| use super::Result; | |
| use super::lifecycle::JoinInner; | |
| use super::thread::Thread; | |
| use crate::fmt; | |
| use crate::sys::{AsInner, IntoInner, thread as imp}; | |
| /// An owned permission to join on a thread (block on its termination). | |
| /// | |
| /// A `JoinHandle` *detaches* the associated thread when it is dropped, which | |
| /// means that there is no longer any handle to the thread and no way to `join` | |
| /// on it. | |
| /// | |
| /// Due to platform restrictions, it is not possible to [`Clone`] this | |
| /// handle: the ability to join a thread is a uniquely-owned permission. | |
| /// | |
| /// This `struct` is created by the [`thread::spawn`] function and the | |
| /// [`thread::Builder::spawn`] method. | |
| /// | |
| /// # Examples | |
| /// | |
| /// Creation from [`thread::spawn`]: | |
| /// | |
| /// ``` | |
| /// use std::thread; | |
| /// | |
| /// let join_handle: thread::JoinHandle<_> = thread::spawn(|| { | |
| /// // some work here | |
| /// }); | |
| /// ``` | |
| /// | |
| /// Creation from [`thread::Builder::spawn`]: | |
| /// | |
| /// ``` | |
| /// use std::thread; | |
| /// | |
| /// let builder = thread::Builder::new(); | |
| /// | |
| /// let join_handle: thread::JoinHandle<_> = builder.spawn(|| { | |
| /// // some work here | |
| /// }).unwrap(); | |
| /// ``` | |
| /// | |
| /// A thread being detached and outliving the thread that spawned it: | |
| /// | |
| /// ```no_run | |
| /// use std::thread; | |
| /// use std::time::Duration; | |
| /// | |
| /// let original_thread = thread::spawn(|| { | |
| /// let _detached_thread = thread::spawn(|| { | |
| /// // Here we sleep to make sure that the first thread returns before. | |
| /// thread::sleep(Duration::from_millis(10)); | |
| /// // This will be called, even though the JoinHandle is dropped. | |
| /// println!("♫ Still alive ♫"); | |
| /// }); | |
| /// }); | |
| /// | |
| /// original_thread.join().expect("The thread being joined has panicked"); | |
| /// println!("Original thread is joined."); | |
| /// | |
| /// // We make sure that the new thread has time to run, before the main | |
| /// // thread returns. | |
| /// | |
| /// thread::sleep(Duration::from_millis(1000)); | |
| /// ``` | |
| /// | |
| /// [`thread::Builder::spawn`]: super::Builder::spawn | |
| /// [`thread::spawn`]: super::spawn | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| #[cfg_attr(target_os = "teeos", must_use)] | |
| pub struct JoinHandle<T>(pub(super) JoinInner<'static, T>); | |
| #[stable(feature = "joinhandle_impl_send_sync", since = "1.29.0")] | |
| unsafe impl<T> Send for JoinHandle<T> {} | |
| #[stable(feature = "joinhandle_impl_send_sync", since = "1.29.0")] | |
| unsafe impl<T> Sync for JoinHandle<T> {} | |
| impl<T> JoinHandle<T> { | |
| /// Extracts a handle to the underlying thread. | |
| /// | |
| /// # Examples | |
| /// | |
| /// ``` | |
| /// use std::thread; | |
| /// | |
| /// let builder = thread::Builder::new(); | |
| /// | |
| /// let join_handle: thread::JoinHandle<_> = builder.spawn(|| { | |
| /// // some work here | |
| /// }).unwrap(); | |
| /// | |
| /// let thread = join_handle.thread(); | |
| /// println!("thread id: {:?}", thread.id()); | |
| /// ``` | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| #[must_use] | |
| pub fn thread(&self) -> &Thread { | |
| self.0.thread() | |
| } | |
| /// Waits for the associated thread to finish. | |
| /// | |
| /// This function will return immediately if the associated thread has already finished. | |
| /// Otherwise, it fully waits for the thread to finish, including all destructors | |
| /// for thread-local variables that might be running after the main function of the thread. | |
| /// | |
| /// In terms of [atomic memory orderings], the completion of the associated | |
| /// thread synchronizes with this function returning. In other words, all | |
| /// operations performed by that thread [happen | |
| /// before](https://doc.rust-lang.org/nomicon/atomics.html#data-accesses) all | |
| /// operations that happen after `join` returns. | |
| /// | |
| /// If the associated thread panics, [`Err`] is returned with the parameter given | |
| /// to [`panic!`] (though see the Notes below). | |
| /// | |
| /// [`Err`]: crate::result::Result::Err | |
| /// [atomic memory orderings]: crate::sync::atomic | |
| /// | |
| /// # Panics | |
| /// | |
| /// This function may panic on some platforms if a thread attempts to join | |
| /// itself or otherwise may create a deadlock with joining threads. | |
| /// | |
| /// # Examples | |
| /// | |
| /// ``` | |
| /// use std::thread; | |
| /// | |
| /// let builder = thread::Builder::new(); | |
| /// | |
| /// let join_handle: thread::JoinHandle<_> = builder.spawn(|| { | |
| /// // some work here | |
| /// }).unwrap(); | |
| /// join_handle.join().expect("Couldn't join on the associated thread"); | |
| /// ``` | |
| /// | |
| /// # Notes | |
| /// | |
| /// If a "foreign" unwinding operation (e.g. an exception thrown from C++ | |
| /// code, or a `panic!` in Rust code compiled or linked with a different | |
| /// runtime) unwinds all the way to the thread root, the process may be | |
| /// aborted; see the Notes on [`thread::spawn`]. If the process is not | |
| /// aborted, this function will return a `Result::Err` containing an opaque | |
| /// type. | |
| /// | |
| /// [`catch_unwind`]: ../../std/panic/fn.catch_unwind.html | |
| /// [`thread::spawn`]: super::spawn | |
| #[stable(feature = "rust1", since = "1.0.0")] | |
| pub fn join(self) -> Result<T> { | |
| self.0.join() | |
| } | |
| /// Checks if the associated thread has finished running its main function. | |
| /// | |
| /// `is_finished` supports implementing a non-blocking join operation, by checking | |
| /// `is_finished`, and calling `join` if it returns `true`. This function does not block. To | |
| /// block while waiting on the thread to finish, use [`join`][Self::join]. | |
| /// | |
| /// This might return `true` for a brief moment after the thread's main | |
| /// function has returned, but before the thread itself has stopped running. | |
| /// However, once this returns `true`, [`join`][Self::join] can be expected | |
| /// to return quickly, without blocking for any significant amount of time. | |
| #[stable(feature = "thread_is_running", since = "1.61.0")] | |
| pub fn is_finished(&self) -> bool { | |
| self.0.is_finished() | |
| } | |
| } | |
| impl<T> AsInner<imp::Thread> for JoinHandle<T> { | |
| fn as_inner(&self) -> &imp::Thread { | |
| self.0.as_inner() | |
| } | |
| } | |
| impl<T> IntoInner<imp::Thread> for JoinHandle<T> { | |
| fn into_inner(self) -> imp::Thread { | |
| self.0.into_inner() | |
| } | |
| } | |
| #[stable(feature = "std_debug", since = "1.16.0")] | |
| impl<T> fmt::Debug for JoinHandle<T> { | |
| fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { | |
| f.debug_struct("JoinHandle").finish_non_exhaustive() | |
| } | |
| } |