| //! Hexagon HVX Gaussian 3x3 blur example | |
| //! | |
| //! This example demonstrates the use of Hexagon HVX intrinsics to implement | |
| //! a 3x3 Gaussian blur filter on unsigned 8-bit images. | |
| //! | |
| //! The 3x3 Gaussian kernel is: | |
| //! 1 2 1 | |
| //! 2 4 2 / 16 | |
| //! 1 2 1 | |
| //! | |
| //! This is a separable filter: `[1 2 1]^T * [1 2 1] / 16`. | |
| //! | |
| //! On Hexagon targets, this implementation uses `HvxVectorPair` for widening | |
| //! arithmetic to achieve full precision in the Gaussian computation, avoiding | |
| //! the approximation errors of byte-averaging approaches. On other targets, | |
| //! it runs a reference implementation in pure Rust. | |
| //! | |
| //! # Building and Running (Hexagon) | |
| //! | |
| //! To build (requires Hexagon toolchain): | |
| //! | |
| //! RUSTFLAGS="-C target-feature=+hvxv62,+hvx-length128b \ | |
| //! -C linker=hexagon-unknown-linux-musl-clang" \ | |
| //! cargo +nightly build -p stdarch_examples --bin gaussian \ | |
| //! --target hexagon-unknown-linux-musl \ | |
| //! -Zbuild-std -Zbuild-std-features=llvm-libunwind | |
| //! | |
| //! To run under QEMU: | |
| //! | |
| //! qemu-hexagon -L <sysroot>/target/hexagon-unknown-linux-musl \ | |
| //! target/hexagon-unknown-linux-musl/debug/gaussian | |
| //! | |
| //! # Building and Running (Other targets) | |
| //! | |
| //! cargo +nightly run -p stdarch_examples --bin gaussian | |
| #![cfg_attr(target_arch = "hexagon", feature(stdarch_hexagon))] | |
| #![cfg_attr(target_arch = "hexagon", feature(hexagon_target_feature))] | |
| #![allow( | |
| unsafe_op_in_unsafe_fn, | |
| clippy::unwrap_used, | |
| clippy::print_stdout, | |
| clippy::missing_docs_in_private_items, | |
| clippy::cast_possible_wrap, | |
| clippy::cast_ptr_alignment | |
| )] | |
| /// Image width - must be multiple of HVX vector length on Hexagon | |
| const WIDTH: usize = 256; | |
| const HEIGHT: usize = 16; | |
| // ============================================================================ | |
| // Hexagon HVX implementation | |
| // ============================================================================ | |
| #[cfg(target_arch = "hexagon")] | |
| mod hvx { | |
| #[cfg(not(target_feature = "hvx-length128b"))] | |
| use core_arch::arch::hexagon::v64::*; | |
| #[cfg(target_feature = "hvx-length128b")] | |
| use core_arch::arch::hexagon::v128::*; | |
| /// Vector length in bytes for HVX 128-byte mode | |
| #[cfg(target_feature = "hvx-length128b")] | |
| const VLEN: usize = 128; | |
| /// Vector length in bytes for HVX 64-byte mode | |
| #[cfg(not(target_feature = "hvx-length128b"))] | |
| const VLEN: usize = 64; | |
| /// Vertical 1-2-1 filter pass using HvxVectorPair widening arithmetic | |
| /// | |
| /// Computes: dst[x] = (row_above[x] + 2*center[x] + row_below[x] + 2) >> 2 | |
| /// | |
| /// Uses HvxVectorPair to widen u8 to u16 for precise arithmetic, avoiding | |
| /// the rounding errors of byte-averaging approximations. | |
| /// | |
| /// # Safety | |
| /// | |
| /// - `src` must point to the center row with valid data at -stride and +stride | |
| /// - `dst` must point to a valid output buffer for `width` bytes | |
| /// - `width` must be a multiple of VLEN | |
| /// - All pointers must be HVX-aligned (128-byte for 128B mode) | |
| #[target_feature(enable = "hvxv62")] | |
| unsafe fn vertical_121_pass(src: *const u8, stride: isize, width: usize, dst: *mut u8) { | |
| let inp0 = src.offset(-stride) as *const HvxVector; | |
| let inp1 = src as *const HvxVector; | |
| let inp2 = src.offset(stride) as *const HvxVector; | |
| let outp = dst as *mut HvxVector; | |
| let n_chunks = width / VLEN; | |
| for i in 0..n_chunks { | |
| let above = *inp0.add(i); | |
| let center = *inp1.add(i); | |
| let below = *inp2.add(i); | |
| // Widen above + below to 16-bit using HvxVectorPair | |
| // Q6_Wh_vadd_VubVub: adds two u8 vectors, producing u16 results in a pair | |
| let above_plus_below: HvxVectorPair = Q6_Wh_vadd_VubVub(above, below); | |
| // Widen center * 2 (add center to itself) | |
| let center_x2: HvxVectorPair = Q6_Wh_vadd_VubVub(center, center); | |
| // Add them: (above + below) + (center * 2) = above + 2*center + below | |
| let sum: HvxVectorPair = Q6_Wh_vadd_WhWh(above_plus_below, center_x2); | |
| // Extract high and low vectors from the pair (each contains u16 values) | |
| let sum_lo = Q6_V_lo_W(sum); // Lower 64 elements as i16 | |
| let sum_hi = Q6_V_hi_W(sum); // Upper 64 elements as i16 | |
| // Arithmetic right shift by 2 (divide by 4) with rounding | |
| // Add 2 for rounding before shift: (sum + 2) >> 2 | |
| let two = Q6_Vh_vsplat_R(2); | |
| let sum_lo_rounded = Q6_Vh_vadd_VhVh(sum_lo, two); | |
| let sum_hi_rounded = Q6_Vh_vadd_VhVh(sum_hi, two); | |
| let shifted_lo = Q6_Vh_vasr_VhVh(sum_lo_rounded, two); | |
| let shifted_hi = Q6_Vh_vasr_VhVh(sum_hi_rounded, two); | |
| // Pack back to u8 with saturation: takes hi and lo halfword vectors, | |
| // saturates to u8, and interleaves them back to original order | |
| let result = Q6_Vub_vsat_VhVh(shifted_hi, shifted_lo); | |
| *outp.add(i) = result; | |
| } | |
| } | |
| /// Horizontal 1-2-1 filter pass using HvxVectorPair widening arithmetic | |
| /// | |
| /// Computes: dst[x] = (src[x-1] + 2*src[x] + src[x+1] + 2) >> 2 | |
| /// | |
| /// Uses `valign` and `vlalign` to shift vectors by 1 byte for neighbor access, | |
| /// then HvxVectorPair for precise widening arithmetic. | |
| /// | |
| /// # Safety | |
| /// | |
| /// - `src` and `dst` must point to valid buffers of `width` bytes | |
| /// - `width` must be a multiple of VLEN | |
| /// - All pointers must be HVX-aligned | |
| #[target_feature(enable = "hvxv62")] | |
| unsafe fn horizontal_121_pass(src: *const u8, width: usize, dst: *mut u8) { | |
| let inp = src as *const HvxVector; | |
| let outp = dst as *mut HvxVector; | |
| let n_chunks = width / VLEN; | |
| let mut prev = Q6_V_vzero(); | |
| for i in 0..n_chunks { | |
| let curr = *inp.add(i); | |
| let next = if i + 1 < n_chunks { | |
| *inp.add(i + 1) | |
| } else { | |
| Q6_V_vzero() | |
| }; | |
| // Left neighbor (x-1): shift curr right by 1 byte, filling from prev | |
| let left = Q6_V_vlalign_VVR(curr, prev, 1); | |
| // Right neighbor (x+1): shift curr left by 1 byte, filling from next | |
| let right = Q6_V_valign_VVR(next, curr, 1); | |
| // Widen left + right to 16-bit | |
| let left_plus_right: HvxVectorPair = Q6_Wh_vadd_VubVub(left, right); | |
| // Widen center * 2 | |
| let center_x2: HvxVectorPair = Q6_Wh_vadd_VubVub(curr, curr); | |
| // Add: left + 2*center + right | |
| let sum: HvxVectorPair = Q6_Wh_vadd_WhWh(left_plus_right, center_x2); | |
| // Extract high and low vectors | |
| let sum_lo = Q6_V_lo_W(sum); | |
| let sum_hi = Q6_V_hi_W(sum); | |
| // Arithmetic right shift by 2 with rounding | |
| let two = Q6_Vh_vsplat_R(2); | |
| let sum_lo_rounded = Q6_Vh_vadd_VhVh(sum_lo, two); | |
| let sum_hi_rounded = Q6_Vh_vadd_VhVh(sum_hi, two); | |
| let shifted_lo = Q6_Vh_vasr_VhVh(sum_lo_rounded, two); | |
| let shifted_hi = Q6_Vh_vasr_VhVh(sum_hi_rounded, two); | |
| // Pack back to u8 with saturation | |
| let result = Q6_Vub_vsat_VhVh(shifted_hi, shifted_lo); | |
| *outp.add(i) = result; | |
| prev = curr; | |
| } | |
| } | |
| /// Apply Gaussian 3x3 blur to an entire image using separable filtering | |
| /// | |
| /// Two-pass approach: | |
| /// 1. Vertical pass: apply 1-2-1 filter across rows | |
| /// 2. Horizontal pass: apply 1-2-1 filter across columns | |
| /// | |
| /// Combined effect: 3x3 Gaussian kernel [1 2 1; 2 4 2; 1 2 1] / 16 | |
| /// | |
| /// # Safety | |
| /// | |
| /// - `src` and `dst` must point to valid image buffers of `stride * height` bytes | |
| /// - `tmp` must point to a valid temporary buffer of `width` bytes, HVX-aligned | |
| /// - `width` must be a multiple of VLEN and >= VLEN | |
| /// - `stride` must be >= `width` | |
| /// - All buffers must be HVX-aligned (128-byte for 128B mode) | |
| #[target_feature(enable = "hvxv62")] | |
| pub unsafe fn gaussian3x3u8( | |
| src: *const u8, | |
| stride: usize, | |
| width: usize, | |
| height: usize, | |
| dst: *mut u8, | |
| tmp: *mut u8, | |
| ) { | |
| let stride_i = stride as isize; | |
| // Process interior rows (skip first and last which lack vertical neighbors) | |
| for y in 1..height - 1 { | |
| let row_src = src.offset(y as isize * stride_i); | |
| let row_dst = dst.offset(y as isize * stride_i); | |
| // Pass 1: vertical 1-2-1 into tmp | |
| vertical_121_pass(row_src, stride_i, width, tmp); | |
| // Pass 2: horizontal 1-2-1 from tmp into dst | |
| horizontal_121_pass(tmp, width, row_dst); | |
| } | |
| } | |
| } | |
| // ============================================================================ | |
| // Reference implementation (works on all targets) | |
| // ============================================================================ | |
| /// Reference implementation of Gaussian 3x3 blur | |
| /// | |
| /// Kernel: | |
| /// 1 2 1 | |
| /// 2 4 2 / 16 | |
| /// 1 2 1 | |
| fn gaussian3x3u8_reference(src: &[u8], stride: usize, width: usize, height: usize, dst: &mut [u8]) { | |
| for y in 1..height - 1 { | |
| for x in 1..width - 1 { | |
| // Compute column sums (vertical 1-2-1 weights) | |
| let mut col = [0u32; 3]; | |
| for i in 0..3 { | |
| col[i] = 1 * src[(y - 1) * stride + x - 1 + i] as u32 | |
| + 2 * src[y * stride + x - 1 + i] as u32 | |
| + 1 * src[(y + 1) * stride + x - 1 + i] as u32; | |
| } | |
| // Apply horizontal 1-2-1 weights and normalize | |
| // (1*col[0] + 2*col[1] + 1*col[2] + 8) / 16 | |
| dst[y * stride + x] = ((1 * col[0] + 2 * col[1] + 1 * col[2] + 8) >> 4) as u8; | |
| } | |
| } | |
| } | |
| /// Generate deterministic test pattern | |
| fn generate_test_pattern(buf: &mut [u8], width: usize, height: usize) { | |
| for y in 0..height { | |
| for x in 0..width { | |
| buf[y * width + x] = ((x + y * 7) % 256) as u8; | |
| } | |
| } | |
| } | |
| // ============================================================================ | |
| // Main: runs HVX + reference on Hexagon, reference-only on other targets | |
| // ============================================================================ | |
| #[cfg(target_arch = "hexagon")] | |
| fn main() { | |
| // Aligned buffers for HVX | |
| #[repr(align(128))] | |
| struct AlignedBuf<const N: usize>([u8; N]); | |
| let mut src = AlignedBuf::<{ WIDTH * HEIGHT }>([0u8; WIDTH * HEIGHT]); | |
| let mut dst_hvx = AlignedBuf::<{ WIDTH * HEIGHT }>([0u8; WIDTH * HEIGHT]); | |
| let mut tmp = AlignedBuf::<{ WIDTH }>([0u8; WIDTH]); | |
| let mut dst_ref = vec![0u8; WIDTH * HEIGHT]; | |
| // Generate test pattern | |
| generate_test_pattern(&mut src.0, WIDTH, HEIGHT); | |
| // Run HVX implementation | |
| unsafe { | |
| hvx::gaussian3x3u8( | |
| src.0.as_ptr(), | |
| WIDTH, | |
| WIDTH, | |
| HEIGHT, | |
| dst_hvx.0.as_mut_ptr(), | |
| tmp.0.as_mut_ptr(), | |
| ); | |
| } | |
| // Run reference | |
| gaussian3x3u8_reference(&src.0, WIDTH, WIDTH, HEIGHT, &mut dst_ref); | |
| // Verify HVX matches reference (allowing small rounding differences). | |
| use core_arch::arch::hexagon::scalar::{Q6_R_abs_R, Q6_R_max_RR}; | |
| let mut max_diff = 0i32; | |
| for y in 1..HEIGHT - 1 { | |
| for x in 1..WIDTH - 1 { | |
| let idx = y * WIDTH + x; | |
| let diff = unsafe { Q6_R_abs_R(dst_hvx.0[idx] as i32 - dst_ref[idx] as i32) }; | |
| max_diff = unsafe { Q6_R_max_RR(max_diff, diff) }; | |
| // Allow up to 1 LSB difference due to rounding | |
| assert!( | |
| diff <= 1, | |
| "HVX differs from reference at ({}, {}): hvx={}, ref={}, diff={}", | |
| x, | |
| y, | |
| dst_hvx.0[idx], | |
| dst_ref[idx], | |
| diff | |
| ); | |
| } | |
| } | |
| println!( | |
| "Gaussian 3x3 HVX test passed! Max difference from reference: {}", | |
| max_diff | |
| ); | |
| } | |
| #[cfg(not(target_arch = "hexagon"))] | |
| fn main() { | |
| let mut src = vec![0u8; WIDTH * HEIGHT]; | |
| let mut dst = vec![0u8; WIDTH * HEIGHT]; | |
| // Generate test pattern | |
| generate_test_pattern(&mut src, WIDTH, HEIGHT); | |
| // Run reference implementation | |
| gaussian3x3u8_reference(&src, WIDTH, WIDTH, HEIGHT, &mut dst); | |
| // Verify output is non-trivial (blurred values differ from input) | |
| let mut changed = 0; | |
| for y in 1..HEIGHT - 1 { | |
| for x in 1..WIDTH - 1 { | |
| let idx = y * WIDTH + x; | |
| if src[idx] != dst[idx] { | |
| changed += 1; | |
| } | |
| } | |
| } | |
| println!( | |
| "Gaussian 3x3 reference test passed! {} pixels changed by blur", | |
| changed | |
| ); | |
| } |