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| <h1 id="adts-and-generic-arguments"><a class="header" href="#adts-and-generic-arguments">ADTs and Generic Arguments</a></h1> |
| <p>The term <code>ADT</code> stands for "Algebraic data type", in rust this refers to a struct, enum, or union.</p> |
| <h2 id="adts-representation"><a class="header" href="#adts-representation">ADTs Representation</a></h2> |
| <p>Let's consider the example of a type like <code>MyStruct<u32></code>, where <code>MyStruct</code> is defined like so:</p> |
| <pre><code class="language-rust ignore">struct MyStruct<T> { x: u8, y: T }</code></pre> |
| <p>The type <code>MyStruct<u32></code> would be an instance of <code>TyKind::Adt</code>:</p> |
| <pre><code class="language-rust ignore">Adt(&'tcx AdtDef, GenericArgs<'tcx>) |
| // ------------ --------------- |
| // (1) (2) |
| // |
| // (1) represents the `MyStruct` part |
| // (2) represents the `<u32>`, or "substitutions" / generic arguments</code></pre> |
| <p>There are two parts:</p> |
| <ul> |
| <li>The <a href="https://doc.rust-lang.org/nightly/nightly-rustc/rustc_middle/ty/struct.AdtDef.html"><code>AdtDef</code></a> references the struct/enum/union but without the values for its type |
| parameters. In our example, this is the <code>MyStruct</code> part <em>without</em> the argument <code>u32</code>. |
| (Note that in the HIR, structs, enums and unions are represented differently, but in <code>ty::Ty</code>, |
| they are all represented using <code>TyKind::Adt</code>.)</li> |
| <li>The <a href="https://doc.rust-lang.org/nightly/nightly-rustc/rustc_middle/ty/type.GenericArgs.html"><code>GenericArgs</code></a> is a list of values that are to be substituted |
| for the generic parameters. In our example of <code>MyStruct<u32></code>, we would end up with a list like |
| <code>[u32]</code>. We’ll dig more into generics and substitutions in a little bit.</li> |
| </ul> |
| <h3 id="adtdef-and-defid"><a class="header" href="#adtdef-and-defid"><strong><code>AdtDef</code> and <code>DefId</code></strong></a></h3> |
| <p>For every type defined in the source code, there is a unique <code>DefId</code> (see <a href="../hir.html#identifiers-in-the-hir">this |
| chapter</a>). This includes ADTs and generics. In the <code>MyStruct<T></code> |
| definition we gave above, there are two <code>DefId</code>s: one for <code>MyStruct</code> and one for <code>T</code>. Notice that |
| the code above does not generate a new <code>DefId</code> for <code>u32</code> because it is not defined in that code (it |
| is only referenced).</p> |
| <p><code>AdtDef</code> is more or less a wrapper around <code>DefId</code> with lots of useful helper methods. There is |
| essentially a one-to-one relationship between <code>AdtDef</code> and <code>DefId</code>. You can get the <code>AdtDef</code> for a |
| <code>DefId</code> with the <a href="https://doc.rust-lang.org/nightly/nightly-rustc/rustc_middle/ty/struct.TyCtxt.html#method.adt_def"><code>tcx.adt_def(def_id)</code> query</a>. <code>AdtDef</code>s are all interned, as shown |
| by the <code>'tcx</code> lifetime.</p> |
| <h2 id="question-why-not-substitute-inside-the-adtdef"><a class="header" href="#question-why-not-substitute-inside-the-adtdef">Question: Why not substitute “inside” the <code>AdtDef</code>?</a></h2> |
| <p>Recall that we represent a generic struct with <code>(AdtDef, args)</code>. So why bother with this scheme?</p> |
| <p>Well, the alternate way we could have chosen to represent types would be to always create a new, |
| fully-substituted form of the <code>AdtDef</code> where all the types are already substituted. This seems like |
| less of a hassle. However, the <code>(AdtDef, args)</code> scheme has some advantages over this.</p> |
| <p>First, <code>(AdtDef, args)</code> scheme has an efficiency win:</p> |
| <pre><code class="language-rust ignore">struct MyStruct<T> { |
| ... 100s of fields ... |
| } |
| |
| // Want to do: MyStruct<A> ==> MyStruct<B></code></pre> |
| <p>in an example like this, we can instantiate <code>MyStruct<A></code> as <code>MyStruct<B></code> (and so on) very cheaply, |
| by just replacing the one reference to <code>A</code> with <code>B</code>. But if we eagerly instantiated all the fields, |
| that could be a lot more work because we might have to go through all of the fields in the <code>AdtDef</code> |
| and update all of their types.</p> |
| <p>A bit more deeply, this corresponds to structs in Rust being <a href="https://en.wikipedia.org/wiki/Nominal_type_system"><em>nominal</em> types</a> — which |
| means that they are defined by their <em>name</em> (and that their contents are then indexed from the |
| definition of that name, and not carried along “within” the type itself).</p> |
| <h2 id="the-genericargs-type"><a class="header" href="#the-genericargs-type">The <code>GenericArgs</code> type</a></h2> |
| <p>Given a generic type <code>MyType<A, B, …></code>, we have to store the list of generic arguments for <code>MyType</code>.</p> |
| <p>In rustc this is done using <a href="https://doc.rust-lang.org/nightly/nightly-rustc/rustc_middle/ty/type.GenericArgs.html"><code>GenericArgs</code></a>. <code>GenericArgs</code> is a thin pointer to a slice of <a href="https://doc.rust-lang.org/nightly/nightly-rustc/rustc_middle/ty/struct.GenericArg.html"><code>GenericArg</code></a> representing a list of generic arguments for a generic item. For example, given a <code>struct HashMap<K, V></code> with two type parameters, <code>K</code> and <code>V</code>, the <code>GenericArgs</code> used to represent the type <code>HashMap<i32, u32></code> would be represented by <code>&'tcx [tcx.types.i32, tcx.types.u32]</code>.</p> |
| <p><code>GenericArg</code> is conceptually an <code>enum</code> with three variants, one for type arguments, one for const arguments and one for lifetime arguments. |
| In practice that is actually represented by <a href="https://doc.rust-lang.org/nightly/nightly-rustc/rustc_middle/ty/type.GenericArgKind.html"><code>GenericArgKind</code></a> and <a href="https://doc.rust-lang.org/nightly/nightly-rustc/rustc_middle/ty/struct.GenericArg.html"><code>GenericArg</code></a> is a more space efficient version that has a method to |
| turn it into a <code>GenericArgKind</code>.</p> |
| <p>The actual <code>GenericArg</code> struct stores the type, lifetime or const as an interned pointer with the discriminant stored in the lower 2 bits. |
| Unless you are working with the <code>GenericArgs</code> implementation specifically, you should generally not have to deal with <code>GenericArg</code> and instead |
| make use of the safe <a href="#genericargkind"><code>GenericArgKind</code></a> abstraction obtainable via the <code>GenericArg::unpack()</code> method.</p> |
| <p>In some cases you may have to construct a <code>GenericArg</code>, this can be done via <code>Ty/Const/Region::into()</code> or <code>GenericArgKind::pack</code>.</p> |
| <pre><code class="language-rust ignore">// An example of unpacking and packing a generic argument. |
| fn deal_with_generic_arg<'tcx>(generic_arg: GenericArg<'tcx>) -> GenericArg<'tcx> { |
| // Unpack a raw `GenericArg` to deal with it safely. |
| let new_generic_arg: GenericArgKind<'tcx> = match generic_arg.unpack() { |
| GenericArgKind::Type(ty) => { /* ... */ } |
| GenericArgKind::Lifetime(lt) => { /* ... */ } |
| GenericArgKind::Const(ct) => { /* ... */ } |
| }; |
| // Pack the `GenericArgKind` to store it in a generic args list. |
| new_generic_arg.pack() |
| }</code></pre> |
| <p>So pulling it all together:</p> |
| <pre><code class="language-rust ignore">struct MyStruct<T>(T); |
| type Foo = MyStruct<u32></code></pre> |
| <p>For the <code>MyStruct<U></code> written in the <code>Foo</code> type alias, we would represent it in the following way:</p> |
| <ul> |
| <li>There would be an <code>AdtDef</code> (and corresponding <code>DefId</code>) for <code>MyStruct</code>.</li> |
| <li>There would be a <code>GenericArgs</code> containing the list <code>[GenericArgKind::Type(Ty(u32))]</code></li> |
| <li>And finally a <code>TyKind::Adt</code> with the <code>AdtDef</code> and <code>GenericArgs</code> listed above.</li> |
| </ul> |
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