop_match] | 
|  | 'a: loop { | 
|  | state = 'blk: { | 
|  | match state { | 
|  | State::A => { | 
|  | #[const_continue] | 
|  | break 'blk State::B; | 
|  | } | 
|  | State::B => { | 
|  | // Without special logic, the compiler believes this is a | 
|  | // reassignment to an immutable variable because of the | 
|  | // `loop`. So this tests that local variables work. | 
|  | let _a = 0; | 
|  |  | 
|  | if true { | 
|  | #[const_continue] | 
|  | break 'blk State::C; | 
|  | } else { | 
|  | #[const_continue] | 
|  | break 'blk State::A; | 
|  | } | 
|  | } | 
|  | State::C => break 'a, | 
|  | } | 
|  | }; | 
|  | } | 
|  |  | 
|  | assert!(matches!(state, State::C)) | 
|  | } |