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| <h1 id="rust-codegen"><a class="header" href="#rust-codegen">Rust Codegen</a></h1> |
| <p>The first phase in debug info generation requires Rust to inspect the MIR of the program and |
| communicate it to LLVM. This is primarily done in <a href="https://github.com/rust-lang/rust/tree/main/compiler/rustc_codegen_llvm/src/debuginfo"><code>rustc_codegen_llvm/debuginfo</code></a>, though |
| some type-name processing exists in <a href="https://github.com/rust-lang/rust/tree/main/compiler/rustc_codegen_ssa/src/debuginfo"><code>rustc_codegen_ssa/debuginfo</code></a>. Rust communicates to |
| LLVM via the <code>DIBuilder</code> API - a thin wrapper around LLVM’s internals that exists in |
| <a href="https://github.com/rust-lang/rust/tree/main/compiler/rustc_llvm">rustc_llvm</a>.</p> |
| <h1 id="type-information"><a class="header" href="#type-information">Type Information</a></h1> |
| <p>Type information typically consists of the type name, size, alignment, as well as things like |
| fields, generic parameters, and storage modifiers if they are relevant. Much of this work happens in |
| <a href="https://github.com/rust-lang/rust/blob/main/compiler/rustc_codegen_llvm/src/debuginfo/metadata.rs">rustc_codegen_llvm/src/debuginfo/metadata</a>.</p> |
| <p>It is important to keep in mind that the goal is not necessarily “represent types exactly how they |
| appear in Rust”, rather it is to represent them in a way that allows debuggers to most accurately |
| reconstruct the data during debugging. This distinction is vital to understanding the core work that |
| occurs on this layer; many changes made here will be for the purpose of working around debugger |
| limitations when no other option will work.</p> |
| <h2 id="quirks"><a class="header" href="#quirks">Quirks</a></h2> |
| <p>Rust’s generated DI nodes “pretend” to be C/C++ for both CDB and LLDB’s sake. This can result in |
| some unintuitive and non-idiomatic debug info.</p> |
| <h3 id="pointers-and-reference"><a class="header" href="#pointers-and-reference">Pointers and Reference</a></h3> |
| <p>Wide pointers/references/<code>Box</code> are treated as a struct with 2 fields: <code>data_ptr</code> and <code>length</code>.</p> |
| <p>All non-wide pointers, references, and <code>Box</code> pointers are output as pointer nodes, and no |
| distinction is made between <code>mut</code> and non-<code>mut</code>. Several attempts have been made to rectify this, |
| but unfortunately there is not a straightforward solution. Using the <code>reference</code> DI nodes of the |
| respective formats has pitfalls. There is a semantic difference between C++ references and Rust |
| references that is unreconcilable.</p> |
| <blockquote> |
| <p>From <a href="https://en.cppreference.com/w/cpp/language/reference.html">cppreference</a>:</p> |
| <p>References are not objects; <strong>they do not necessarily occupy storage</strong>, although the compiler may |
| allocate storage if it is necessary to implement the desired semantics (e.g. a non-static data |
| member of reference type usually increases the size of the class by the amount necessary to store |
| a memory address).</p> |
| <p>Because references are not objects, <strong>there are no arrays of references, no pointers to references, and no references to references</strong></p> |
| </blockquote> |
| <p>The current proposed solution is to simply <a href="https://github.com/rust-lang/rust/pull/144394">typedef the pointer nodes</a>.</p> |
| <p>Using the <code>const</code> qualifier to denote non-<code>mut</code> poses potential issues due to LLDB’s internal |
| optimizations. In short, LLDB attempts to cache the child-values of variables (e.g. struct fields, |
| array elements) when stepping through code. A heuristic is used to determine which values are safely |
| cache-able, and <code>const</code> is part of that heuristic. Research has not been done into how this would |
| interact with things like Rust’s interior mutability constructs.</p> |
| <h3 id="dwarf-vs-pdb"><a class="header" href="#dwarf-vs-pdb">DWARF vs PDB</a></h3> |
| <p>While most of the type information is fairly straight forward, one notable issue is the debug info |
| format of the target. Each format has different semantics and limitations, as such they require |
| slightly different debug info in some cases. This is gated by calls to |
| <a href="https://github.com/rust-lang/rust/blob/main/compiler/rustc_codegen_ssa/src/debuginfo/type_names.rs#L813"><code>cpp_like_debuginfo</code></a>.</p> |
| <h3 id="naming"><a class="header" href="#naming">Naming</a></h3> |
| <p>Rust attempts to communicate type names as accurately as possible, but debuggers and debug info |
| formats do not always respect that.</p> |
| <p>Due to limitations in MSVC’s expression parser, the following name transformations are made for PDB |
| debug info:</p> |
| <div class="table-wrapper"> |
| <table> |
| <thead> |
| <tr><th>Rust name</th><th>MSVC name</th></tr> |
| </thead> |
| <tbody> |
| <tr><td><code>&str</code>/<code>&mut str</code></td><td><code>ref$<str$></code>/<code>ref_mut$<str$></code></td></tr> |
| <tr><td><code>&[T]</code>/<code>&mut [T]</code></td><td><code>ref$<slice$<T> ></code>/<code>ref_mut$<slice$<T> ></code><sup class="footnote-reference" id="fr-1-1"><a href="#footnote-1">1</a></sup></td></tr> |
| <tr><td><code>[T; N]</code></td><td><code>array$<T, N></code></td></tr> |
| <tr><td><code>RustEnum</code></td><td><code>enum2$<RustEnum></code></td></tr> |
| <tr><td><code>(T1, T2)</code></td><td><code>tuple$<T1, T2></code></td></tr> |
| <tr><td><code>*const T</code></td><td><code>ptr_const$<T></code></td></tr> |
| <tr><td><code>*mut T</code></td><td><code>ptr_mut$<T></code></td></tr> |
| <tr><td><code>usize</code></td><td><code>size_t</code><sup class="footnote-reference" id="fr-2-1"><a href="#footnote-2">2</a></sup></td></tr> |
| <tr><td><code>isize</code></td><td><code>ptrdiff_t</code><sup class="footnote-reference" id="fr-2-2"><a href="#footnote-2">2</a></sup></td></tr> |
| <tr><td><code>uN</code></td><td><code>unsigned __intN</code><sup class="footnote-reference" id="fr-2-3"><a href="#footnote-2">2</a></sup></td></tr> |
| <tr><td><code>iN</code></td><td><code>__intN</code><sup class="footnote-reference" id="fr-2-4"><a href="#footnote-2">2</a></sup></td></tr> |
| <tr><td><code>f32</code></td><td><code>float</code><sup class="footnote-reference" id="fr-2-5"><a href="#footnote-2">2</a></sup></td></tr> |
| <tr><td><code>f64</code></td><td><code>double</code><sup class="footnote-reference" id="fr-2-6"><a href="#footnote-2">2</a></sup></td></tr> |
| <tr><td><code>f128</code></td><td><code>fp128</code><sup class="footnote-reference" id="fr-2-7"><a href="#footnote-2">2</a></sup></td></tr> |
| </tbody> |
| </table> |
| </div> |
| <h3 id="generics"><a class="header" href="#generics">Generics</a></h3> |
| <p>Rust outputs generic <em>type</em> information (<code>T</code> in <code>ArrayVec<T, N: usize></code>), but not generic <em>value</em> |
| information (<code>N</code> in <code>ArrayVec<T, N: usize></code>).</p> |
| <p>CodeView does not have a leaf node for generics/C++ templates, so all generic information is lost |
| when generating PDB debug info. There are workarounds that allow the debugger to retrieve the |
| generic arguments via the type name, but it is fragile solution at best. Efforts are being made to |
| contact Microsoft to correct this deficiency, and/or to use one of the unused CodeView node types as |
| a suitable equivalent.</p> |
| <h3 id="type-aliases"><a class="header" href="#type-aliases">Type aliases</a></h3> |
| <p>Rust outputs typedef nodes in several cases to help account for debugger limitiations, but it does |
| not currently output nodes for <a href="https://doc.rust-lang.org/reference/items/type-aliases.html">type aliases in the source code</a>.</p> |
| <h3 id="enums"><a class="header" href="#enums">Enums</a></h3> |
| <p>Enum DI nodes are generated in <a href="https://github.com/rust-lang/rust/tree/main/compiler/rustc_codegen_llvm/src/debuginfo/metadata/enums">rustc_codegen_llvm/src/debuginfo/metadata/enums</a></p> |
| <h4 id="dwarf"><a class="header" href="#dwarf">DWARF</a></h4> |
| <p>DWARF has a dedicated node for discriminated unions: <code>DW_TAG_variant</code>. It is a container that |
| references <code>DW_TAG_variant_part</code> nodes that may or may not contain a discriminant value. The |
| hierarchy looks as follows:</p> |
| <pre><code class="language-txt">DW_TAG_structure_type (top-level type for the coroutine) |
| DW_TAG_variant_part (variant part) |
| DW_AT_discr (reference to discriminant DW_TAG_member) |
| DW_TAG_member (discriminant member) |
| DW_TAG_variant (variant 1) |
| DW_TAG_variant (variant 2) |
| DW_TAG_variant (variant 3) |
| DW_TAG_structure_type (type of variant 1) |
| DW_TAG_structure_type (type of variant 2) |
| DW_TAG_structure_type (type of variant 3) |
| </code></pre> |
| <h4 id="pdb"><a class="header" href="#pdb">PDB</a></h4> |
| <p>PDB does not have a dedicated node, so it generates the C equivalent of a discriminated union:</p> |
| <pre><code class="language-c">union enum2$<RUST_ENUM_NAME> { |
| enum VariantNames { |
| First, |
| Second |
| }; |
| struct Variant0 { |
| struct First { |
| // fields |
| }; |
| static const enum2$<RUST_ENUM_NAME>::VariantNames NAME; |
| static const unsigned long DISCR_EXACT; |
| enum2$<RUST_ENUM_NAME>::Variant0::First value; |
| }; |
| struct Variant1 { |
| struct Second { |
| // fields |
| }; |
| static enum2$<RUST_ENUM_NAME>::VariantNames NAME; |
| static unsigned long DISCR_EXACT; |
| enum2$<RUST_ENUM_NAME>::Variant1::Second value; |
| }; |
| enum2$<RUST_ENUM_NAME>::Variant0 variant0; |
| enum2$<RUST_ENUM_NAME>::Variant1 variant1; |
| unsigned long tag; |
| } |
| </code></pre> |
| <p>An important note is that due to limitations in LLDB, the <code>DISCR_*</code> value generated is always a |
| <code>u64</code> even if the value is not <code>#[repr(u64)]</code>. This is largely a non-issue for LLDB because the |
| <code>DISCR_*</code> value and the <code>tag</code> are read into <code>uint64_t</code> values regardless of their type.</p> |
| <h1 id="source-information"><a class="header" href="#source-information">Source Information</a></h1> |
| <p>TODO</p> |
| <hr> |
| <ol class="footnote-definition"> |
| <li id="footnote-1"> |
| <p>MSVC’s expression parser will treat <code>>></code> as a right shift. It is necessary to separate |
| consecutive <code>></code>’s with a space (<code>> ></code>) in type names. <a href="#fr-1-1">↩</a></p> |
| </li> |
| <li id="footnote-2"> |
| <p>While these type names are generated as part of the debug info node (which is then wrapped in |
| a typedef node with the Rust name), once the LLVM-IR node is converted to a CodeView node, the type |
| name information is lost. This is because CodeView has special shorthand nodes for primitive types, |
| and those shorthand nodes to not have a “name” field. <a href="#fr-2-1">↩</a> <a href="#fr-2-2">↩2</a> <a href="#fr-2-3">↩3</a> <a href="#fr-2-4">↩4</a> <a href="#fr-2-5">↩5</a> <a href="#fr-2-6">↩6</a> <a href="#fr-2-7">↩7</a></p> |
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