| //@ run-pass | |
| struct Foo<T>(T); | |
| struct Bar<T> { x: T } | |
| struct W(f32); | |
| struct A { a: f32 } | |
| #[allow(redundant_semicolons)] | |
| const fn basics((a,): (f32,)) -> f32 { | |
| // Deferred assignment: | |
| let b: f32; | |
| b = a + 1.0; | |
| // Immediate assignment: | |
| let c: f32 = b + 1.0; | |
| // Mutables: | |
| let mut d: f32 = c + 1.0; | |
| d = d + 1.0; | |
| // +4 so far. | |
| // No effect statements work: | |
| ; ; | |
| 1; | |
| // Array projection | |
| let mut arr: [f32; 1] = [0.0]; | |
| arr[0] = 1.0; | |
| d = d + arr[0]; | |
| // +5 | |
| // Field projection: | |
| let mut foo: Foo<f32> = Foo(0.0); | |
| let mut bar: Bar<f32> = Bar { x: 0.0 }; | |
| foo.0 = 1.0; | |
| bar.x = 1.0; | |
| d = d + foo.0 + bar.x; | |
| // +7 | |
| // Array + Field projection: | |
| let mut arr: [Foo<f32>; 1] = [Foo(0.0)]; | |
| arr[0].0 = 1.0; | |
| d = d + arr[0].0; | |
| let mut arr: [Bar<f32>; 1] = [Bar { x: 0.0 }]; | |
| arr[0].x = 1.0; | |
| d = d + arr[0].x; | |
| // +9 | |
| // Field + Array projection: | |
| let mut arr: Foo<[f32; 1]> = Foo([0.0]); | |
| (arr.0)[0] = 1.0; | |
| d = d + (arr.0)[0]; | |
| let mut arr: Bar<[f32; 1]> = Bar { x: [0.0] }; | |
| arr.x[0] = 1.0; | |
| d = d + arr.x[0]; | |
| // +11 | |
| d | |
| } | |
| const fn add_assign(W(a): W) -> f32 { | |
| // Mutables: | |
| let mut d: f32 = a + 1.0; | |
| d += 1.0; | |
| // +2 so far. | |
| // Array projection | |
| let mut arr: [f32; 1] = [0.0]; | |
| arr[0] += 1.0; | |
| d += arr[0]; | |
| // +3 | |
| // Field projection: | |
| let mut foo: Foo<f32> = Foo(0.0); | |
| let mut bar: Bar<f32> = Bar { x: 0.0 }; | |
| foo.0 += 1.0; | |
| bar.x += 1.0; | |
| d += foo.0 + bar.x; | |
| // +5 | |
| // Array + Field projection: | |
| let mut arr: [Foo<f32>; 1] = [Foo(0.0)]; | |
| arr[0].0 += 1.0; | |
| d += arr[0].0; | |
| let mut arr: [Bar<f32>; 1] = [Bar { x: 0.0 }]; | |
| arr[0].x += 1.0; | |
| d += arr[0].x; | |
| // +7 | |
| // Field + Array projection: | |
| let mut arr: Foo<[f32; 1]> = Foo([0.0]); | |
| (arr.0)[0] += 1.0; | |
| d += (arr.0)[0]; | |
| let mut arr: Bar<[f32; 1]> = Bar { x: [0.0] }; | |
| arr.x[0] += 1.0; | |
| d += arr.x[0]; | |
| // +9 | |
| d | |
| } | |
| const fn mul_assign(A { a }: A) -> f32 { | |
| // Mutables: | |
| let mut d: f32 = a + 1.0; | |
| d *= 2.0; | |
| // 2^1 * (a + 1) | |
| // Array projection | |
| let mut arr: [f32; 1] = [1.0]; | |
| arr[0] *= 2.0; | |
| d *= arr[0]; | |
| // 2^2 * (a + 1) | |
| // Field projection: | |
| let mut foo: Foo<f32> = Foo(1.0); | |
| let mut bar: Bar<f32> = Bar { x: 1.0 }; | |
| foo.0 *= 2.0; | |
| bar.x *= 2.0; | |
| d *= foo.0 + bar.x; | |
| // 2^4 * (a + 1) | |
| // Array + Field projection: | |
| let mut arr: [Foo<f32>; 1] = [Foo(1.0)]; | |
| arr[0].0 *= 2.0; | |
| d *= arr[0].0; | |
| let mut arr: [Bar<f32>; 1] = [Bar { x: 1.0 }]; | |
| arr[0].x *= 2.0; | |
| d *= arr[0].x; | |
| // 2^6 * (a + 1) | |
| // Field + Array projection: | |
| let mut arr: Foo<[f32; 1]> = Foo([1.0]); | |
| (arr.0)[0] *= 2.0; | |
| d *= (arr.0)[0]; | |
| let mut arr: Bar<[f32; 1]> = Bar { x: [1.0] }; | |
| arr.x[0] *= 2.0; | |
| d *= arr.x[0]; | |
| // 2^8 * (a + 1) | |
| d | |
| } | |
| const fn div_assign(a: [f32; 1]) -> f32 { | |
| let a = a[0]; | |
| // Mutables: | |
| let mut d: f32 = 1024.0 * a; | |
| d /= 2.0; | |
| // 512 | |
| // Array projection | |
| let mut arr: [f32; 1] = [4.0]; | |
| arr[0] /= 2.0; | |
| d /= arr[0]; | |
| // 256 | |
| // Field projection: | |
| let mut foo: Foo<f32> = Foo(4.0); | |
| let mut bar: Bar<f32> = Bar { x: 4.0 }; | |
| foo.0 /= 2.0; | |
| bar.x /= 2.0; | |
| d /= foo.0; | |
| d /= bar.x; | |
| // 64 | |
| // Array + Field projection: | |
| let mut arr: [Foo<f32>; 1] = [Foo(4.0)]; | |
| arr[0].0 /= 2.0; | |
| d /= arr[0].0; | |
| let mut arr: [Bar<f32>; 1] = [Bar { x: 4.0 }]; | |
| arr[0].x /= 2.0; | |
| d /= arr[0].x; | |
| // 16 | |
| // Field + Array projection: | |
| let mut arr: Foo<[f32; 1]> = Foo([4.0]); | |
| (arr.0)[0] /= 2.0; | |
| d /= (arr.0)[0]; | |
| let mut arr: Bar<[f32; 1]> = Bar { x: [4.0] }; | |
| arr.x[0] /= 2.0; | |
| d /= arr.x[0]; | |
| // 4 | |
| d | |
| } | |
| const fn rem_assign(W(a): W) -> f32 { | |
| // Mutables: | |
| let mut d: f32 = a; | |
| d %= 10.0; | |
| d += 10.0; | |
| // Array projection | |
| let mut arr: [f32; 1] = [3.0]; | |
| arr[0] %= 2.0; | |
| d %= 9.0 + arr[0]; | |
| d += 10.0; | |
| // Field projection: | |
| let mut foo: Foo<f32> = Foo(5.0); | |
| let mut bar: Bar<f32> = Bar { x: 7.0 }; | |
| foo.0 %= 2.0; | |
| bar.x %= 2.0; | |
| d %= 8.0 + foo.0 + bar.x; | |
| d += 10.0; | |
| // Array + Field projection: | |
| let mut arr: [Foo<f32>; 1] = [Foo(4.0)]; | |
| arr[0].0 %= 3.0; | |
| d %= 9.0 + arr[0].0; | |
| d += 10.0; | |
| let mut arr: [Bar<f32>; 1] = [Bar { x: 7.0 }]; | |
| arr[0].x %= 3.0; | |
| d %= 9.0 + arr[0].x; | |
| d += 10.0; | |
| // Field + Array projection: | |
| let mut arr: Foo<[f32; 1]> = Foo([6.0]); | |
| (arr.0)[0] %= 5.0; | |
| d %= 9.0 + (arr.0)[0]; | |
| let mut arr: Bar<[f32; 1]> = Bar { x: [11.0] }; | |
| arr.x[0] %= 5.0; | |
| d %= 9.0 + arr.x[0]; | |
| d | |
| } | |
| const fn sub_assign(W(a): W) -> f32 { | |
| // Mutables: | |
| let mut d: f32 = a; | |
| d -= 1.0; | |
| // Array projection | |
| let mut arr: [f32; 1] = [2.0]; | |
| arr[0] -= 1.0; | |
| d -= arr[0]; | |
| // Field projection: | |
| let mut foo: Foo<f32> = Foo(2.0); | |
| let mut bar: Bar<f32> = Bar { x: 2.0 }; | |
| foo.0 -= 1.0; | |
| bar.x -= 1.0; | |
| d -= foo.0 + bar.x; | |
| // Array + Field projection: | |
| let mut arr: [Foo<f32>; 1] = [Foo(2.0)]; | |
| arr[0].0 -= 1.0; | |
| d -= arr[0].0; | |
| let mut arr: [Bar<f32>; 1] = [Bar { x: 2.0 }]; | |
| arr[0].x -= 1.0; | |
| d -= arr[0].x; | |
| // Field + Array projection: | |
| let mut arr: Foo<[f32; 1]> = Foo([2.0]); | |
| (arr.0)[0] -= 1.0; | |
| d -= (arr.0)[0]; | |
| let mut arr: Bar<[f32; 1]> = Bar { x: [2.0] }; | |
| arr.x[0] -= 1.0; | |
| d -= arr.x[0]; | |
| d | |
| } | |
| macro_rules! test { | |
| ($c:ident, $e:expr, $r:expr) => { | |
| const $c: f32 = $e; | |
| assert_eq!($c, $r); | |
| assert_eq!($e, $r); | |
| } | |
| } | |
| fn main() { | |
| test!(BASICS, basics((2.0,)), 13.0); | |
| test!(ADD, add_assign(W(1.0)), 10.0); | |
| test!(MUL, mul_assign(A { a: 0.0 }), 256.0); | |
| test!(DIV, div_assign([1.0]), 4.0); | |
| test!(REM, rem_assign(W(5.0)), 5.0); | |
| test!(SUB, sub_assign(W(8.0)), 0.0); | |
| } |