| #![allow(unused_assignments, unused_variables)] | |
| fn main() { | |
| let mut countdown = 0; | |
| if true { | |
| countdown = 10; | |
| } | |
| const B: u32 = 100; | |
| let x = if countdown > 7 { | |
| countdown -= 4; | |
| B | |
| } else if countdown > 2 { | |
| if countdown < 1 || countdown > 5 || countdown != 9 { | |
| countdown = 0; | |
| } | |
| countdown -= 5; | |
| countdown | |
| } else { | |
| return; | |
| }; | |
| let mut countdown = 0; | |
| if true { | |
| countdown = 10; | |
| } | |
| if countdown > 7 { | |
| countdown -= 4; | |
| } else if countdown > 2 { | |
| if countdown < 1 || countdown > 5 || countdown != 9 { | |
| countdown = 0; | |
| } | |
| countdown -= 5; | |
| } else { | |
| return; | |
| } | |
| if true { | |
| let mut countdown = 0; | |
| if true { | |
| countdown = 10; | |
| } | |
| if countdown > 7 { | |
| countdown -= 4; | |
| } | |
| // | |
| else if countdown > 2 { | |
| if countdown < 1 || countdown > 5 || countdown != 9 { | |
| countdown = 0; | |
| } | |
| countdown -= 5; | |
| } else { | |
| return; | |
| } | |
| } | |
| let mut countdown = 0; | |
| if true { | |
| countdown = 1; | |
| } | |
| let z = if countdown > 7 { | |
| countdown -= 4; | |
| } else if countdown > 2 { | |
| if countdown < 1 || countdown > 5 || countdown != 9 { | |
| countdown = 0; | |
| } | |
| countdown -= 5; | |
| } else { | |
| let should_be_reachable = countdown; | |
| println!("reached"); | |
| return; | |
| }; | |
| let w = if countdown > 7 { | |
| countdown -= 4; | |
| } else if countdown > 2 { | |
| if countdown < 1 || countdown > 5 || countdown != 9 { | |
| countdown = 0; | |
| } | |
| countdown -= 5; | |
| } else { | |
| return; | |
| }; | |
| } |