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<h1 id="panicking-in-rust"><a class="header" href="#panicking-in-rust">Panicking in Rust</a></h1>
<ul>
<li><a href="#step-1-invocation-of-the-panic-macro">Step 1: Invocation of the <code>panic!</code> macro.</a>
<ul>
<li><a href="#core-definition-of-panic">core definition of panic!</a></li>
<li><a href="#std-implementation-of-panic">std implementation of panic!</a></li>
</ul>
</li>
<li><a href="#step-2-the-panic-runtime">Step 2: The panic runtime</a></li>
</ul>
<h2 id="step-1-invocation-of-the-panic-macro"><a class="header" href="#step-1-invocation-of-the-panic-macro">Step 1: Invocation of the <code>panic!</code> macro.</a></h2>
<p>There are actually two panic macros - one defined in <code>core</code>, and one defined in <code>std</code>.
This is due to the fact that code in <code>core</code> can panic. <code>core</code> is built before <code>std</code>,
but we want panics to use the same machinery at runtime, whether they originate in <code>core</code>
or <code>std</code>.</p>
<h3 id="core-definition-of-panic"><a class="header" href="#core-definition-of-panic">core definition of panic!</a></h3>
<p>The <code>core</code> <code>panic!</code> macro eventually makes the following call (in <code>library/core/src/panicking.rs</code>):</p>
<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// NOTE This function never crosses the FFI boundary; it's a Rust-to-Rust call
extern "Rust" {
#[lang = "panic_impl"]
fn panic_impl(pi: &amp;PanicInfo&lt;'_&gt;) -&gt; !;
}
let pi = PanicInfo::internal_constructor(Some(&amp;fmt), location);
unsafe { panic_impl(&amp;pi) }
<span class="boring">}</span></code></pre></pre>
<p>Actually resolving this goes through several layers of indirection:</p>
<ol>
<li>
<p>In <code>compiler/rustc_middle/src/middle/weak_lang_items.rs</code>, <code>panic_impl</code> is
declared as 'weak lang item', with the symbol <code>rust_begin_unwind</code>. This is
used in <code>rustc_hir_analysis/src/collect.rs</code> to set the actual symbol name to
<code>rust_begin_unwind</code>.</p>
<p>Note that <code>panic_impl</code> is declared in an <code>extern "Rust"</code> block,
which means that core will attempt to call a foreign symbol called <code>rust_begin_unwind</code>
(to be resolved at link time)</p>
</li>
<li>
<p>In <code>library/std/src/panicking.rs</code>, we have this definition:</p>
</li>
</ol>
<pre><pre class="playground"><code class="language-rust"><span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>/// Entry point of panic from the core crate.
#[cfg(not(test))]
#[panic_handler]
#[unwind(allowed)]
pub fn begin_panic_handler(info: &amp;PanicInfo&lt;'_&gt;) -&gt; ! {
...
}
<span class="boring">}</span></code></pre></pre>
<p>The special <code>panic_handler</code> attribute is resolved via <code>compiler/rustc_middle/src/middle/lang_items</code>.
The <code>extract</code> function converts the <code>panic_handler</code> attribute to a <code>panic_impl</code> lang item.</p>
<p>Now, we have a matching <code>panic_handler</code> lang item in the <code>std</code>. This function goes
through the same process as the <code>extern { fn panic_impl }</code> definition in <code>core</code>, ending
up with a symbol name of <code>rust_begin_unwind</code>. At link time, the symbol reference in <code>core</code>
will be resolved to the definition of <code>std</code> (the function called <code>begin_panic_handler</code> in the
Rust source).</p>
<p>Thus, control flow will pass from core to std at runtime. This allows panics from <code>core</code>
to go through the same infrastructure that other panics use (panic hooks, unwinding, etc)</p>
<h3 id="std-implementation-of-panic"><a class="header" href="#std-implementation-of-panic">std implementation of panic!</a></h3>
<p>This is where the actual panic-related logic begins. In <code>library/std/src/panicking.rs</code>,
control passes to <code>rust_panic_with_hook</code>. This method is responsible
for invoking the global panic hook, and checking for double panics. Finally,
we call <code>__rust_start_panic</code>, which is provided by the panic runtime.</p>
<p>The call to <code>__rust_start_panic</code> is very weird - it is passed a <code>*mut &amp;mut dyn PanicPayload</code>,
converted to an <code>usize</code>. Let's break this type down:</p>
<ol>
<li>
<p><code>PanicPayload</code> is an internal trait. It is implemented for <code>PanicPayload</code>
(a wrapper around the user-supplied payload type), and has a method
<code>fn take_box(&amp;mut self) -&gt; *mut (dyn Any + Send)</code>.
This method takes the user-provided payload (<code>T: Any + Send</code>),
boxes it, and converts the box to a raw pointer.</p>
</li>
<li>
<p>When we call <code>__rust_start_panic</code>, we have an <code>&amp;mut dyn PanicPayload</code>.
However, this is a fat pointer (twice the size of a <code>usize</code>).
To pass this to the panic runtime across an FFI boundary, we take a mutable
reference <em>to this mutable reference</em> (<code>&amp;mut &amp;mut dyn PanicPayload</code>), and convert it to a raw
pointer (<code>*mut &amp;mut dyn PanicPayload</code>). The outer raw pointer is a thin pointer, since it points to
a <code>Sized</code> type (a mutable reference). Therefore, we can convert this thin pointer into a <code>usize</code>,
which is suitable for passing across an FFI boundary.</p>
</li>
</ol>
<p>Finally, we call <code>__rust_start_panic</code> with this <code>usize</code>. We have now entered the panic runtime.</p>
<h2 id="step-2-the-panic-runtime"><a class="header" href="#step-2-the-panic-runtime">Step 2: The panic runtime</a></h2>
<p>Rust provides two panic runtimes: <code>panic_abort</code> and <code>panic_unwind</code>. The user chooses
between them at build time via their <code>Cargo.toml</code></p>
<p><code>panic_abort</code> is extremely simple: its implementation of <code>__rust_start_panic</code> just aborts,
as you would expect.</p>
<p><code>panic_unwind</code> is the more interesting case.</p>
<p>In its implementation of <code>__rust_start_panic</code>, we take the <code>usize</code>, convert
it back to a <code>*mut &amp;mut dyn PanicPayload</code>, dereference it, and call <code>take_box</code>
on the <code>&amp;mut dyn PanicPayload</code>. At this point, we have a raw pointer to the payload
itself (a <code>*mut (dyn Send + Any)</code>): that is, a raw pointer to the actual value
provided by the user who called <code>panic!</code>.</p>
<p>At this point, the platform-independent code ends. We now call into
platform-specific unwinding logic (e.g <code>unwind</code>). This code is
responsible for unwinding the stack, running any 'landing pads' associated
with each frame (currently, running destructors), and transferring control
to the <code>catch_unwind</code> frame.</p>
<p>Note that all panics either abort the process or get caught by some call to <code>catch_unwind</code>.
In particular, in std's <a href="https://github.com/rust-lang/rust/blob/master/library/std/src/rt.rs">runtime service</a>,
the call to the user-provided <code>main</code> function is wrapped in <code>catch_unwind</code>.</p>
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