| use rustc_data_structures::fx::FxHashMap; | |
| use rustc_data_structures::graph::linked_graph::{Direction, INCOMING, LinkedGraph, NodeIndex}; | |
| use super::{DepNode, DepNodeIndex}; | |
| /// An in-memory copy of the current session's query dependency graph, which | |
| /// is only enabled when `-Zquery-dep-graph` is set (for debugging/testing). | |
| /// | |
| /// Normally, dependencies recorded during the current session are written to | |
| /// disk and then forgotten, to avoid wasting memory on information that is | |
| /// not needed when the compiler is working correctly. | |
| #[derive(Clone)] | |
| pub struct RetainedDepGraph { | |
| pub inner: LinkedGraph<DepNode, ()>, | |
| pub indices: FxHashMap<DepNode, NodeIndex>, | |
| } | |
| impl RetainedDepGraph { | |
| pub fn new(prev_node_count: usize) -> Self { | |
| let node_count = prev_node_count + prev_node_count / 4; | |
| let edge_count = 6 * node_count; | |
| let inner = LinkedGraph::with_capacity(node_count, edge_count); | |
| let indices = FxHashMap::default(); | |
| Self { inner, indices } | |
| } | |
| /// Adds `node` at its dep-graph index. Indices are allocated to threads in batches, so the | |
| /// index space is sparse and the slots skipped over hold no node. | |
| pub fn push(&mut self, index: DepNodeIndex, node: DepNode, edges: &[DepNodeIndex]) { | |
| let source = NodeIndex(index.as_usize()); | |
| self.inner.add_node_with_idx(source, node); | |
| self.indices.insert(node, source); | |
| for &target in edges.iter() { | |
| self.inner.add_edge(source, NodeIndex(target.as_usize()), ()); | |
| } | |
| } | |
| pub fn nodes(&self) -> Vec<&DepNode> { | |
| self.inner.all_nodes().iter().filter_map(|n| n.data.as_ref()).collect() | |
| } | |
| pub fn edges(&self) -> Vec<(&DepNode, &DepNode)> { | |
| self.inner | |
| .all_edges() | |
| .iter() | |
| .map(|edge| (edge.source(), edge.target())) | |
| .map(|(s, t)| (self.inner.node_data(s), self.inner.node_data(t))) | |
| .collect() | |
| } | |
| fn reachable_nodes(&self, node: &DepNode, direction: Direction) -> Vec<&DepNode> { | |
| if let Some(&index) = self.indices.get(node) { | |
| self.inner.depth_traverse(index, direction).map(|s| self.inner.node_data(s)).collect() | |
| } else { | |
| vec![] | |
| } | |
| } | |
| /// All nodes that can reach `node`. | |
| pub fn transitive_predecessors(&self, node: &DepNode) -> Vec<&DepNode> { | |
| self.reachable_nodes(node, INCOMING) | |
| } | |
| } |