| //! Useful synchronization primitives. | |
| //! | |
| //! ## The need for synchronization | |
| //! | |
| //! Conceptually, a Rust program is a series of operations which will | |
| //! be executed on a computer. The timeline of events happening in the | |
| //! program is consistent with the order of the operations in the code. | |
| //! | |
| //! Consider the following code, operating on some global static variables: | |
| //! | |
| //! ```rust | |
| //! // FIXME(static_mut_refs): Do not allow `static_mut_refs` lint | |
| //! #![allow(static_mut_refs)] | |
| //! | |
| //! static mut A: u32 = 0; | |
| //! static mut B: u32 = 0; | |
| //! static mut C: u32 = 0; | |
| //! | |
| //! fn main() { | |
| //! unsafe { | |
| //! A = 3; | |
| //! B = 4; | |
| //! A = A + B; | |
| //! C = B; | |
| //! println!("{A} {B} {C}"); | |
| //! C = A; | |
| //! } | |
| //! } | |
| //! ``` | |
| //! | |
| //! It appears as if some variables stored in memory are changed, an addition | |
| //! is performed, result is stored in `A` and the variable `C` is | |
| //! modified twice. | |
| //! | |
| //! When only a single thread is involved, the results are as expected: | |
| //! the line `7 4 4` gets printed. | |
| //! | |
| //! As for what happens behind the scenes, when optimizations are enabled the | |
| //! final generated machine code might look very different from the code: | |
| //! | |
| //! - The first store to `C` might be moved before the store to `A` or `B`, | |
| //! _as if_ we had written `C = 4; A = 3; B = 4`. | |
| //! | |
| //! - Assignment of `A + B` to `A` might be removed, since the sum can be stored | |
| //! in a temporary location until it gets printed, with the global variable | |
| //! never getting updated. | |
| //! | |
| //! - The final result could be determined just by looking at the code | |
| //! at compile time, so [constant folding] might turn the whole | |
| //! block into a simple `println!("7 4 4")`. | |
| //! | |
| //! The compiler is allowed to perform any combination of these | |
| //! optimizations, as long as the final optimized code, when executed, | |
| //! produces the same results as the one without optimizations. | |
| //! | |
| //! Due to the [concurrency] involved in modern computers, assumptions | |
| //! about the program's execution order are often wrong. Access to | |
| //! global variables can lead to nondeterministic results, **even if** | |
| //! compiler optimizations are disabled, and it is **still possible** | |
| //! to introduce synchronization bugs. | |
| //! | |
| //! Note that thanks to Rust's safety guarantees, accessing global (static) | |
| //! variables requires `unsafe` code, assuming we don't use any of the | |
| //! synchronization primitives in this module. | |
| //! | |
| //! [constant folding]: https://en.wikipedia.org/wiki/Constant_folding | |
| //! [concurrency]: https://en.wikipedia.org/wiki/Concurrency_(computer_science) | |
| //! | |
| //! ## Out-of-order execution | |
| //! | |
| //! Instructions can execute in a different order from the one we define, due to | |
| //! various reasons: | |
| //! | |
| //! - The **compiler** reordering instructions: If the compiler can issue an | |
| //! instruction at an earlier point, it will try to do so. For example, it | |
| //! might hoist memory loads at the top of a code block, so that the CPU can | |
| //! start [prefetching] the values from memory. | |
| //! | |
| //! In single-threaded scenarios, this can cause issues when writing | |
| //! signal handlers or certain kinds of low-level code. | |
| //! Use [compiler fences] to prevent this reordering. | |
| //! | |
| //! - A **single processor** executing instructions [out-of-order]: | |
| //! Modern CPUs are capable of [superscalar] execution, | |
| //! i.e., multiple instructions might be executing at the same time, | |
| //! even though the machine code describes a sequential process. | |
| //! | |
| //! This kind of reordering is handled transparently by the CPU. | |
| //! | |
| //! - A **multiprocessor** system executing multiple hardware threads | |
| //! at the same time: In multi-threaded scenarios, you can use two | |
| //! kinds of primitives to deal with synchronization: | |
| //! - [memory fences] to ensure memory accesses are made visible to | |
| //! other CPUs in the right order. | |
| //! - [atomic operations] to ensure simultaneous access to the same | |
| //! memory location doesn't lead to undefined behavior. | |
| //! | |
| //! [prefetching]: https://en.wikipedia.org/wiki/Cache_prefetching | |
| //! [compiler fences]: crate::sync::atomic::compiler_fence | |
| //! [out-of-order]: https://en.wikipedia.org/wiki/Out-of-order_execution | |
| //! [superscalar]: https://en.wikipedia.org/wiki/Superscalar_processor | |
| //! [memory fences]: crate::sync::atomic::fence | |
| //! [atomic operations]: crate::sync::atomic | |
| //! | |
| //! ## Higher-level synchronization objects | |
| //! | |
| //! Most of the low-level synchronization primitives are quite error-prone and | |
| //! inconvenient to use, which is why the standard library also exposes some | |
| //! higher-level synchronization objects. | |
| //! | |
| //! These abstractions can be built out of lower-level primitives. | |
| //! For efficiency, the sync objects in the standard library are usually | |
| //! implemented with help from the operating system's kernel, which is | |
| //! able to reschedule the threads while they are blocked on acquiring | |
| //! a lock. | |
| //! | |
| //! The following is an overview of the available synchronization | |
| //! objects: | |
| //! | |
| //! - [`Arc`]: Atomically Reference-Counted pointer, which can be used | |
| //! in multithreaded environments to prolong the lifetime of some | |
| //! data until all the threads have finished using it. | |
| //! | |
| //! - [`Barrier`]: Ensures multiple threads will wait for each other | |
| //! to reach a point in the program, before continuing execution all | |
| //! together. | |
| //! | |
| //! - [`Condvar`]: Condition Variable, providing the ability to block | |
| //! a thread while waiting for an event to occur. | |
| //! | |
| //! - [`mpsc`]: Multi-producer, single-consumer queues, used for | |
| //! message-based communication. Can provide a lightweight | |
| //! inter-thread synchronisation mechanism, at the cost of some | |
| //! extra memory. | |
| //! | |
| //! - [`mpmc`]: Multi-producer, multi-consumer queues, used for | |
| //! message-based communication. Can provide a lightweight | |
| //! inter-thread synchronisation mechanism, at the cost of some | |
| //! extra memory. | |
| //! | |
| //! - [`Mutex`]: Mutual Exclusion mechanism, which ensures that at | |
| //! most one thread at a time is able to access some data. | |
| //! | |
| //! - [`Once`]: Used for a thread-safe, one-time global initialization routine. | |
| //! Mostly useful for implementing other types like [`OnceLock`]. | |
| //! | |
| //! - [`OnceLock`]: Used for thread-safe, one-time initialization of a | |
| //! variable, with potentially different initializers based on the caller. | |
| //! | |
| //! - [`LazyLock`]: Used for thread-safe, one-time initialization of a | |
| //! variable, using one nullary initializer function provided at creation. | |
| //! | |
| //! - [`RwLock`]: Provides a mutual exclusion mechanism which allows | |
| //! multiple readers at the same time, while allowing only one | |
| //! writer at a time. In some cases, this can be more efficient than | |
| //! a mutex. | |
| //! | |
| //! [`Arc`]: crate::sync::Arc | |
| //! [`Barrier`]: crate::sync::Barrier | |
| //! [`Condvar`]: crate::sync::Condvar | |
| //! [`mpmc`]: crate::sync::mpmc | |
| //! [`mpsc`]: crate::sync::mpsc | |
| //! [`Mutex`]: crate::sync::Mutex | |
| //! [`Once`]: crate::sync::Once | |
| //! [`OnceLock`]: crate::sync::OnceLock | |
| //! [`RwLock`]: crate::sync::RwLock | |
| #![stable(feature = "rust1", since = "1.0.0")] | |
| // No formatting: this file is just re-exports, and their order is worth preserving. | |
| #![cfg_attr(rustfmt, rustfmt::skip)] | |
| // These come from `core` & `alloc` and only in one flavor: no poisoning. | |
| #[unstable(feature = "exclusive_wrapper", issue = "98407")] | |
| pub use core::sync::Exclusive; | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| pub use core::sync::atomic; | |
| #[unstable(feature = "unique_rc_arc", issue = "112566")] | |
| pub use alloc_crate::sync::UniqueArc; | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| pub use alloc_crate::sync::{Arc, Weak}; | |
| #[unstable(feature = "mpmc_channel", issue = "126840")] | |
| pub mod mpmc; | |
| pub mod mpsc; | |
| #[unstable(feature = "oneshot_channel", issue = "143674")] | |
| pub mod oneshot; | |
| pub(crate) mod once; // `pub(crate)` for the `sys::sync::once` implementations and `LazyLock`. | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| pub use self::once::{Once, OnceState}; | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| #[doc(inline)] | |
| #[expect(deprecated)] | |
| pub use self::once::ONCE_INIT; | |
| mod barrier; | |
| mod lazy_lock; | |
| mod once_lock; | |
| mod reentrant_lock; | |
| // These exist only in one flavor: no poisoning. | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| pub use self::barrier::{Barrier, BarrierWaitResult}; | |
| #[stable(feature = "lazy_cell", since = "1.80.0")] | |
| pub use self::lazy_lock::LazyLock; | |
| #[stable(feature = "once_cell", since = "1.70.0")] | |
| pub use self::once_lock::OnceLock; | |
| #[unstable(feature = "reentrant_lock", issue = "121440")] | |
| pub use self::reentrant_lock::{ReentrantLock, ReentrantLockGuard}; | |
| // Note: in the future we will change the default version in `std::sync` to the non-poisoning | |
| // version over an edition. | |
| // See https://github.com/rust-lang/rust/issues/134645#issuecomment-3324577500 for more details. | |
| #[unstable(feature = "sync_nonpoison", issue = "134645")] | |
| pub mod nonpoison; | |
| #[unstable(feature = "sync_poison_mod", issue = "134646")] | |
| pub mod poison; | |
| // FIXME(sync_poison_mod): remove all `#[doc(inline)]` once the modules are stabilized. | |
| // These exist only with poisoning. | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| #[doc(inline)] | |
| pub use self::poison::{LockResult, PoisonError}; | |
| // These exist in both flavors: with and without poisoning. | |
| // The historical default is the version with poisoning. | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| #[doc(inline)] | |
| pub use self::poison::{ | |
| TryLockError, TryLockResult, | |
| Mutex, MutexGuard, | |
| RwLock, RwLockReadGuard, RwLockWriteGuard, | |
| Condvar, | |
| }; | |
| #[unstable(feature = "mapped_lock_guards", issue = "117108")] | |
| #[doc(inline)] | |
| pub use self::poison::{MappedMutexGuard, MappedRwLockReadGuard, MappedRwLockWriteGuard}; | |
| /// A type indicating whether a timed wait on a condition variable returned | |
| /// due to a time out or not. | |
| /// | |
| /// It is returned by the [`wait_timeout`] method. | |
| /// | |
| /// [`wait_timeout`]: Condvar::wait_timeout | |
| #[derive(Debug, PartialEq, Eq, Copy, Clone)] | |
| #[stable(feature = "wait_timeout", since = "1.5.0")] | |
| pub struct WaitTimeoutResult(bool); | |
| impl WaitTimeoutResult { | |
| /// Returns `true` if the wait was known to have timed out. | |
| /// | |
| /// # Examples | |
| /// | |
| /// This example spawns a thread which will sleep 20 milliseconds before | |
| /// updating a boolean value and then notifying the condvar. | |
| /// | |
| /// The main thread will wait with a 10 millisecond timeout on the condvar | |
| /// and will leave the loop upon timeout. | |
| /// | |
| /// ``` | |
| /// use std::sync::{Arc, Condvar, Mutex}; | |
| /// use std::thread; | |
| /// use std::time::Duration; | |
| /// | |
| /// let pair = Arc::new((Mutex::new(false), Condvar::new())); | |
| /// let pair2 = Arc::clone(&pair); | |
| /// | |
| /// # let handle = | |
| /// thread::spawn(move || { | |
| /// let (lock, cvar) = &*pair2; | |
| /// | |
| /// // Let's wait 20 milliseconds before notifying the condvar. | |
| /// thread::sleep(Duration::from_millis(20)); | |
| /// | |
| /// let mut started = lock.lock().unwrap(); | |
| /// // We update the boolean value. | |
| /// *started = true; | |
| /// cvar.notify_one(); | |
| /// }); | |
| /// | |
| /// // Wait for the thread to start up. | |
| /// let (lock, cvar) = &*pair; | |
| /// loop { | |
| /// // Let's put a timeout on the condvar's wait. | |
| /// let result = cvar.wait_timeout(lock.lock().unwrap(), Duration::from_millis(10)).unwrap(); | |
| /// // 10 milliseconds have passed. | |
| /// if result.1.timed_out() { | |
| /// // timed out now and we can leave. | |
| /// break | |
| /// } | |
| /// } | |
| /// # // Prevent leaks for Miri. | |
| /// # let _ = handle.join(); | |
| /// ``` | |
| #[must_use] | |
| #[stable(feature = "wait_timeout", since = "1.5.0")] | |
| pub fn timed_out(&self) -> bool { | |
| self.0 | |
| } | |
| } |