| //===- MachineBlockPlacement.cpp - Basic Block Code Layout optimization ---===// | 
 | // | 
 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | 
 | // See https://llvm.org/LICENSE.txt for license information. | 
 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This file implements basic block placement transformations using the CFG | 
 | // structure and branch probability estimates. | 
 | // | 
 | // The pass strives to preserve the structure of the CFG (that is, retain | 
 | // a topological ordering of basic blocks) in the absence of a *strong* signal | 
 | // to the contrary from probabilities. However, within the CFG structure, it | 
 | // attempts to choose an ordering which favors placing more likely sequences of | 
 | // blocks adjacent to each other. | 
 | // | 
 | // The algorithm works from the inner-most loop within a function outward, and | 
 | // at each stage walks through the basic blocks, trying to coalesce them into | 
 | // sequential chains where allowed by the CFG (or demanded by heavy | 
 | // probabilities). Finally, it walks the blocks in topological order, and the | 
 | // first time it reaches a chain of basic blocks, it schedules them in the | 
 | // function in-order. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #include "BranchFolding.h" | 
 | #include "llvm/ADT/ArrayRef.h" | 
 | #include "llvm/ADT/DenseMap.h" | 
 | #include "llvm/ADT/STLExtras.h" | 
 | #include "llvm/ADT/SetVector.h" | 
 | #include "llvm/ADT/SmallPtrSet.h" | 
 | #include "llvm/ADT/SmallVector.h" | 
 | #include "llvm/ADT/Statistic.h" | 
 | #include "llvm/Analysis/BlockFrequencyInfoImpl.h" | 
 | #include "llvm/Analysis/ProfileSummaryInfo.h" | 
 | #include "llvm/CodeGen/MachineBasicBlock.h" | 
 | #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" | 
 | #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" | 
 | #include "llvm/CodeGen/MachineFunction.h" | 
 | #include "llvm/CodeGen/MachineFunctionPass.h" | 
 | #include "llvm/CodeGen/MachineLoopInfo.h" | 
 | #include "llvm/CodeGen/MachineModuleInfo.h" | 
 | #include "llvm/CodeGen/MachinePostDominators.h" | 
 | #include "llvm/CodeGen/MachineSizeOpts.h" | 
 | #include "llvm/CodeGen/TailDuplicator.h" | 
 | #include "llvm/CodeGen/TargetInstrInfo.h" | 
 | #include "llvm/CodeGen/TargetLowering.h" | 
 | #include "llvm/CodeGen/TargetPassConfig.h" | 
 | #include "llvm/CodeGen/TargetSubtargetInfo.h" | 
 | #include "llvm/IR/DebugLoc.h" | 
 | #include "llvm/IR/Function.h" | 
 | #include "llvm/InitializePasses.h" | 
 | #include "llvm/Pass.h" | 
 | #include "llvm/Support/Allocator.h" | 
 | #include "llvm/Support/BlockFrequency.h" | 
 | #include "llvm/Support/BranchProbability.h" | 
 | #include "llvm/Support/CodeGen.h" | 
 | #include "llvm/Support/CommandLine.h" | 
 | #include "llvm/Support/Compiler.h" | 
 | #include "llvm/Support/Debug.h" | 
 | #include "llvm/Support/raw_ostream.h" | 
 | #include "llvm/Target/TargetMachine.h" | 
 | #include <algorithm> | 
 | #include <cassert> | 
 | #include <cstdint> | 
 | #include <iterator> | 
 | #include <memory> | 
 | #include <string> | 
 | #include <tuple> | 
 | #include <utility> | 
 | #include <vector> | 
 |  | 
 | using namespace llvm; | 
 |  | 
 | #define DEBUG_TYPE "block-placement" | 
 |  | 
 | STATISTIC(NumCondBranches, "Number of conditional branches"); | 
 | STATISTIC(NumUncondBranches, "Number of unconditional branches"); | 
 | STATISTIC(CondBranchTakenFreq, | 
 |           "Potential frequency of taking conditional branches"); | 
 | STATISTIC(UncondBranchTakenFreq, | 
 |           "Potential frequency of taking unconditional branches"); | 
 |  | 
 | static cl::opt<unsigned> AlignAllBlock( | 
 |     "align-all-blocks", | 
 |     cl::desc("Force the alignment of all blocks in the function in log2 format " | 
 |              "(e.g 4 means align on 16B boundaries)."), | 
 |     cl::init(0), cl::Hidden); | 
 |  | 
 | static cl::opt<unsigned> AlignAllNonFallThruBlocks( | 
 |     "align-all-nofallthru-blocks", | 
 |     cl::desc("Force the alignment of all blocks that have no fall-through " | 
 |              "predecessors (i.e. don't add nops that are executed). In log2 " | 
 |              "format (e.g 4 means align on 16B boundaries)."), | 
 |     cl::init(0), cl::Hidden); | 
 |  | 
 | // FIXME: Find a good default for this flag and remove the flag. | 
 | static cl::opt<unsigned> ExitBlockBias( | 
 |     "block-placement-exit-block-bias", | 
 |     cl::desc("Block frequency percentage a loop exit block needs " | 
 |              "over the original exit to be considered the new exit."), | 
 |     cl::init(0), cl::Hidden); | 
 |  | 
 | // Definition: | 
 | // - Outlining: placement of a basic block outside the chain or hot path. | 
 |  | 
 | static cl::opt<unsigned> LoopToColdBlockRatio( | 
 |     "loop-to-cold-block-ratio", | 
 |     cl::desc("Outline loop blocks from loop chain if (frequency of loop) / " | 
 |              "(frequency of block) is greater than this ratio"), | 
 |     cl::init(5), cl::Hidden); | 
 |  | 
 | static cl::opt<bool> ForceLoopColdBlock( | 
 |     "force-loop-cold-block", | 
 |     cl::desc("Force outlining cold blocks from loops."), | 
 |     cl::init(false), cl::Hidden); | 
 |  | 
 | static cl::opt<bool> | 
 |     PreciseRotationCost("precise-rotation-cost", | 
 |                         cl::desc("Model the cost of loop rotation more " | 
 |                                  "precisely by using profile data."), | 
 |                         cl::init(false), cl::Hidden); | 
 |  | 
 | static cl::opt<bool> | 
 |     ForcePreciseRotationCost("force-precise-rotation-cost", | 
 |                              cl::desc("Force the use of precise cost " | 
 |                                       "loop rotation strategy."), | 
 |                              cl::init(false), cl::Hidden); | 
 |  | 
 | static cl::opt<unsigned> MisfetchCost( | 
 |     "misfetch-cost", | 
 |     cl::desc("Cost that models the probabilistic risk of an instruction " | 
 |              "misfetch due to a jump comparing to falling through, whose cost " | 
 |              "is zero."), | 
 |     cl::init(1), cl::Hidden); | 
 |  | 
 | static cl::opt<unsigned> JumpInstCost("jump-inst-cost", | 
 |                                       cl::desc("Cost of jump instructions."), | 
 |                                       cl::init(1), cl::Hidden); | 
 | static cl::opt<bool> | 
 | TailDupPlacement("tail-dup-placement", | 
 |               cl::desc("Perform tail duplication during placement. " | 
 |                        "Creates more fallthrough opportunites in " | 
 |                        "outline branches."), | 
 |               cl::init(true), cl::Hidden); | 
 |  | 
 | static cl::opt<bool> | 
 | BranchFoldPlacement("branch-fold-placement", | 
 |               cl::desc("Perform branch folding during placement. " | 
 |                        "Reduces code size."), | 
 |               cl::init(true), cl::Hidden); | 
 |  | 
 | // Heuristic for tail duplication. | 
 | static cl::opt<unsigned> TailDupPlacementThreshold( | 
 |     "tail-dup-placement-threshold", | 
 |     cl::desc("Instruction cutoff for tail duplication during layout. " | 
 |              "Tail merging during layout is forced to have a threshold " | 
 |              "that won't conflict."), cl::init(2), | 
 |     cl::Hidden); | 
 |  | 
 | // Heuristic for aggressive tail duplication. | 
 | static cl::opt<unsigned> TailDupPlacementAggressiveThreshold( | 
 |     "tail-dup-placement-aggressive-threshold", | 
 |     cl::desc("Instruction cutoff for aggressive tail duplication during " | 
 |              "layout. Used at -O3. Tail merging during layout is forced to " | 
 |              "have a threshold that won't conflict."), cl::init(4), | 
 |     cl::Hidden); | 
 |  | 
 | // Heuristic for tail duplication. | 
 | static cl::opt<unsigned> TailDupPlacementPenalty( | 
 |     "tail-dup-placement-penalty", | 
 |     cl::desc("Cost penalty for blocks that can avoid breaking CFG by copying. " | 
 |              "Copying can increase fallthrough, but it also increases icache " | 
 |              "pressure. This parameter controls the penalty to account for that. " | 
 |              "Percent as integer."), | 
 |     cl::init(2), | 
 |     cl::Hidden); | 
 |  | 
 | // Heuristic for triangle chains. | 
 | static cl::opt<unsigned> TriangleChainCount( | 
 |     "triangle-chain-count", | 
 |     cl::desc("Number of triangle-shaped-CFG's that need to be in a row for the " | 
 |              "triangle tail duplication heuristic to kick in. 0 to disable."), | 
 |     cl::init(2), | 
 |     cl::Hidden); | 
 |  | 
 | extern cl::opt<unsigned> StaticLikelyProb; | 
 | extern cl::opt<unsigned> ProfileLikelyProb; | 
 |  | 
 | // Internal option used to control BFI display only after MBP pass. | 
 | // Defined in CodeGen/MachineBlockFrequencyInfo.cpp: | 
 | // -view-block-layout-with-bfi= | 
 | extern cl::opt<GVDAGType> ViewBlockLayoutWithBFI; | 
 |  | 
 | // Command line option to specify the name of the function for CFG dump | 
 | // Defined in Analysis/BlockFrequencyInfo.cpp:  -view-bfi-func-name= | 
 | extern cl::opt<std::string> ViewBlockFreqFuncName; | 
 |  | 
 | namespace { | 
 |  | 
 | class BlockChain; | 
 |  | 
 | /// Type for our function-wide basic block -> block chain mapping. | 
 | using BlockToChainMapType = DenseMap<const MachineBasicBlock *, BlockChain *>; | 
 |  | 
 | /// A chain of blocks which will be laid out contiguously. | 
 | /// | 
 | /// This is the datastructure representing a chain of consecutive blocks that | 
 | /// are profitable to layout together in order to maximize fallthrough | 
 | /// probabilities and code locality. We also can use a block chain to represent | 
 | /// a sequence of basic blocks which have some external (correctness) | 
 | /// requirement for sequential layout. | 
 | /// | 
 | /// Chains can be built around a single basic block and can be merged to grow | 
 | /// them. They participate in a block-to-chain mapping, which is updated | 
 | /// automatically as chains are merged together. | 
 | class BlockChain { | 
 |   /// The sequence of blocks belonging to this chain. | 
 |   /// | 
 |   /// This is the sequence of blocks for a particular chain. These will be laid | 
 |   /// out in-order within the function. | 
 |   SmallVector<MachineBasicBlock *, 4> Blocks; | 
 |  | 
 |   /// A handle to the function-wide basic block to block chain mapping. | 
 |   /// | 
 |   /// This is retained in each block chain to simplify the computation of child | 
 |   /// block chains for SCC-formation and iteration. We store the edges to child | 
 |   /// basic blocks, and map them back to their associated chains using this | 
 |   /// structure. | 
 |   BlockToChainMapType &BlockToChain; | 
 |  | 
 | public: | 
 |   /// Construct a new BlockChain. | 
 |   /// | 
 |   /// This builds a new block chain representing a single basic block in the | 
 |   /// function. It also registers itself as the chain that block participates | 
 |   /// in with the BlockToChain mapping. | 
 |   BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) | 
 |       : Blocks(1, BB), BlockToChain(BlockToChain) { | 
 |     assert(BB && "Cannot create a chain with a null basic block"); | 
 |     BlockToChain[BB] = this; | 
 |   } | 
 |  | 
 |   /// Iterator over blocks within the chain. | 
 |   using iterator = SmallVectorImpl<MachineBasicBlock *>::iterator; | 
 |   using const_iterator = SmallVectorImpl<MachineBasicBlock *>::const_iterator; | 
 |  | 
 |   /// Beginning of blocks within the chain. | 
 |   iterator begin() { return Blocks.begin(); } | 
 |   const_iterator begin() const { return Blocks.begin(); } | 
 |  | 
 |   /// End of blocks within the chain. | 
 |   iterator end() { return Blocks.end(); } | 
 |   const_iterator end() const { return Blocks.end(); } | 
 |  | 
 |   bool remove(MachineBasicBlock* BB) { | 
 |     for(iterator i = begin(); i != end(); ++i) { | 
 |       if (*i == BB) { | 
 |         Blocks.erase(i); | 
 |         return true; | 
 |       } | 
 |     } | 
 |     return false; | 
 |   } | 
 |  | 
 |   /// Merge a block chain into this one. | 
 |   /// | 
 |   /// This routine merges a block chain into this one. It takes care of forming | 
 |   /// a contiguous sequence of basic blocks, updating the edge list, and | 
 |   /// updating the block -> chain mapping. It does not free or tear down the | 
 |   /// old chain, but the old chain's block list is no longer valid. | 
 |   void merge(MachineBasicBlock *BB, BlockChain *Chain) { | 
 |     assert(BB && "Can't merge a null block."); | 
 |     assert(!Blocks.empty() && "Can't merge into an empty chain."); | 
 |  | 
 |     // Fast path in case we don't have a chain already. | 
 |     if (!Chain) { | 
 |       assert(!BlockToChain[BB] && | 
 |              "Passed chain is null, but BB has entry in BlockToChain."); | 
 |       Blocks.push_back(BB); | 
 |       BlockToChain[BB] = this; | 
 |       return; | 
 |     } | 
 |  | 
 |     assert(BB == *Chain->begin() && "Passed BB is not head of Chain."); | 
 |     assert(Chain->begin() != Chain->end()); | 
 |  | 
 |     // Update the incoming blocks to point to this chain, and add them to the | 
 |     // chain structure. | 
 |     for (MachineBasicBlock *ChainBB : *Chain) { | 
 |       Blocks.push_back(ChainBB); | 
 |       assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain."); | 
 |       BlockToChain[ChainBB] = this; | 
 |     } | 
 |   } | 
 |  | 
 | #ifndef NDEBUG | 
 |   /// Dump the blocks in this chain. | 
 |   LLVM_DUMP_METHOD void dump() { | 
 |     for (MachineBasicBlock *MBB : *this) | 
 |       MBB->dump(); | 
 |   } | 
 | #endif // NDEBUG | 
 |  | 
 |   /// Count of predecessors of any block within the chain which have not | 
 |   /// yet been scheduled.  In general, we will delay scheduling this chain | 
 |   /// until those predecessors are scheduled (or we find a sufficiently good | 
 |   /// reason to override this heuristic.)  Note that when forming loop chains, | 
 |   /// blocks outside the loop are ignored and treated as if they were already | 
 |   /// scheduled. | 
 |   /// | 
 |   /// Note: This field is reinitialized multiple times - once for each loop, | 
 |   /// and then once for the function as a whole. | 
 |   unsigned UnscheduledPredecessors = 0; | 
 | }; | 
 |  | 
 | class MachineBlockPlacement : public MachineFunctionPass { | 
 |   /// A type for a block filter set. | 
 |   using BlockFilterSet = SmallSetVector<const MachineBasicBlock *, 16>; | 
 |  | 
 |   /// Pair struct containing basic block and taildup profitability | 
 |   struct BlockAndTailDupResult { | 
 |     MachineBasicBlock *BB; | 
 |     bool ShouldTailDup; | 
 |   }; | 
 |  | 
 |   /// Triple struct containing edge weight and the edge. | 
 |   struct WeightedEdge { | 
 |     BlockFrequency Weight; | 
 |     MachineBasicBlock *Src; | 
 |     MachineBasicBlock *Dest; | 
 |   }; | 
 |  | 
 |   /// work lists of blocks that are ready to be laid out | 
 |   SmallVector<MachineBasicBlock *, 16> BlockWorkList; | 
 |   SmallVector<MachineBasicBlock *, 16> EHPadWorkList; | 
 |  | 
 |   /// Edges that have already been computed as optimal. | 
 |   DenseMap<const MachineBasicBlock *, BlockAndTailDupResult> ComputedEdges; | 
 |  | 
 |   /// Machine Function | 
 |   MachineFunction *F; | 
 |  | 
 |   /// A handle to the branch probability pass. | 
 |   const MachineBranchProbabilityInfo *MBPI; | 
 |  | 
 |   /// A handle to the function-wide block frequency pass. | 
 |   std::unique_ptr<MBFIWrapper> MBFI; | 
 |  | 
 |   /// A handle to the loop info. | 
 |   MachineLoopInfo *MLI; | 
 |  | 
 |   /// Preferred loop exit. | 
 |   /// Member variable for convenience. It may be removed by duplication deep | 
 |   /// in the call stack. | 
 |   MachineBasicBlock *PreferredLoopExit; | 
 |  | 
 |   /// A handle to the target's instruction info. | 
 |   const TargetInstrInfo *TII; | 
 |  | 
 |   /// A handle to the target's lowering info. | 
 |   const TargetLoweringBase *TLI; | 
 |  | 
 |   /// A handle to the post dominator tree. | 
 |   MachinePostDominatorTree *MPDT; | 
 |  | 
 |   ProfileSummaryInfo *PSI; | 
 |  | 
 |   /// Duplicator used to duplicate tails during placement. | 
 |   /// | 
 |   /// Placement decisions can open up new tail duplication opportunities, but | 
 |   /// since tail duplication affects placement decisions of later blocks, it | 
 |   /// must be done inline. | 
 |   TailDuplicator TailDup; | 
 |  | 
 |   /// Partial tail duplication threshold. | 
 |   BlockFrequency DupThreshold; | 
 |  | 
 |   /// Allocator and owner of BlockChain structures. | 
 |   /// | 
 |   /// We build BlockChains lazily while processing the loop structure of | 
 |   /// a function. To reduce malloc traffic, we allocate them using this | 
 |   /// slab-like allocator, and destroy them after the pass completes. An | 
 |   /// important guarantee is that this allocator produces stable pointers to | 
 |   /// the chains. | 
 |   SpecificBumpPtrAllocator<BlockChain> ChainAllocator; | 
 |  | 
 |   /// Function wide BasicBlock to BlockChain mapping. | 
 |   /// | 
 |   /// This mapping allows efficiently moving from any given basic block to the | 
 |   /// BlockChain it participates in, if any. We use it to, among other things, | 
 |   /// allow implicitly defining edges between chains as the existing edges | 
 |   /// between basic blocks. | 
 |   DenseMap<const MachineBasicBlock *, BlockChain *> BlockToChain; | 
 |  | 
 | #ifndef NDEBUG | 
 |   /// The set of basic blocks that have terminators that cannot be fully | 
 |   /// analyzed.  These basic blocks cannot be re-ordered safely by | 
 |   /// MachineBlockPlacement, and we must preserve physical layout of these | 
 |   /// blocks and their successors through the pass. | 
 |   SmallPtrSet<MachineBasicBlock *, 4> BlocksWithUnanalyzableExits; | 
 | #endif | 
 |  | 
 |   /// Scale the DupThreshold according to basic block size. | 
 |   BlockFrequency scaleThreshold(MachineBasicBlock *BB); | 
 |   void initDupThreshold(); | 
 |  | 
 |   /// Decrease the UnscheduledPredecessors count for all blocks in chain, and | 
 |   /// if the count goes to 0, add them to the appropriate work list. | 
 |   void markChainSuccessors( | 
 |       const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, | 
 |       const BlockFilterSet *BlockFilter = nullptr); | 
 |  | 
 |   /// Decrease the UnscheduledPredecessors count for a single block, and | 
 |   /// if the count goes to 0, add them to the appropriate work list. | 
 |   void markBlockSuccessors( | 
 |       const BlockChain &Chain, const MachineBasicBlock *BB, | 
 |       const MachineBasicBlock *LoopHeaderBB, | 
 |       const BlockFilterSet *BlockFilter = nullptr); | 
 |  | 
 |   BranchProbability | 
 |   collectViableSuccessors( | 
 |       const MachineBasicBlock *BB, const BlockChain &Chain, | 
 |       const BlockFilterSet *BlockFilter, | 
 |       SmallVector<MachineBasicBlock *, 4> &Successors); | 
 |   bool shouldPredBlockBeOutlined( | 
 |       const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
 |       const BlockChain &Chain, const BlockFilterSet *BlockFilter, | 
 |       BranchProbability SuccProb, BranchProbability HotProb); | 
 |   bool isBestSuccessor(MachineBasicBlock *BB, MachineBasicBlock *Pred, | 
 |                        BlockFilterSet *BlockFilter); | 
 |   void findDuplicateCandidates(SmallVectorImpl<MachineBasicBlock *> &Candidates, | 
 |                                MachineBasicBlock *BB, | 
 |                                BlockFilterSet *BlockFilter); | 
 |   bool repeatedlyTailDuplicateBlock( | 
 |       MachineBasicBlock *BB, MachineBasicBlock *&LPred, | 
 |       const MachineBasicBlock *LoopHeaderBB, | 
 |       BlockChain &Chain, BlockFilterSet *BlockFilter, | 
 |       MachineFunction::iterator &PrevUnplacedBlockIt); | 
 |   bool maybeTailDuplicateBlock( | 
 |       MachineBasicBlock *BB, MachineBasicBlock *LPred, | 
 |       BlockChain &Chain, BlockFilterSet *BlockFilter, | 
 |       MachineFunction::iterator &PrevUnplacedBlockIt, | 
 |       bool &DuplicatedToLPred); | 
 |   bool hasBetterLayoutPredecessor( | 
 |       const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
 |       const BlockChain &SuccChain, BranchProbability SuccProb, | 
 |       BranchProbability RealSuccProb, const BlockChain &Chain, | 
 |       const BlockFilterSet *BlockFilter); | 
 |   BlockAndTailDupResult selectBestSuccessor( | 
 |       const MachineBasicBlock *BB, const BlockChain &Chain, | 
 |       const BlockFilterSet *BlockFilter); | 
 |   MachineBasicBlock *selectBestCandidateBlock( | 
 |       const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList); | 
 |   MachineBasicBlock *getFirstUnplacedBlock( | 
 |       const BlockChain &PlacedChain, | 
 |       MachineFunction::iterator &PrevUnplacedBlockIt, | 
 |       const BlockFilterSet *BlockFilter); | 
 |  | 
 |   /// Add a basic block to the work list if it is appropriate. | 
 |   /// | 
 |   /// If the optional parameter BlockFilter is provided, only MBB | 
 |   /// present in the set will be added to the worklist. If nullptr | 
 |   /// is provided, no filtering occurs. | 
 |   void fillWorkLists(const MachineBasicBlock *MBB, | 
 |                      SmallPtrSetImpl<BlockChain *> &UpdatedPreds, | 
 |                      const BlockFilterSet *BlockFilter); | 
 |  | 
 |   void buildChain(const MachineBasicBlock *BB, BlockChain &Chain, | 
 |                   BlockFilterSet *BlockFilter = nullptr); | 
 |   bool canMoveBottomBlockToTop(const MachineBasicBlock *BottomBlock, | 
 |                                const MachineBasicBlock *OldTop); | 
 |   bool hasViableTopFallthrough(const MachineBasicBlock *Top, | 
 |                                const BlockFilterSet &LoopBlockSet); | 
 |   BlockFrequency TopFallThroughFreq(const MachineBasicBlock *Top, | 
 |                                     const BlockFilterSet &LoopBlockSet); | 
 |   BlockFrequency FallThroughGains(const MachineBasicBlock *NewTop, | 
 |                                   const MachineBasicBlock *OldTop, | 
 |                                   const MachineBasicBlock *ExitBB, | 
 |                                   const BlockFilterSet &LoopBlockSet); | 
 |   MachineBasicBlock *findBestLoopTopHelper(MachineBasicBlock *OldTop, | 
 |       const MachineLoop &L, const BlockFilterSet &LoopBlockSet); | 
 |   MachineBasicBlock *findBestLoopTop( | 
 |       const MachineLoop &L, const BlockFilterSet &LoopBlockSet); | 
 |   MachineBasicBlock *findBestLoopExit( | 
 |       const MachineLoop &L, const BlockFilterSet &LoopBlockSet, | 
 |       BlockFrequency &ExitFreq); | 
 |   BlockFilterSet collectLoopBlockSet(const MachineLoop &L); | 
 |   void buildLoopChains(const MachineLoop &L); | 
 |   void rotateLoop( | 
 |       BlockChain &LoopChain, const MachineBasicBlock *ExitingBB, | 
 |       BlockFrequency ExitFreq, const BlockFilterSet &LoopBlockSet); | 
 |   void rotateLoopWithProfile( | 
 |       BlockChain &LoopChain, const MachineLoop &L, | 
 |       const BlockFilterSet &LoopBlockSet); | 
 |   void buildCFGChains(); | 
 |   void optimizeBranches(); | 
 |   void alignBlocks(); | 
 |   /// Returns true if a block should be tail-duplicated to increase fallthrough | 
 |   /// opportunities. | 
 |   bool shouldTailDuplicate(MachineBasicBlock *BB); | 
 |   /// Check the edge frequencies to see if tail duplication will increase | 
 |   /// fallthroughs. | 
 |   bool isProfitableToTailDup( | 
 |     const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
 |     BranchProbability QProb, | 
 |     const BlockChain &Chain, const BlockFilterSet *BlockFilter); | 
 |  | 
 |   /// Check for a trellis layout. | 
 |   bool isTrellis(const MachineBasicBlock *BB, | 
 |                  const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
 |                  const BlockChain &Chain, const BlockFilterSet *BlockFilter); | 
 |  | 
 |   /// Get the best successor given a trellis layout. | 
 |   BlockAndTailDupResult getBestTrellisSuccessor( | 
 |       const MachineBasicBlock *BB, | 
 |       const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
 |       BranchProbability AdjustedSumProb, const BlockChain &Chain, | 
 |       const BlockFilterSet *BlockFilter); | 
 |  | 
 |   /// Get the best pair of non-conflicting edges. | 
 |   static std::pair<WeightedEdge, WeightedEdge> getBestNonConflictingEdges( | 
 |       const MachineBasicBlock *BB, | 
 |       MutableArrayRef<SmallVector<WeightedEdge, 8>> Edges); | 
 |  | 
 |   /// Returns true if a block can tail duplicate into all unplaced | 
 |   /// predecessors. Filters based on loop. | 
 |   bool canTailDuplicateUnplacedPreds( | 
 |       const MachineBasicBlock *BB, MachineBasicBlock *Succ, | 
 |       const BlockChain &Chain, const BlockFilterSet *BlockFilter); | 
 |  | 
 |   /// Find chains of triangles to tail-duplicate where a global analysis works, | 
 |   /// but a local analysis would not find them. | 
 |   void precomputeTriangleChains(); | 
 |  | 
 | public: | 
 |   static char ID; // Pass identification, replacement for typeid | 
 |  | 
 |   MachineBlockPlacement() : MachineFunctionPass(ID) { | 
 |     initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); | 
 |   } | 
 |  | 
 |   bool runOnMachineFunction(MachineFunction &F) override; | 
 |  | 
 |   bool allowTailDupPlacement() const { | 
 |     assert(F); | 
 |     return TailDupPlacement && !F->getTarget().requiresStructuredCFG(); | 
 |   } | 
 |  | 
 |   void getAnalysisUsage(AnalysisUsage &AU) const override { | 
 |     AU.addRequired<MachineBranchProbabilityInfo>(); | 
 |     AU.addRequired<MachineBlockFrequencyInfo>(); | 
 |     if (TailDupPlacement) | 
 |       AU.addRequired<MachinePostDominatorTree>(); | 
 |     AU.addRequired<MachineLoopInfo>(); | 
 |     AU.addRequired<ProfileSummaryInfoWrapperPass>(); | 
 |     AU.addRequired<TargetPassConfig>(); | 
 |     MachineFunctionPass::getAnalysisUsage(AU); | 
 |   } | 
 | }; | 
 |  | 
 | } // end anonymous namespace | 
 |  | 
 | char MachineBlockPlacement::ID = 0; | 
 |  | 
 | char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID; | 
 |  | 
 | INITIALIZE_PASS_BEGIN(MachineBlockPlacement, DEBUG_TYPE, | 
 |                       "Branch Probability Basic Block Placement", false, false) | 
 | INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) | 
 | INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) | 
 | INITIALIZE_PASS_DEPENDENCY(MachinePostDominatorTree) | 
 | INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) | 
 | INITIALIZE_PASS_DEPENDENCY(ProfileSummaryInfoWrapperPass) | 
 | INITIALIZE_PASS_END(MachineBlockPlacement, DEBUG_TYPE, | 
 |                     "Branch Probability Basic Block Placement", false, false) | 
 |  | 
 | #ifndef NDEBUG | 
 | /// Helper to print the name of a MBB. | 
 | /// | 
 | /// Only used by debug logging. | 
 | static std::string getBlockName(const MachineBasicBlock *BB) { | 
 |   std::string Result; | 
 |   raw_string_ostream OS(Result); | 
 |   OS << printMBBReference(*BB); | 
 |   OS << " ('" << BB->getName() << "')"; | 
 |   OS.flush(); | 
 |   return Result; | 
 | } | 
 | #endif | 
 |  | 
 | /// Mark a chain's successors as having one fewer preds. | 
 | /// | 
 | /// When a chain is being merged into the "placed" chain, this routine will | 
 | /// quickly walk the successors of each block in the chain and mark them as | 
 | /// having one fewer active predecessor. It also adds any successors of this | 
 | /// chain which reach the zero-predecessor state to the appropriate worklist. | 
 | void MachineBlockPlacement::markChainSuccessors( | 
 |     const BlockChain &Chain, const MachineBasicBlock *LoopHeaderBB, | 
 |     const BlockFilterSet *BlockFilter) { | 
 |   // Walk all the blocks in this chain, marking their successors as having | 
 |   // a predecessor placed. | 
 |   for (MachineBasicBlock *MBB : Chain) { | 
 |     markBlockSuccessors(Chain, MBB, LoopHeaderBB, BlockFilter); | 
 |   } | 
 | } | 
 |  | 
 | /// Mark a single block's successors as having one fewer preds. | 
 | /// | 
 | /// Under normal circumstances, this is only called by markChainSuccessors, | 
 | /// but if a block that was to be placed is completely tail-duplicated away, | 
 | /// and was duplicated into the chain end, we need to redo markBlockSuccessors | 
 | /// for just that block. | 
 | void MachineBlockPlacement::markBlockSuccessors( | 
 |     const BlockChain &Chain, const MachineBasicBlock *MBB, | 
 |     const MachineBasicBlock *LoopHeaderBB, const BlockFilterSet *BlockFilter) { | 
 |   // Add any successors for which this is the only un-placed in-loop | 
 |   // predecessor to the worklist as a viable candidate for CFG-neutral | 
 |   // placement. No subsequent placement of this block will violate the CFG | 
 |   // shape, so we get to use heuristics to choose a favorable placement. | 
 |   for (MachineBasicBlock *Succ : MBB->successors()) { | 
 |     if (BlockFilter && !BlockFilter->count(Succ)) | 
 |       continue; | 
 |     BlockChain &SuccChain = *BlockToChain[Succ]; | 
 |     // Disregard edges within a fixed chain, or edges to the loop header. | 
 |     if (&Chain == &SuccChain || Succ == LoopHeaderBB) | 
 |       continue; | 
 |  | 
 |     // This is a cross-chain edge that is within the loop, so decrement the | 
 |     // loop predecessor count of the destination chain. | 
 |     if (SuccChain.UnscheduledPredecessors == 0 || | 
 |         --SuccChain.UnscheduledPredecessors > 0) | 
 |       continue; | 
 |  | 
 |     auto *NewBB = *SuccChain.begin(); | 
 |     if (NewBB->isEHPad()) | 
 |       EHPadWorkList.push_back(NewBB); | 
 |     else | 
 |       BlockWorkList.push_back(NewBB); | 
 |   } | 
 | } | 
 |  | 
 | /// This helper function collects the set of successors of block | 
 | /// \p BB that are allowed to be its layout successors, and return | 
 | /// the total branch probability of edges from \p BB to those | 
 | /// blocks. | 
 | BranchProbability MachineBlockPlacement::collectViableSuccessors( | 
 |     const MachineBasicBlock *BB, const BlockChain &Chain, | 
 |     const BlockFilterSet *BlockFilter, | 
 |     SmallVector<MachineBasicBlock *, 4> &Successors) { | 
 |   // Adjust edge probabilities by excluding edges pointing to blocks that is | 
 |   // either not in BlockFilter or is already in the current chain. Consider the | 
 |   // following CFG: | 
 |   // | 
 |   //     --->A | 
 |   //     |  / \ | 
 |   //     | B   C | 
 |   //     |  \ / \ | 
 |   //     ----D   E | 
 |   // | 
 |   // Assume A->C is very hot (>90%), and C->D has a 50% probability, then after | 
 |   // A->C is chosen as a fall-through, D won't be selected as a successor of C | 
 |   // due to CFG constraint (the probability of C->D is not greater than | 
 |   // HotProb to break topo-order). If we exclude E that is not in BlockFilter | 
 |   // when calculating the probability of C->D, D will be selected and we | 
 |   // will get A C D B as the layout of this loop. | 
 |   auto AdjustedSumProb = BranchProbability::getOne(); | 
 |   for (MachineBasicBlock *Succ : BB->successors()) { | 
 |     bool SkipSucc = false; | 
 |     if (Succ->isEHPad() || (BlockFilter && !BlockFilter->count(Succ))) { | 
 |       SkipSucc = true; | 
 |     } else { | 
 |       BlockChain *SuccChain = BlockToChain[Succ]; | 
 |       if (SuccChain == &Chain) { | 
 |         SkipSucc = true; | 
 |       } else if (Succ != *SuccChain->begin()) { | 
 |         LLVM_DEBUG(dbgs() << "    " << getBlockName(Succ) | 
 |                           << " -> Mid chain!\n"); | 
 |         continue; | 
 |       } | 
 |     } | 
 |     if (SkipSucc) | 
 |       AdjustedSumProb -= MBPI->getEdgeProbability(BB, Succ); | 
 |     else | 
 |       Successors.push_back(Succ); | 
 |   } | 
 |  | 
 |   return AdjustedSumProb; | 
 | } | 
 |  | 
 | /// The helper function returns the branch probability that is adjusted | 
 | /// or normalized over the new total \p AdjustedSumProb. | 
 | static BranchProbability | 
 | getAdjustedProbability(BranchProbability OrigProb, | 
 |                        BranchProbability AdjustedSumProb) { | 
 |   BranchProbability SuccProb; | 
 |   uint32_t SuccProbN = OrigProb.getNumerator(); | 
 |   uint32_t SuccProbD = AdjustedSumProb.getNumerator(); | 
 |   if (SuccProbN >= SuccProbD) | 
 |     SuccProb = BranchProbability::getOne(); | 
 |   else | 
 |     SuccProb = BranchProbability(SuccProbN, SuccProbD); | 
 |  | 
 |   return SuccProb; | 
 | } | 
 |  | 
 | /// Check if \p BB has exactly the successors in \p Successors. | 
 | static bool | 
 | hasSameSuccessors(MachineBasicBlock &BB, | 
 |                   SmallPtrSetImpl<const MachineBasicBlock *> &Successors) { | 
 |   if (BB.succ_size() != Successors.size()) | 
 |     return false; | 
 |   // We don't want to count self-loops | 
 |   if (Successors.count(&BB)) | 
 |     return false; | 
 |   for (MachineBasicBlock *Succ : BB.successors()) | 
 |     if (!Successors.count(Succ)) | 
 |       return false; | 
 |   return true; | 
 | } | 
 |  | 
 | /// Check if a block should be tail duplicated to increase fallthrough | 
 | /// opportunities. | 
 | /// \p BB Block to check. | 
 | bool MachineBlockPlacement::shouldTailDuplicate(MachineBasicBlock *BB) { | 
 |   // Blocks with single successors don't create additional fallthrough | 
 |   // opportunities. Don't duplicate them. TODO: When conditional exits are | 
 |   // analyzable, allow them to be duplicated. | 
 |   bool IsSimple = TailDup.isSimpleBB(BB); | 
 |  | 
 |   if (BB->succ_size() == 1) | 
 |     return false; | 
 |   return TailDup.shouldTailDuplicate(IsSimple, *BB); | 
 | } | 
 |  | 
 | /// Compare 2 BlockFrequency's with a small penalty for \p A. | 
 | /// In order to be conservative, we apply a X% penalty to account for | 
 | /// increased icache pressure and static heuristics. For small frequencies | 
 | /// we use only the numerators to improve accuracy. For simplicity, we assume the | 
 | /// penalty is less than 100% | 
 | /// TODO(iteratee): Use 64-bit fixed point edge frequencies everywhere. | 
 | static bool greaterWithBias(BlockFrequency A, BlockFrequency B, | 
 |                             uint64_t EntryFreq) { | 
 |   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100); | 
 |   BlockFrequency Gain = A - B; | 
 |   return (Gain / ThresholdProb).getFrequency() >= EntryFreq; | 
 | } | 
 |  | 
 | /// Check the edge frequencies to see if tail duplication will increase | 
 | /// fallthroughs. It only makes sense to call this function when | 
 | /// \p Succ would not be chosen otherwise. Tail duplication of \p Succ is | 
 | /// always locally profitable if we would have picked \p Succ without | 
 | /// considering duplication. | 
 | bool MachineBlockPlacement::isProfitableToTailDup( | 
 |     const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
 |     BranchProbability QProb, | 
 |     const BlockChain &Chain, const BlockFilterSet *BlockFilter) { | 
 |   // We need to do a probability calculation to make sure this is profitable. | 
 |   // First: does succ have a successor that post-dominates? This affects the | 
 |   // calculation. The 2 relevant cases are: | 
 |   //    BB         BB | 
 |   //    | \Qout    | \Qout | 
 |   //   P|  C       |P C | 
 |   //    =   C'     =   C' | 
 |   //    |  /Qin    |  /Qin | 
 |   //    | /        | / | 
 |   //    Succ       Succ | 
 |   //    / \        | \  V | 
 |   //  U/   =V      |U \ | 
 |   //  /     \      =   D | 
 |   //  D      E     |  / | 
 |   //               | / | 
 |   //               |/ | 
 |   //               PDom | 
 |   //  '=' : Branch taken for that CFG edge | 
 |   // In the second case, Placing Succ while duplicating it into C prevents the | 
 |   // fallthrough of Succ into either D or PDom, because they now have C as an | 
 |   // unplaced predecessor | 
 |  | 
 |   // Start by figuring out which case we fall into | 
 |   MachineBasicBlock *PDom = nullptr; | 
 |   SmallVector<MachineBasicBlock *, 4> SuccSuccs; | 
 |   // Only scan the relevant successors | 
 |   auto AdjustedSuccSumProb = | 
 |       collectViableSuccessors(Succ, Chain, BlockFilter, SuccSuccs); | 
 |   BranchProbability PProb = MBPI->getEdgeProbability(BB, Succ); | 
 |   auto BBFreq = MBFI->getBlockFreq(BB); | 
 |   auto SuccFreq = MBFI->getBlockFreq(Succ); | 
 |   BlockFrequency P = BBFreq * PProb; | 
 |   BlockFrequency Qout = BBFreq * QProb; | 
 |   uint64_t EntryFreq = MBFI->getEntryFreq(); | 
 |   // If there are no more successors, it is profitable to copy, as it strictly | 
 |   // increases fallthrough. | 
 |   if (SuccSuccs.size() == 0) | 
 |     return greaterWithBias(P, Qout, EntryFreq); | 
 |  | 
 |   auto BestSuccSucc = BranchProbability::getZero(); | 
 |   // Find the PDom or the best Succ if no PDom exists. | 
 |   for (MachineBasicBlock *SuccSucc : SuccSuccs) { | 
 |     auto Prob = MBPI->getEdgeProbability(Succ, SuccSucc); | 
 |     if (Prob > BestSuccSucc) | 
 |       BestSuccSucc = Prob; | 
 |     if (PDom == nullptr) | 
 |       if (MPDT->dominates(SuccSucc, Succ)) { | 
 |         PDom = SuccSucc; | 
 |         break; | 
 |       } | 
 |   } | 
 |   // For the comparisons, we need to know Succ's best incoming edge that isn't | 
 |   // from BB. | 
 |   auto SuccBestPred = BlockFrequency(0); | 
 |   for (MachineBasicBlock *SuccPred : Succ->predecessors()) { | 
 |     if (SuccPred == Succ || SuccPred == BB | 
 |         || BlockToChain[SuccPred] == &Chain | 
 |         || (BlockFilter && !BlockFilter->count(SuccPred))) | 
 |       continue; | 
 |     auto Freq = MBFI->getBlockFreq(SuccPred) | 
 |         * MBPI->getEdgeProbability(SuccPred, Succ); | 
 |     if (Freq > SuccBestPred) | 
 |       SuccBestPred = Freq; | 
 |   } | 
 |   // Qin is Succ's best unplaced incoming edge that isn't BB | 
 |   BlockFrequency Qin = SuccBestPred; | 
 |   // If it doesn't have a post-dominating successor, here is the calculation: | 
 |   //    BB        BB | 
 |   //    | \Qout   |  \ | 
 |   //   P|  C      |   = | 
 |   //    =   C'    |    C | 
 |   //    |  /Qin   |     | | 
 |   //    | /       |     C' (+Succ) | 
 |   //    Succ      Succ /| | 
 |   //    / \       |  \/ | | 
 |   //  U/   =V     |  == | | 
 |   //  /     \     | /  \| | 
 |   //  D      E    D     E | 
 |   //  '=' : Branch taken for that CFG edge | 
 |   //  Cost in the first case is: P + V | 
 |   //  For this calculation, we always assume P > Qout. If Qout > P | 
 |   //  The result of this function will be ignored at the caller. | 
 |   //  Let F = SuccFreq - Qin | 
 |   //  Cost in the second case is: Qout + min(Qin, F) * U + max(Qin, F) * V | 
 |  | 
 |   if (PDom == nullptr || !Succ->isSuccessor(PDom)) { | 
 |     BranchProbability UProb = BestSuccSucc; | 
 |     BranchProbability VProb = AdjustedSuccSumProb - UProb; | 
 |     BlockFrequency F = SuccFreq - Qin; | 
 |     BlockFrequency V = SuccFreq * VProb; | 
 |     BlockFrequency QinU = std::min(Qin, F) * UProb; | 
 |     BlockFrequency BaseCost = P + V; | 
 |     BlockFrequency DupCost = Qout + QinU + std::max(Qin, F) * VProb; | 
 |     return greaterWithBias(BaseCost, DupCost, EntryFreq); | 
 |   } | 
 |   BranchProbability UProb = MBPI->getEdgeProbability(Succ, PDom); | 
 |   BranchProbability VProb = AdjustedSuccSumProb - UProb; | 
 |   BlockFrequency U = SuccFreq * UProb; | 
 |   BlockFrequency V = SuccFreq * VProb; | 
 |   BlockFrequency F = SuccFreq - Qin; | 
 |   // If there is a post-dominating successor, here is the calculation: | 
 |   // BB         BB                 BB          BB | 
 |   // | \Qout    |   \               | \Qout     |  \ | 
 |   // |P C       |    =              |P C        |   = | 
 |   // =   C'     |P    C             =   C'      |P   C | 
 |   // |  /Qin    |      |            |  /Qin     |     | | 
 |   // | /        |      C' (+Succ)   | /         |     C' (+Succ) | 
 |   // Succ       Succ  /|            Succ        Succ /| | 
 |   // | \  V     |   \/ |            | \  V      |  \/ | | 
 |   // |U \       |U  /\ =?           |U =        |U /\ | | 
 |   // =   D      = =  =?|            |   D       | =  =| | 
 |   // |  /       |/     D            |  /        |/    D | 
 |   // | /        |     /             | =         |    / | 
 |   // |/         |    /              |/          |   = | 
 |   // Dom         Dom                Dom         Dom | 
 |   //  '=' : Branch taken for that CFG edge | 
 |   // The cost for taken branches in the first case is P + U | 
 |   // Let F = SuccFreq - Qin | 
 |   // The cost in the second case (assuming independence), given the layout: | 
 |   // BB, Succ, (C+Succ), D, Dom or the layout: | 
 |   // BB, Succ, D, Dom, (C+Succ) | 
 |   // is Qout + max(F, Qin) * U + min(F, Qin) | 
 |   // compare P + U vs Qout + P * U + Qin. | 
 |   // | 
 |   // The 3rd and 4th cases cover when Dom would be chosen to follow Succ. | 
 |   // | 
 |   // For the 3rd case, the cost is P + 2 * V | 
 |   // For the 4th case, the cost is Qout + min(Qin, F) * U + max(Qin, F) * V + V | 
 |   // We choose 4 over 3 when (P + V) > Qout + min(Qin, F) * U + max(Qin, F) * V | 
 |   if (UProb > AdjustedSuccSumProb / 2 && | 
 |       !hasBetterLayoutPredecessor(Succ, PDom, *BlockToChain[PDom], UProb, UProb, | 
 |                                   Chain, BlockFilter)) | 
 |     // Cases 3 & 4 | 
 |     return greaterWithBias( | 
 |         (P + V), (Qout + std::max(Qin, F) * VProb + std::min(Qin, F) * UProb), | 
 |         EntryFreq); | 
 |   // Cases 1 & 2 | 
 |   return greaterWithBias((P + U), | 
 |                          (Qout + std::min(Qin, F) * AdjustedSuccSumProb + | 
 |                           std::max(Qin, F) * UProb), | 
 |                          EntryFreq); | 
 | } | 
 |  | 
 | /// Check for a trellis layout. \p BB is the upper part of a trellis if its | 
 | /// successors form the lower part of a trellis. A successor set S forms the | 
 | /// lower part of a trellis if all of the predecessors of S are either in S or | 
 | /// have all of S as successors. We ignore trellises where BB doesn't have 2 | 
 | /// successors because for fewer than 2, it's trivial, and for 3 or greater they | 
 | /// are very uncommon and complex to compute optimally. Allowing edges within S | 
 | /// is not strictly a trellis, but the same algorithm works, so we allow it. | 
 | bool MachineBlockPlacement::isTrellis( | 
 |     const MachineBasicBlock *BB, | 
 |     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
 |     const BlockChain &Chain, const BlockFilterSet *BlockFilter) { | 
 |   // Technically BB could form a trellis with branching factor higher than 2. | 
 |   // But that's extremely uncommon. | 
 |   if (BB->succ_size() != 2 || ViableSuccs.size() != 2) | 
 |     return false; | 
 |  | 
 |   SmallPtrSet<const MachineBasicBlock *, 2> Successors(BB->succ_begin(), | 
 |                                                        BB->succ_end()); | 
 |   // To avoid reviewing the same predecessors twice. | 
 |   SmallPtrSet<const MachineBasicBlock *, 8> SeenPreds; | 
 |  | 
 |   for (MachineBasicBlock *Succ : ViableSuccs) { | 
 |     int PredCount = 0; | 
 |     for (auto SuccPred : Succ->predecessors()) { | 
 |       // Allow triangle successors, but don't count them. | 
 |       if (Successors.count(SuccPred)) { | 
 |         // Make sure that it is actually a triangle. | 
 |         for (MachineBasicBlock *CheckSucc : SuccPred->successors()) | 
 |           if (!Successors.count(CheckSucc)) | 
 |             return false; | 
 |         continue; | 
 |       } | 
 |       const BlockChain *PredChain = BlockToChain[SuccPred]; | 
 |       if (SuccPred == BB || (BlockFilter && !BlockFilter->count(SuccPred)) || | 
 |           PredChain == &Chain || PredChain == BlockToChain[Succ]) | 
 |         continue; | 
 |       ++PredCount; | 
 |       // Perform the successor check only once. | 
 |       if (!SeenPreds.insert(SuccPred).second) | 
 |         continue; | 
 |       if (!hasSameSuccessors(*SuccPred, Successors)) | 
 |         return false; | 
 |     } | 
 |     // If one of the successors has only BB as a predecessor, it is not a | 
 |     // trellis. | 
 |     if (PredCount < 1) | 
 |       return false; | 
 |   } | 
 |   return true; | 
 | } | 
 |  | 
 | /// Pick the highest total weight pair of edges that can both be laid out. | 
 | /// The edges in \p Edges[0] are assumed to have a different destination than | 
 | /// the edges in \p Edges[1]. Simple counting shows that the best pair is either | 
 | /// the individual highest weight edges to the 2 different destinations, or in | 
 | /// case of a conflict, one of them should be replaced with a 2nd best edge. | 
 | std::pair<MachineBlockPlacement::WeightedEdge, | 
 |           MachineBlockPlacement::WeightedEdge> | 
 | MachineBlockPlacement::getBestNonConflictingEdges( | 
 |     const MachineBasicBlock *BB, | 
 |     MutableArrayRef<SmallVector<MachineBlockPlacement::WeightedEdge, 8>> | 
 |         Edges) { | 
 |   // Sort the edges, and then for each successor, find the best incoming | 
 |   // predecessor. If the best incoming predecessors aren't the same, | 
 |   // then that is clearly the best layout. If there is a conflict, one of the | 
 |   // successors will have to fallthrough from the second best predecessor. We | 
 |   // compare which combination is better overall. | 
 |  | 
 |   // Sort for highest frequency. | 
 |   auto Cmp = [](WeightedEdge A, WeightedEdge B) { return A.Weight > B.Weight; }; | 
 |  | 
 |   llvm::stable_sort(Edges[0], Cmp); | 
 |   llvm::stable_sort(Edges[1], Cmp); | 
 |   auto BestA = Edges[0].begin(); | 
 |   auto BestB = Edges[1].begin(); | 
 |   // Arrange for the correct answer to be in BestA and BestB | 
 |   // If the 2 best edges don't conflict, the answer is already there. | 
 |   if (BestA->Src == BestB->Src) { | 
 |     // Compare the total fallthrough of (Best + Second Best) for both pairs | 
 |     auto SecondBestA = std::next(BestA); | 
 |     auto SecondBestB = std::next(BestB); | 
 |     BlockFrequency BestAScore = BestA->Weight + SecondBestB->Weight; | 
 |     BlockFrequency BestBScore = BestB->Weight + SecondBestA->Weight; | 
 |     if (BestAScore < BestBScore) | 
 |       BestA = SecondBestA; | 
 |     else | 
 |       BestB = SecondBestB; | 
 |   } | 
 |   // Arrange for the BB edge to be in BestA if it exists. | 
 |   if (BestB->Src == BB) | 
 |     std::swap(BestA, BestB); | 
 |   return std::make_pair(*BestA, *BestB); | 
 | } | 
 |  | 
 | /// Get the best successor from \p BB based on \p BB being part of a trellis. | 
 | /// We only handle trellises with 2 successors, so the algorithm is | 
 | /// straightforward: Find the best pair of edges that don't conflict. We find | 
 | /// the best incoming edge for each successor in the trellis. If those conflict, | 
 | /// we consider which of them should be replaced with the second best. | 
 | /// Upon return the two best edges will be in \p BestEdges. If one of the edges | 
 | /// comes from \p BB, it will be in \p BestEdges[0] | 
 | MachineBlockPlacement::BlockAndTailDupResult | 
 | MachineBlockPlacement::getBestTrellisSuccessor( | 
 |     const MachineBasicBlock *BB, | 
 |     const SmallVectorImpl<MachineBasicBlock *> &ViableSuccs, | 
 |     BranchProbability AdjustedSumProb, const BlockChain &Chain, | 
 |     const BlockFilterSet *BlockFilter) { | 
 |  | 
 |   BlockAndTailDupResult Result = {nullptr, false}; | 
 |   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), | 
 |                                                        BB->succ_end()); | 
 |  | 
 |   // We assume size 2 because it's common. For general n, we would have to do | 
 |   // the Hungarian algorithm, but it's not worth the complexity because more | 
 |   // than 2 successors is fairly uncommon, and a trellis even more so. | 
 |   if (Successors.size() != 2 || ViableSuccs.size() != 2) | 
 |     return Result; | 
 |  | 
 |   // Collect the edge frequencies of all edges that form the trellis. | 
 |   SmallVector<WeightedEdge, 8> Edges[2]; | 
 |   int SuccIndex = 0; | 
 |   for (auto Succ : ViableSuccs) { | 
 |     for (MachineBasicBlock *SuccPred : Succ->predecessors()) { | 
 |       // Skip any placed predecessors that are not BB | 
 |       if (SuccPred != BB) | 
 |         if ((BlockFilter && !BlockFilter->count(SuccPred)) || | 
 |             BlockToChain[SuccPred] == &Chain || | 
 |             BlockToChain[SuccPred] == BlockToChain[Succ]) | 
 |           continue; | 
 |       BlockFrequency EdgeFreq = MBFI->getBlockFreq(SuccPred) * | 
 |                                 MBPI->getEdgeProbability(SuccPred, Succ); | 
 |       Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ}); | 
 |     } | 
 |     ++SuccIndex; | 
 |   } | 
 |  | 
 |   // Pick the best combination of 2 edges from all the edges in the trellis. | 
 |   WeightedEdge BestA, BestB; | 
 |   std::tie(BestA, BestB) = getBestNonConflictingEdges(BB, Edges); | 
 |  | 
 |   if (BestA.Src != BB) { | 
 |     // If we have a trellis, and BB doesn't have the best fallthrough edges, | 
 |     // we shouldn't choose any successor. We've already looked and there's a | 
 |     // better fallthrough edge for all the successors. | 
 |     LLVM_DEBUG(dbgs() << "Trellis, but not one of the chosen edges.\n"); | 
 |     return Result; | 
 |   } | 
 |  | 
 |   // Did we pick the triangle edge? If tail-duplication is profitable, do | 
 |   // that instead. Otherwise merge the triangle edge now while we know it is | 
 |   // optimal. | 
 |   if (BestA.Dest == BestB.Src) { | 
 |     // The edges are BB->Succ1->Succ2, and we're looking to see if BB->Succ2 | 
 |     // would be better. | 
 |     MachineBasicBlock *Succ1 = BestA.Dest; | 
 |     MachineBasicBlock *Succ2 = BestB.Dest; | 
 |     // Check to see if tail-duplication would be profitable. | 
 |     if (allowTailDupPlacement() && shouldTailDuplicate(Succ2) && | 
 |         canTailDuplicateUnplacedPreds(BB, Succ2, Chain, BlockFilter) && | 
 |         isProfitableToTailDup(BB, Succ2, MBPI->getEdgeProbability(BB, Succ1), | 
 |                               Chain, BlockFilter)) { | 
 |       LLVM_DEBUG(BranchProbability Succ2Prob = getAdjustedProbability( | 
 |                      MBPI->getEdgeProbability(BB, Succ2), AdjustedSumProb); | 
 |                  dbgs() << "    Selected: " << getBlockName(Succ2) | 
 |                         << ", probability: " << Succ2Prob | 
 |                         << " (Tail Duplicate)\n"); | 
 |       Result.BB = Succ2; | 
 |       Result.ShouldTailDup = true; | 
 |       return Result; | 
 |     } | 
 |   } | 
 |   // We have already computed the optimal edge for the other side of the | 
 |   // trellis. | 
 |   ComputedEdges[BestB.Src] = { BestB.Dest, false }; | 
 |  | 
 |   auto TrellisSucc = BestA.Dest; | 
 |   LLVM_DEBUG(BranchProbability SuccProb = getAdjustedProbability( | 
 |                  MBPI->getEdgeProbability(BB, TrellisSucc), AdjustedSumProb); | 
 |              dbgs() << "    Selected: " << getBlockName(TrellisSucc) | 
 |                     << ", probability: " << SuccProb << " (Trellis)\n"); | 
 |   Result.BB = TrellisSucc; | 
 |   return Result; | 
 | } | 
 |  | 
 | /// When the option allowTailDupPlacement() is on, this method checks if the | 
 | /// fallthrough candidate block \p Succ (of block \p BB) can be tail-duplicated | 
 | /// into all of its unplaced, unfiltered predecessors, that are not BB. | 
 | bool MachineBlockPlacement::canTailDuplicateUnplacedPreds( | 
 |     const MachineBasicBlock *BB, MachineBasicBlock *Succ, | 
 |     const BlockChain &Chain, const BlockFilterSet *BlockFilter) { | 
 |   if (!shouldTailDuplicate(Succ)) | 
 |     return false; | 
 |  | 
 |   // The result of canTailDuplicate. | 
 |   bool Duplicate = true; | 
 |   // Number of possible duplication. | 
 |   unsigned int NumDup = 0; | 
 |  | 
 |   // For CFG checking. | 
 |   SmallPtrSet<const MachineBasicBlock *, 4> Successors(BB->succ_begin(), | 
 |                                                        BB->succ_end()); | 
 |   for (MachineBasicBlock *Pred : Succ->predecessors()) { | 
 |     // Make sure all unplaced and unfiltered predecessors can be | 
 |     // tail-duplicated into. | 
 |     // Skip any blocks that are already placed or not in this loop. | 
 |     if (Pred == BB || (BlockFilter && !BlockFilter->count(Pred)) | 
 |         || BlockToChain[Pred] == &Chain) | 
 |       continue; | 
 |     if (!TailDup.canTailDuplicate(Succ, Pred)) { | 
 |       if (Successors.size() > 1 && hasSameSuccessors(*Pred, Successors)) | 
 |         // This will result in a trellis after tail duplication, so we don't | 
 |         // need to copy Succ into this predecessor. In the presence | 
 |         // of a trellis tail duplication can continue to be profitable. | 
 |         // For example: | 
 |         // A            A | 
 |         // |\           |\ | 
 |         // | \          | \ | 
 |         // |  C         |  C+BB | 
 |         // | /          |  | | 
 |         // |/           |  | | 
 |         // BB    =>     BB | | 
 |         // |\           |\/| | 
 |         // | \          |/\| | 
 |         // |  D         |  D | 
 |         // | /          | / | 
 |         // |/           |/ | 
 |         // Succ         Succ | 
 |         // | 
 |         // After BB was duplicated into C, the layout looks like the one on the | 
 |         // right. BB and C now have the same successors. When considering | 
 |         // whether Succ can be duplicated into all its unplaced predecessors, we | 
 |         // ignore C. | 
 |         // We can do this because C already has a profitable fallthrough, namely | 
 |         // D. TODO(iteratee): ignore sufficiently cold predecessors for | 
 |         // duplication and for this test. | 
 |         // | 
 |         // This allows trellises to be laid out in 2 separate chains | 
 |         // (A,B,Succ,...) and later (C,D,...) This is a reasonable heuristic | 
 |         // because it allows the creation of 2 fallthrough paths with links | 
 |         // between them, and we correctly identify the best layout for these | 
 |         // CFGs. We want to extend trellises that the user created in addition | 
 |         // to trellises created by tail-duplication, so we just look for the | 
 |         // CFG. | 
 |         continue; | 
 |       Duplicate = false; | 
 |       continue; | 
 |     } | 
 |     NumDup++; | 
 |   } | 
 |  | 
 |   // No possible duplication in current filter set. | 
 |   if (NumDup == 0) | 
 |     return false; | 
 |  | 
 |   // If profile information is available, findDuplicateCandidates can do more | 
 |   // precise benefit analysis. | 
 |   if (F->getFunction().hasProfileData()) | 
 |     return true; | 
 |  | 
 |   // This is mainly for function exit BB. | 
 |   // The integrated tail duplication is really designed for increasing | 
 |   // fallthrough from predecessors from Succ to its successors. We may need | 
 |   // other machanism to handle different cases. | 
 |   if (Succ->succ_size() == 0) | 
 |     return true; | 
 |  | 
 |   // Plus the already placed predecessor. | 
 |   NumDup++; | 
 |  | 
 |   // If the duplication candidate has more unplaced predecessors than | 
 |   // successors, the extra duplication can't bring more fallthrough. | 
 |   // | 
 |   //     Pred1 Pred2 Pred3 | 
 |   //         \   |   / | 
 |   //          \  |  / | 
 |   //           \ | / | 
 |   //            Dup | 
 |   //            / \ | 
 |   //           /   \ | 
 |   //       Succ1  Succ2 | 
 |   // | 
 |   // In this example Dup has 2 successors and 3 predecessors, duplication of Dup | 
 |   // can increase the fallthrough from Pred1 to Succ1 and from Pred2 to Succ2, | 
 |   // but the duplication into Pred3 can't increase fallthrough. | 
 |   // | 
 |   // A small number of extra duplication may not hurt too much. We need a better | 
 |   // heuristic to handle it. | 
 |   if ((NumDup > Succ->succ_size()) || !Duplicate) | 
 |     return false; | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | /// Find chains of triangles where we believe it would be profitable to | 
 | /// tail-duplicate them all, but a local analysis would not find them. | 
 | /// There are 3 ways this can be profitable: | 
 | /// 1) The post-dominators marked 50% are actually taken 55% (This shrinks with | 
 | ///    longer chains) | 
 | /// 2) The chains are statically correlated. Branch probabilities have a very | 
 | ///    U-shaped distribution. | 
 | ///    [http://nrs.harvard.edu/urn-3:HUL.InstRepos:24015805] | 
 | ///    If the branches in a chain are likely to be from the same side of the | 
 | ///    distribution as their predecessor, but are independent at runtime, this | 
 | ///    transformation is profitable. (Because the cost of being wrong is a small | 
 | ///    fixed cost, unlike the standard triangle layout where the cost of being | 
 | ///    wrong scales with the # of triangles.) | 
 | /// 3) The chains are dynamically correlated. If the probability that a previous | 
 | ///    branch was taken positively influences whether the next branch will be | 
 | ///    taken | 
 | /// We believe that 2 and 3 are common enough to justify the small margin in 1. | 
 | void MachineBlockPlacement::precomputeTriangleChains() { | 
 |   struct TriangleChain { | 
 |     std::vector<MachineBasicBlock *> Edges; | 
 |  | 
 |     TriangleChain(MachineBasicBlock *src, MachineBasicBlock *dst) | 
 |         : Edges({src, dst}) {} | 
 |  | 
 |     void append(MachineBasicBlock *dst) { | 
 |       assert(getKey()->isSuccessor(dst) && | 
 |              "Attempting to append a block that is not a successor."); | 
 |       Edges.push_back(dst); | 
 |     } | 
 |  | 
 |     unsigned count() const { return Edges.size() - 1; } | 
 |  | 
 |     MachineBasicBlock *getKey() const { | 
 |       return Edges.back(); | 
 |     } | 
 |   }; | 
 |  | 
 |   if (TriangleChainCount == 0) | 
 |     return; | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "Pre-computing triangle chains.\n"); | 
 |   // Map from last block to the chain that contains it. This allows us to extend | 
 |   // chains as we find new triangles. | 
 |   DenseMap<const MachineBasicBlock *, TriangleChain> TriangleChainMap; | 
 |   for (MachineBasicBlock &BB : *F) { | 
 |     // If BB doesn't have 2 successors, it doesn't start a triangle. | 
 |     if (BB.succ_size() != 2) | 
 |       continue; | 
 |     MachineBasicBlock *PDom = nullptr; | 
 |     for (MachineBasicBlock *Succ : BB.successors()) { | 
 |       if (!MPDT->dominates(Succ, &BB)) | 
 |         continue; | 
 |       PDom = Succ; | 
 |       break; | 
 |     } | 
 |     // If BB doesn't have a post-dominating successor, it doesn't form a | 
 |     // triangle. | 
 |     if (PDom == nullptr) | 
 |       continue; | 
 |     // If PDom has a hint that it is low probability, skip this triangle. | 
 |     if (MBPI->getEdgeProbability(&BB, PDom) < BranchProbability(50, 100)) | 
 |       continue; | 
 |     // If PDom isn't eligible for duplication, this isn't the kind of triangle | 
 |     // we're looking for. | 
 |     if (!shouldTailDuplicate(PDom)) | 
 |       continue; | 
 |     bool CanTailDuplicate = true; | 
 |     // If PDom can't tail-duplicate into it's non-BB predecessors, then this | 
 |     // isn't the kind of triangle we're looking for. | 
 |     for (MachineBasicBlock* Pred : PDom->predecessors()) { | 
 |       if (Pred == &BB) | 
 |         continue; | 
 |       if (!TailDup.canTailDuplicate(PDom, Pred)) { | 
 |         CanTailDuplicate = false; | 
 |         break; | 
 |       } | 
 |     } | 
 |     // If we can't tail-duplicate PDom to its predecessors, then skip this | 
 |     // triangle. | 
 |     if (!CanTailDuplicate) | 
 |       continue; | 
 |  | 
 |     // Now we have an interesting triangle. Insert it if it's not part of an | 
 |     // existing chain. | 
 |     // Note: This cannot be replaced with a call insert() or emplace() because | 
 |     // the find key is BB, but the insert/emplace key is PDom. | 
 |     auto Found = TriangleChainMap.find(&BB); | 
 |     // If it is, remove the chain from the map, grow it, and put it back in the | 
 |     // map with the end as the new key. | 
 |     if (Found != TriangleChainMap.end()) { | 
 |       TriangleChain Chain = std::move(Found->second); | 
 |       TriangleChainMap.erase(Found); | 
 |       Chain.append(PDom); | 
 |       TriangleChainMap.insert(std::make_pair(Chain.getKey(), std::move(Chain))); | 
 |     } else { | 
 |       auto InsertResult = TriangleChainMap.try_emplace(PDom, &BB, PDom); | 
 |       assert(InsertResult.second && "Block seen twice."); | 
 |       (void)InsertResult; | 
 |     } | 
 |   } | 
 |  | 
 |   // Iterating over a DenseMap is safe here, because the only thing in the body | 
 |   // of the loop is inserting into another DenseMap (ComputedEdges). | 
 |   // ComputedEdges is never iterated, so this doesn't lead to non-determinism. | 
 |   for (auto &ChainPair : TriangleChainMap) { | 
 |     TriangleChain &Chain = ChainPair.second; | 
 |     // Benchmarking has shown that due to branch correlation duplicating 2 or | 
 |     // more triangles is profitable, despite the calculations assuming | 
 |     // independence. | 
 |     if (Chain.count() < TriangleChainCount) | 
 |       continue; | 
 |     MachineBasicBlock *dst = Chain.Edges.back(); | 
 |     Chain.Edges.pop_back(); | 
 |     for (MachineBasicBlock *src : reverse(Chain.Edges)) { | 
 |       LLVM_DEBUG(dbgs() << "Marking edge: " << getBlockName(src) << "->" | 
 |                         << getBlockName(dst) | 
 |                         << " as pre-computed based on triangles.\n"); | 
 |  | 
 |       auto InsertResult = ComputedEdges.insert({src, {dst, true}}); | 
 |       assert(InsertResult.second && "Block seen twice."); | 
 |       (void)InsertResult; | 
 |  | 
 |       dst = src; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | // When profile is not present, return the StaticLikelyProb. | 
 | // When profile is available, we need to handle the triangle-shape CFG. | 
 | static BranchProbability getLayoutSuccessorProbThreshold( | 
 |       const MachineBasicBlock *BB) { | 
 |   if (!BB->getParent()->getFunction().hasProfileData()) | 
 |     return BranchProbability(StaticLikelyProb, 100); | 
 |   if (BB->succ_size() == 2) { | 
 |     const MachineBasicBlock *Succ1 = *BB->succ_begin(); | 
 |     const MachineBasicBlock *Succ2 = *(BB->succ_begin() + 1); | 
 |     if (Succ1->isSuccessor(Succ2) || Succ2->isSuccessor(Succ1)) { | 
 |       /* See case 1 below for the cost analysis. For BB->Succ to | 
 |        * be taken with smaller cost, the following needs to hold: | 
 |        *   Prob(BB->Succ) > 2 * Prob(BB->Pred) | 
 |        *   So the threshold T in the calculation below | 
 |        *   (1-T) * Prob(BB->Succ) > T * Prob(BB->Pred) | 
 |        *   So T / (1 - T) = 2, Yielding T = 2/3 | 
 |        * Also adding user specified branch bias, we have | 
 |        *   T = (2/3)*(ProfileLikelyProb/50) | 
 |        *     = (2*ProfileLikelyProb)/150) | 
 |        */ | 
 |       return BranchProbability(2 * ProfileLikelyProb, 150); | 
 |     } | 
 |   } | 
 |   return BranchProbability(ProfileLikelyProb, 100); | 
 | } | 
 |  | 
 | /// Checks to see if the layout candidate block \p Succ has a better layout | 
 | /// predecessor than \c BB. If yes, returns true. | 
 | /// \p SuccProb: The probability adjusted for only remaining blocks. | 
 | ///   Only used for logging | 
 | /// \p RealSuccProb: The un-adjusted probability. | 
 | /// \p Chain: The chain that BB belongs to and Succ is being considered for. | 
 | /// \p BlockFilter: if non-null, the set of blocks that make up the loop being | 
 | ///    considered | 
 | bool MachineBlockPlacement::hasBetterLayoutPredecessor( | 
 |     const MachineBasicBlock *BB, const MachineBasicBlock *Succ, | 
 |     const BlockChain &SuccChain, BranchProbability SuccProb, | 
 |     BranchProbability RealSuccProb, const BlockChain &Chain, | 
 |     const BlockFilterSet *BlockFilter) { | 
 |  | 
 |   // There isn't a better layout when there are no unscheduled predecessors. | 
 |   if (SuccChain.UnscheduledPredecessors == 0) | 
 |     return false; | 
 |  | 
 |   // There are two basic scenarios here: | 
 |   // ------------------------------------- | 
 |   // Case 1: triangular shape CFG (if-then): | 
 |   //     BB | 
 |   //     | \ | 
 |   //     |  \ | 
 |   //     |   Pred | 
 |   //     |   / | 
 |   //     Succ | 
 |   // In this case, we are evaluating whether to select edge -> Succ, e.g. | 
 |   // set Succ as the layout successor of BB. Picking Succ as BB's | 
 |   // successor breaks the CFG constraints (FIXME: define these constraints). | 
 |   // With this layout, Pred BB | 
 |   // is forced to be outlined, so the overall cost will be cost of the | 
 |   // branch taken from BB to Pred, plus the cost of back taken branch | 
 |   // from Pred to Succ, as well as the additional cost associated | 
 |   // with the needed unconditional jump instruction from Pred To Succ. | 
 |  | 
 |   // The cost of the topological order layout is the taken branch cost | 
 |   // from BB to Succ, so to make BB->Succ a viable candidate, the following | 
 |   // must hold: | 
 |   //     2 * freq(BB->Pred) * taken_branch_cost + unconditional_jump_cost | 
 |   //      < freq(BB->Succ) *  taken_branch_cost. | 
 |   // Ignoring unconditional jump cost, we get | 
 |   //    freq(BB->Succ) > 2 * freq(BB->Pred), i.e., | 
 |   //    prob(BB->Succ) > 2 * prob(BB->Pred) | 
 |   // | 
 |   // When real profile data is available, we can precisely compute the | 
 |   // probability threshold that is needed for edge BB->Succ to be considered. | 
 |   // Without profile data, the heuristic requires the branch bias to be | 
 |   // a lot larger to make sure the signal is very strong (e.g. 80% default). | 
 |   // ----------------------------------------------------------------- | 
 |   // Case 2: diamond like CFG (if-then-else): | 
 |   //     S | 
 |   //    / \ | 
 |   //   |   \ | 
 |   //  BB    Pred | 
 |   //   \    / | 
 |   //    Succ | 
 |   //    .. | 
 |   // | 
 |   // The current block is BB and edge BB->Succ is now being evaluated. | 
 |   // Note that edge S->BB was previously already selected because | 
 |   // prob(S->BB) > prob(S->Pred). | 
 |   // At this point, 2 blocks can be placed after BB: Pred or Succ. If we | 
 |   // choose Pred, we will have a topological ordering as shown on the left | 
 |   // in the picture below. If we choose Succ, we have the solution as shown | 
 |   // on the right: | 
 |   // | 
 |   //   topo-order: | 
 |   // | 
 |   //       S-----                             ---S | 
 |   //       |    |                             |  | | 
 |   //    ---BB   |                             |  BB | 
 |   //    |       |                             |  | | 
 |   //    |  Pred--                             |  Succ-- | 
 |   //    |  |                                  |       | | 
 |   //    ---Succ                               ---Pred-- | 
 |   // | 
 |   // cost = freq(S->Pred) + freq(BB->Succ)    cost = 2 * freq (S->Pred) | 
 |   //      = freq(S->Pred) + freq(S->BB) | 
 |   // | 
 |   // If we have profile data (i.e, branch probabilities can be trusted), the | 
 |   // cost (number of taken branches) with layout S->BB->Succ->Pred is 2 * | 
 |   // freq(S->Pred) while the cost of topo order is freq(S->Pred) + freq(S->BB). | 
 |   // We know Prob(S->BB) > Prob(S->Pred), so freq(S->BB) > freq(S->Pred), which | 
 |   // means the cost of topological order is greater. | 
 |   // When profile data is not available, however, we need to be more | 
 |   // conservative. If the branch prediction is wrong, breaking the topo-order | 
 |   // will actually yield a layout with large cost. For this reason, we need | 
 |   // strong biased branch at block S with Prob(S->BB) in order to select | 
 |   // BB->Succ. This is equivalent to looking the CFG backward with backward | 
 |   // edge: Prob(Succ->BB) needs to >= HotProb in order to be selected (without | 
 |   // profile data). | 
 |   // -------------------------------------------------------------------------- | 
 |   // Case 3: forked diamond | 
 |   //       S | 
 |   //      / \ | 
 |   //     /   \ | 
 |   //   BB    Pred | 
 |   //   | \   / | | 
 |   //   |  \ /  | | 
 |   //   |   X   | | 
 |   //   |  / \  | | 
 |   //   | /   \ | | 
 |   //   S1     S2 | 
 |   // | 
 |   // The current block is BB and edge BB->S1 is now being evaluated. | 
 |   // As above S->BB was already selected because | 
 |   // prob(S->BB) > prob(S->Pred). Assume that prob(BB->S1) >= prob(BB->S2). | 
 |   // | 
 |   // topo-order: | 
 |   // | 
 |   //     S-------|                     ---S | 
 |   //     |       |                     |  | | 
 |   //  ---BB      |                     |  BB | 
 |   //  |          |                     |  | | 
 |   //  |  Pred----|                     |  S1---- | 
 |   //  |  |                             |       | | 
 |   //  --(S1 or S2)                     ---Pred-- | 
 |   //                                        | | 
 |   //                                       S2 | 
 |   // | 
 |   // topo-cost = freq(S->Pred) + freq(BB->S1) + freq(BB->S2) | 
 |   //    + min(freq(Pred->S1), freq(Pred->S2)) | 
 |   // Non-topo-order cost: | 
 |   // non-topo-cost = 2 * freq(S->Pred) + freq(BB->S2). | 
 |   // To be conservative, we can assume that min(freq(Pred->S1), freq(Pred->S2)) | 
 |   // is 0. Then the non topo layout is better when | 
 |   // freq(S->Pred) < freq(BB->S1). | 
 |   // This is exactly what is checked below. | 
 |   // Note there are other shapes that apply (Pred may not be a single block, | 
 |   // but they all fit this general pattern.) | 
 |   BranchProbability HotProb = getLayoutSuccessorProbThreshold(BB); | 
 |  | 
 |   // Make sure that a hot successor doesn't have a globally more | 
 |   // important predecessor. | 
 |   BlockFrequency CandidateEdgeFreq = MBFI->getBlockFreq(BB) * RealSuccProb; | 
 |   bool BadCFGConflict = false; | 
 |  | 
 |   for (MachineBasicBlock *Pred : Succ->predecessors()) { | 
 |     BlockChain *PredChain = BlockToChain[Pred]; | 
 |     if (Pred == Succ || PredChain == &SuccChain || | 
 |         (BlockFilter && !BlockFilter->count(Pred)) || | 
 |         PredChain == &Chain || Pred != *std::prev(PredChain->end()) || | 
 |         // This check is redundant except for look ahead. This function is | 
 |         // called for lookahead by isProfitableToTailDup when BB hasn't been | 
 |         // placed yet. | 
 |         (Pred == BB)) | 
 |       continue; | 
 |     // Do backward checking. | 
 |     // For all cases above, we need a backward checking to filter out edges that | 
 |     // are not 'strongly' biased. | 
 |     // BB  Pred | 
 |     //  \ / | 
 |     //  Succ | 
 |     // We select edge BB->Succ if | 
 |     //      freq(BB->Succ) > freq(Succ) * HotProb | 
 |     //      i.e. freq(BB->Succ) > freq(BB->Succ) * HotProb + freq(Pred->Succ) * | 
 |     //      HotProb | 
 |     //      i.e. freq((BB->Succ) * (1 - HotProb) > freq(Pred->Succ) * HotProb | 
 |     // Case 1 is covered too, because the first equation reduces to: | 
 |     // prob(BB->Succ) > HotProb. (freq(Succ) = freq(BB) for a triangle) | 
 |     BlockFrequency PredEdgeFreq = | 
 |         MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ); | 
 |     if (PredEdgeFreq * HotProb >= CandidateEdgeFreq * HotProb.getCompl()) { | 
 |       BadCFGConflict = true; | 
 |       break; | 
 |     } | 
 |   } | 
 |  | 
 |   if (BadCFGConflict) { | 
 |     LLVM_DEBUG(dbgs() << "    Not a candidate: " << getBlockName(Succ) << " -> " | 
 |                       << SuccProb << " (prob) (non-cold CFG conflict)\n"); | 
 |     return true; | 
 |   } | 
 |  | 
 |   return false; | 
 | } | 
 |  | 
 | /// Select the best successor for a block. | 
 | /// | 
 | /// This looks across all successors of a particular block and attempts to | 
 | /// select the "best" one to be the layout successor. It only considers direct | 
 | /// successors which also pass the block filter. It will attempt to avoid | 
 | /// breaking CFG structure, but cave and break such structures in the case of | 
 | /// very hot successor edges. | 
 | /// | 
 | /// \returns The best successor block found, or null if none are viable, along | 
 | /// with a boolean indicating if tail duplication is necessary. | 
 | MachineBlockPlacement::BlockAndTailDupResult | 
 | MachineBlockPlacement::selectBestSuccessor( | 
 |     const MachineBasicBlock *BB, const BlockChain &Chain, | 
 |     const BlockFilterSet *BlockFilter) { | 
 |   const BranchProbability HotProb(StaticLikelyProb, 100); | 
 |  | 
 |   BlockAndTailDupResult BestSucc = { nullptr, false }; | 
 |   auto BestProb = BranchProbability::getZero(); | 
 |  | 
 |   SmallVector<MachineBasicBlock *, 4> Successors; | 
 |   auto AdjustedSumProb = | 
 |       collectViableSuccessors(BB, Chain, BlockFilter, Successors); | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "Selecting best successor for: " << getBlockName(BB) | 
 |                     << "\n"); | 
 |  | 
 |   // if we already precomputed the best successor for BB, return that if still | 
 |   // applicable. | 
 |   auto FoundEdge = ComputedEdges.find(BB); | 
 |   if (FoundEdge != ComputedEdges.end()) { | 
 |     MachineBasicBlock *Succ = FoundEdge->second.BB; | 
 |     ComputedEdges.erase(FoundEdge); | 
 |     BlockChain *SuccChain = BlockToChain[Succ]; | 
 |     if (BB->isSuccessor(Succ) && (!BlockFilter || BlockFilter->count(Succ)) && | 
 |         SuccChain != &Chain && Succ == *SuccChain->begin()) | 
 |       return FoundEdge->second; | 
 |   } | 
 |  | 
 |   // if BB is part of a trellis, Use the trellis to determine the optimal | 
 |   // fallthrough edges | 
 |   if (isTrellis(BB, Successors, Chain, BlockFilter)) | 
 |     return getBestTrellisSuccessor(BB, Successors, AdjustedSumProb, Chain, | 
 |                                    BlockFilter); | 
 |  | 
 |   // For blocks with CFG violations, we may be able to lay them out anyway with | 
 |   // tail-duplication. We keep this vector so we can perform the probability | 
 |   // calculations the minimum number of times. | 
 |   SmallVector<std::pair<BranchProbability, MachineBasicBlock *>, 4> | 
 |       DupCandidates; | 
 |   for (MachineBasicBlock *Succ : Successors) { | 
 |     auto RealSuccProb = MBPI->getEdgeProbability(BB, Succ); | 
 |     BranchProbability SuccProb = | 
 |         getAdjustedProbability(RealSuccProb, AdjustedSumProb); | 
 |  | 
 |     BlockChain &SuccChain = *BlockToChain[Succ]; | 
 |     // Skip the edge \c BB->Succ if block \c Succ has a better layout | 
 |     // predecessor that yields lower global cost. | 
 |     if (hasBetterLayoutPredecessor(BB, Succ, SuccChain, SuccProb, RealSuccProb, | 
 |                                    Chain, BlockFilter)) { | 
 |       // If tail duplication would make Succ profitable, place it. | 
 |       if (allowTailDupPlacement() && shouldTailDuplicate(Succ)) | 
 |         DupCandidates.emplace_back(SuccProb, Succ); | 
 |       continue; | 
 |     } | 
 |  | 
 |     LLVM_DEBUG( | 
 |         dbgs() << "    Candidate: " << getBlockName(Succ) | 
 |                << ", probability: " << SuccProb | 
 |                << (SuccChain.UnscheduledPredecessors != 0 ? " (CFG break)" : "") | 
 |                << "\n"); | 
 |  | 
 |     if (BestSucc.BB && BestProb >= SuccProb) { | 
 |       LLVM_DEBUG(dbgs() << "    Not the best candidate, continuing\n"); | 
 |       continue; | 
 |     } | 
 |  | 
 |     LLVM_DEBUG(dbgs() << "    Setting it as best candidate\n"); | 
 |     BestSucc.BB = Succ; | 
 |     BestProb = SuccProb; | 
 |   } | 
 |   // Handle the tail duplication candidates in order of decreasing probability. | 
 |   // Stop at the first one that is profitable. Also stop if they are less | 
 |   // profitable than BestSucc. Position is important because we preserve it and | 
 |   // prefer first best match. Here we aren't comparing in order, so we capture | 
 |   // the position instead. | 
 |   llvm::stable_sort(DupCandidates, | 
 |                     [](std::tuple<BranchProbability, MachineBasicBlock *> L, | 
 |                        std::tuple<BranchProbability, MachineBasicBlock *> R) { | 
 |                       return std::get<0>(L) > std::get<0>(R); | 
 |                     }); | 
 |   for (auto &Tup : DupCandidates) { | 
 |     BranchProbability DupProb; | 
 |     MachineBasicBlock *Succ; | 
 |     std::tie(DupProb, Succ) = Tup; | 
 |     if (DupProb < BestProb) | 
 |       break; | 
 |     if (canTailDuplicateUnplacedPreds(BB, Succ, Chain, BlockFilter) | 
 |         && (isProfitableToTailDup(BB, Succ, BestProb, Chain, BlockFilter))) { | 
 |       LLVM_DEBUG(dbgs() << "    Candidate: " << getBlockName(Succ) | 
 |                         << ", probability: " << DupProb | 
 |                         << " (Tail Duplicate)\n"); | 
 |       BestSucc.BB = Succ; | 
 |       BestSucc.ShouldTailDup = true; | 
 |       break; | 
 |     } | 
 |   } | 
 |  | 
 |   if (BestSucc.BB) | 
 |     LLVM_DEBUG(dbgs() << "    Selected: " << getBlockName(BestSucc.BB) << "\n"); | 
 |  | 
 |   return BestSucc; | 
 | } | 
 |  | 
 | /// Select the best block from a worklist. | 
 | /// | 
 | /// This looks through the provided worklist as a list of candidate basic | 
 | /// blocks and select the most profitable one to place. The definition of | 
 | /// profitable only really makes sense in the context of a loop. This returns | 
 | /// the most frequently visited block in the worklist, which in the case of | 
 | /// a loop, is the one most desirable to be physically close to the rest of the | 
 | /// loop body in order to improve i-cache behavior. | 
 | /// | 
 | /// \returns The best block found, or null if none are viable. | 
 | MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( | 
 |     const BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList) { | 
 |   // Once we need to walk the worklist looking for a candidate, cleanup the | 
 |   // worklist of already placed entries. | 
 |   // FIXME: If this shows up on profiles, it could be folded (at the cost of | 
 |   // some code complexity) into the loop below. | 
 |   WorkList.erase(llvm::remove_if(WorkList, | 
 |                                  [&](MachineBasicBlock *BB) { | 
 |                                    return BlockToChain.lookup(BB) == &Chain; | 
 |                                  }), | 
 |                  WorkList.end()); | 
 |  | 
 |   if (WorkList.empty()) | 
 |     return nullptr; | 
 |  | 
 |   bool IsEHPad = WorkList[0]->isEHPad(); | 
 |  | 
 |   MachineBasicBlock *BestBlock = nullptr; | 
 |   BlockFrequency BestFreq; | 
 |   for (MachineBasicBlock *MBB : WorkList) { | 
 |     assert(MBB->isEHPad() == IsEHPad && | 
 |            "EHPad mismatch between block and work list."); | 
 |  | 
 |     BlockChain &SuccChain = *BlockToChain[MBB]; | 
 |     if (&SuccChain == &Chain) | 
 |       continue; | 
 |  | 
 |     assert(SuccChain.UnscheduledPredecessors == 0 && | 
 |            "Found CFG-violating block"); | 
 |  | 
 |     BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB); | 
 |     LLVM_DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> "; | 
 |                MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n"); | 
 |  | 
 |     // For ehpad, we layout the least probable first as to avoid jumping back | 
 |     // from least probable landingpads to more probable ones. | 
 |     // | 
 |     // FIXME: Using probability is probably (!) not the best way to achieve | 
 |     // this. We should probably have a more principled approach to layout | 
 |     // cleanup code. | 
 |     // | 
 |     // The goal is to get: | 
 |     // | 
 |     //                 +--------------------------+ | 
 |     //                 |                          V | 
 |     // InnerLp -> InnerCleanup    OuterLp -> OuterCleanup -> Resume | 
 |     // | 
 |     // Rather than: | 
 |     // | 
 |     //                 +-------------------------------------+ | 
 |     //                 V                                     | | 
 |     // OuterLp -> OuterCleanup -> Resume     InnerLp -> InnerCleanup | 
 |     if (BestBlock && (IsEHPad ^ (BestFreq >= CandidateFreq))) | 
 |       continue; | 
 |  | 
 |     BestBlock = MBB; | 
 |     BestFreq = CandidateFreq; | 
 |   } | 
 |  | 
 |   return BestBlock; | 
 | } | 
 |  | 
 | /// Retrieve the first unplaced basic block. | 
 | /// | 
 | /// This routine is called when we are unable to use the CFG to walk through | 
 | /// all of the basic blocks and form a chain due to unnatural loops in the CFG. | 
 | /// We walk through the function's blocks in order, starting from the | 
 | /// LastUnplacedBlockIt. We update this iterator on each call to avoid | 
 | /// re-scanning the entire sequence on repeated calls to this routine. | 
 | MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( | 
 |     const BlockChain &PlacedChain, | 
 |     MachineFunction::iterator &PrevUnplacedBlockIt, | 
 |     const BlockFilterSet *BlockFilter) { | 
 |   for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F->end(); I != E; | 
 |        ++I) { | 
 |     if (BlockFilter && !BlockFilter->count(&*I)) | 
 |       continue; | 
 |     if (BlockToChain[&*I] != &PlacedChain) { | 
 |       PrevUnplacedBlockIt = I; | 
 |       // Now select the head of the chain to which the unplaced block belongs | 
 |       // as the block to place. This will force the entire chain to be placed, | 
 |       // and satisfies the requirements of merging chains. | 
 |       return *BlockToChain[&*I]->begin(); | 
 |     } | 
 |   } | 
 |   return nullptr; | 
 | } | 
 |  | 
 | void MachineBlockPlacement::fillWorkLists( | 
 |     const MachineBasicBlock *MBB, | 
 |     SmallPtrSetImpl<BlockChain *> &UpdatedPreds, | 
 |     const BlockFilterSet *BlockFilter = nullptr) { | 
 |   BlockChain &Chain = *BlockToChain[MBB]; | 
 |   if (!UpdatedPreds.insert(&Chain).second) | 
 |     return; | 
 |  | 
 |   assert( | 
 |       Chain.UnscheduledPredecessors == 0 && | 
 |       "Attempting to place block with unscheduled predecessors in worklist."); | 
 |   for (MachineBasicBlock *ChainBB : Chain) { | 
 |     assert(BlockToChain[ChainBB] == &Chain && | 
 |            "Block in chain doesn't match BlockToChain map."); | 
 |     for (MachineBasicBlock *Pred : ChainBB->predecessors()) { | 
 |       if (BlockFilter && !BlockFilter->count(Pred)) | 
 |         continue; | 
 |       if (BlockToChain[Pred] == &Chain) | 
 |         continue; | 
 |       ++Chain.UnscheduledPredecessors; | 
 |     } | 
 |   } | 
 |  | 
 |   if (Chain.UnscheduledPredecessors != 0) | 
 |     return; | 
 |  | 
 |   MachineBasicBlock *BB = *Chain.begin(); | 
 |   if (BB->isEHPad()) | 
 |     EHPadWorkList.push_back(BB); | 
 |   else | 
 |     BlockWorkList.push_back(BB); | 
 | } | 
 |  | 
 | void MachineBlockPlacement::buildChain( | 
 |     const MachineBasicBlock *HeadBB, BlockChain &Chain, | 
 |     BlockFilterSet *BlockFilter) { | 
 |   assert(HeadBB && "BB must not be null.\n"); | 
 |   assert(BlockToChain[HeadBB] == &Chain && "BlockToChainMap mis-match.\n"); | 
 |   MachineFunction::iterator PrevUnplacedBlockIt = F->begin(); | 
 |  | 
 |   const MachineBasicBlock *LoopHeaderBB = HeadBB; | 
 |   markChainSuccessors(Chain, LoopHeaderBB, BlockFilter); | 
 |   MachineBasicBlock *BB = *std::prev(Chain.end()); | 
 |   while (true) { | 
 |     assert(BB && "null block found at end of chain in loop."); | 
 |     assert(BlockToChain[BB] == &Chain && "BlockToChainMap mis-match in loop."); | 
 |     assert(*std::prev(Chain.end()) == BB && "BB Not found at end of chain."); | 
 |  | 
 |  | 
 |     // Look for the best viable successor if there is one to place immediately | 
 |     // after this block. | 
 |     auto Result = selectBestSuccessor(BB, Chain, BlockFilter); | 
 |     MachineBasicBlock* BestSucc = Result.BB; | 
 |     bool ShouldTailDup = Result.ShouldTailDup; | 
 |     if (allowTailDupPlacement()) | 
 |       ShouldTailDup |= (BestSucc && canTailDuplicateUnplacedPreds(BB, BestSucc, | 
 |                                                                   Chain, | 
 |                                                                   BlockFilter)); | 
 |  | 
 |     // If an immediate successor isn't available, look for the best viable | 
 |     // block among those we've identified as not violating the loop's CFG at | 
 |     // this point. This won't be a fallthrough, but it will increase locality. | 
 |     if (!BestSucc) | 
 |       BestSucc = selectBestCandidateBlock(Chain, BlockWorkList); | 
 |     if (!BestSucc) | 
 |       BestSucc = selectBestCandidateBlock(Chain, EHPadWorkList); | 
 |  | 
 |     if (!BestSucc) { | 
 |       BestSucc = getFirstUnplacedBlock(Chain, PrevUnplacedBlockIt, BlockFilter); | 
 |       if (!BestSucc) | 
 |         break; | 
 |  | 
 |       LLVM_DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the " | 
 |                            "layout successor until the CFG reduces\n"); | 
 |     } | 
 |  | 
 |     // Placement may have changed tail duplication opportunities. | 
 |     // Check for that now. | 
 |     if (allowTailDupPlacement() && BestSucc && ShouldTailDup) { | 
 |       repeatedlyTailDuplicateBlock(BestSucc, BB, LoopHeaderBB, Chain, | 
 |                                        BlockFilter, PrevUnplacedBlockIt); | 
 |       // If the chosen successor was duplicated into BB, don't bother laying | 
 |       // it out, just go round the loop again with BB as the chain end. | 
 |       if (!BB->isSuccessor(BestSucc)) | 
 |         continue; | 
 |     } | 
 |  | 
 |     // Place this block, updating the datastructures to reflect its placement. | 
 |     BlockChain &SuccChain = *BlockToChain[BestSucc]; | 
 |     // Zero out UnscheduledPredecessors for the successor we're about to merge in case | 
 |     // we selected a successor that didn't fit naturally into the CFG. | 
 |     SuccChain.UnscheduledPredecessors = 0; | 
 |     LLVM_DEBUG(dbgs() << "Merging from " << getBlockName(BB) << " to " | 
 |                       << getBlockName(BestSucc) << "\n"); | 
 |     markChainSuccessors(SuccChain, LoopHeaderBB, BlockFilter); | 
 |     Chain.merge(BestSucc, &SuccChain); | 
 |     BB = *std::prev(Chain.end()); | 
 |   } | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "Finished forming chain for header block " | 
 |                     << getBlockName(*Chain.begin()) << "\n"); | 
 | } | 
 |  | 
 | // If bottom of block BB has only one successor OldTop, in most cases it is | 
 | // profitable to move it before OldTop, except the following case: | 
 | // | 
 | //     -->OldTop<- | 
 | //     |    .    | | 
 | //     |    .    | | 
 | //     |    .    | | 
 | //     ---Pred   | | 
 | //          |    | | 
 | //         BB----- | 
 | // | 
 | // If BB is moved before OldTop, Pred needs a taken branch to BB, and it can't | 
 | // layout the other successor below it, so it can't reduce taken branch. | 
 | // In this case we keep its original layout. | 
 | bool | 
 | MachineBlockPlacement::canMoveBottomBlockToTop( | 
 |     const MachineBasicBlock *BottomBlock, | 
 |     const MachineBasicBlock *OldTop) { | 
 |   if (BottomBlock->pred_size() != 1) | 
 |     return true; | 
 |   MachineBasicBlock *Pred = *BottomBlock->pred_begin(); | 
 |   if (Pred->succ_size() != 2) | 
 |     return true; | 
 |  | 
 |   MachineBasicBlock *OtherBB = *Pred->succ_begin(); | 
 |   if (OtherBB == BottomBlock) | 
 |     OtherBB = *Pred->succ_rbegin(); | 
 |   if (OtherBB == OldTop) | 
 |     return false; | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | // Find out the possible fall through frequence to the top of a loop. | 
 | BlockFrequency | 
 | MachineBlockPlacement::TopFallThroughFreq( | 
 |     const MachineBasicBlock *Top, | 
 |     const BlockFilterSet &LoopBlockSet) { | 
 |   BlockFrequency MaxFreq = 0; | 
 |   for (MachineBasicBlock *Pred : Top->predecessors()) { | 
 |     BlockChain *PredChain = BlockToChain[Pred]; | 
 |     if (!LoopBlockSet.count(Pred) && | 
 |         (!PredChain || Pred == *std::prev(PredChain->end()))) { | 
 |       // Found a Pred block can be placed before Top. | 
 |       // Check if Top is the best successor of Pred. | 
 |       auto TopProb = MBPI->getEdgeProbability(Pred, Top); | 
 |       bool TopOK = true; | 
 |       for (MachineBasicBlock *Succ : Pred->successors()) { | 
 |         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ); | 
 |         BlockChain *SuccChain = BlockToChain[Succ]; | 
 |         // Check if Succ can be placed after Pred. | 
 |         // Succ should not be in any chain, or it is the head of some chain. | 
 |         if (!LoopBlockSet.count(Succ) && (SuccProb > TopProb) && | 
 |             (!SuccChain || Succ == *SuccChain->begin())) { | 
 |           TopOK = false; | 
 |           break; | 
 |         } | 
 |       } | 
 |       if (TopOK) { | 
 |         BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) * | 
 |                                   MBPI->getEdgeProbability(Pred, Top); | 
 |         if (EdgeFreq > MaxFreq) | 
 |           MaxFreq = EdgeFreq; | 
 |       } | 
 |     } | 
 |   } | 
 |   return MaxFreq; | 
 | } | 
 |  | 
 | // Compute the fall through gains when move NewTop before OldTop. | 
 | // | 
 | // In following diagram, edges marked as "-" are reduced fallthrough, edges | 
 | // marked as "+" are increased fallthrough, this function computes | 
 | // | 
 | //      SUM(increased fallthrough) - SUM(decreased fallthrough) | 
 | // | 
 | //              | | 
 | //              | - | 
 | //              V | 
 | //        --->OldTop | 
 | //        |     . | 
 | //        |     . | 
 | //       +|     .    + | 
 | //        |   Pred ---> | 
 | //        |     |- | 
 | //        |     V | 
 | //        --- NewTop <--- | 
 | //              |- | 
 | //              V | 
 | // | 
 | BlockFrequency | 
 | MachineBlockPlacement::FallThroughGains( | 
 |     const MachineBasicBlock *NewTop, | 
 |     const MachineBasicBlock *OldTop, | 
 |     const MachineBasicBlock *ExitBB, | 
 |     const BlockFilterSet &LoopBlockSet) { | 
 |   BlockFrequency FallThrough2Top = TopFallThroughFreq(OldTop, LoopBlockSet); | 
 |   BlockFrequency FallThrough2Exit = 0; | 
 |   if (ExitBB) | 
 |     FallThrough2Exit = MBFI->getBlockFreq(NewTop) * | 
 |         MBPI->getEdgeProbability(NewTop, ExitBB); | 
 |   BlockFrequency BackEdgeFreq = MBFI->getBlockFreq(NewTop) * | 
 |       MBPI->getEdgeProbability(NewTop, OldTop); | 
 |  | 
 |   // Find the best Pred of NewTop. | 
 |    MachineBasicBlock *BestPred = nullptr; | 
 |    BlockFrequency FallThroughFromPred = 0; | 
 |    for (MachineBasicBlock *Pred : NewTop->predecessors()) { | 
 |      if (!LoopBlockSet.count(Pred)) | 
 |        continue; | 
 |      BlockChain *PredChain = BlockToChain[Pred]; | 
 |      if (!PredChain || Pred == *std::prev(PredChain->end())) { | 
 |        BlockFrequency EdgeFreq = MBFI->getBlockFreq(Pred) * | 
 |            MBPI->getEdgeProbability(Pred, NewTop); | 
 |        if (EdgeFreq > FallThroughFromPred) { | 
 |          FallThroughFromPred = EdgeFreq; | 
 |          BestPred = Pred; | 
 |        } | 
 |      } | 
 |    } | 
 |  | 
 |    // If NewTop is not placed after Pred, another successor can be placed | 
 |    // after Pred. | 
 |    BlockFrequency NewFreq = 0; | 
 |    if (BestPred) { | 
 |      for (MachineBasicBlock *Succ : BestPred->successors()) { | 
 |        if ((Succ == NewTop) || (Succ == BestPred) || !LoopBlockSet.count(Succ)) | 
 |          continue; | 
 |        if (ComputedEdges.find(Succ) != ComputedEdges.end()) | 
 |          continue; | 
 |        BlockChain *SuccChain = BlockToChain[Succ]; | 
 |        if ((SuccChain && (Succ != *SuccChain->begin())) || | 
 |            (SuccChain == BlockToChain[BestPred])) | 
 |          continue; | 
 |        BlockFrequency EdgeFreq = MBFI->getBlockFreq(BestPred) * | 
 |            MBPI->getEdgeProbability(BestPred, Succ); | 
 |        if (EdgeFreq > NewFreq) | 
 |          NewFreq = EdgeFreq; | 
 |      } | 
 |      BlockFrequency OrigEdgeFreq = MBFI->getBlockFreq(BestPred) * | 
 |          MBPI->getEdgeProbability(BestPred, NewTop); | 
 |      if (NewFreq > OrigEdgeFreq) { | 
 |        // If NewTop is not the best successor of Pred, then Pred doesn't | 
 |        // fallthrough to NewTop. So there is no FallThroughFromPred and | 
 |        // NewFreq. | 
 |        NewFreq = 0; | 
 |        FallThroughFromPred = 0; | 
 |      } | 
 |    } | 
 |  | 
 |    BlockFrequency Result = 0; | 
 |    BlockFrequency Gains = BackEdgeFreq + NewFreq; | 
 |    BlockFrequency Lost = FallThrough2Top + FallThrough2Exit + | 
 |        FallThroughFromPred; | 
 |    if (Gains > Lost) | 
 |      Result = Gains - Lost; | 
 |    return Result; | 
 | } | 
 |  | 
 | /// Helper function of findBestLoopTop. Find the best loop top block | 
 | /// from predecessors of old top. | 
 | /// | 
 | /// Look for a block which is strictly better than the old top for laying | 
 | /// out before the old top of the loop. This looks for only two patterns: | 
 | /// | 
 | ///     1. a block has only one successor, the old loop top | 
 | /// | 
 | ///        Because such a block will always result in an unconditional jump, | 
 | ///        rotating it in front of the old top is always profitable. | 
 | /// | 
 | ///     2. a block has two successors, one is old top, another is exit | 
 | ///        and it has more than one predecessors | 
 | /// | 
 | ///        If it is below one of its predecessors P, only P can fall through to | 
 | ///        it, all other predecessors need a jump to it, and another conditional | 
 | ///        jump to loop header. If it is moved before loop header, all its | 
 | ///        predecessors jump to it, then fall through to loop header. So all its | 
 | ///        predecessors except P can reduce one taken branch. | 
 | ///        At the same time, move it before old top increases the taken branch | 
 | ///        to loop exit block, so the reduced taken branch will be compared with | 
 | ///        the increased taken branch to the loop exit block. | 
 | MachineBasicBlock * | 
 | MachineBlockPlacement::findBestLoopTopHelper( | 
 |     MachineBasicBlock *OldTop, | 
 |     const MachineLoop &L, | 
 |     const BlockFilterSet &LoopBlockSet) { | 
 |   // Check that the header hasn't been fused with a preheader block due to | 
 |   // crazy branches. If it has, we need to start with the header at the top to | 
 |   // prevent pulling the preheader into the loop body. | 
 |   BlockChain &HeaderChain = *BlockToChain[OldTop]; | 
 |   if (!LoopBlockSet.count(*HeaderChain.begin())) | 
 |     return OldTop; | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(OldTop) | 
 |                     << "\n"); | 
 |  | 
 |   BlockFrequency BestGains = 0; | 
 |   MachineBasicBlock *BestPred = nullptr; | 
 |   for (MachineBasicBlock *Pred : OldTop->predecessors()) { | 
 |     if (!LoopBlockSet.count(Pred)) | 
 |       continue; | 
 |     if (Pred == L.getHeader()) | 
 |       continue; | 
 |     LLVM_DEBUG(dbgs() << "   old top pred: " << getBlockName(Pred) << ", has " | 
 |                       << Pred->succ_size() << " successors, "; | 
 |                MBFI->printBlockFreq(dbgs(), Pred) << " freq\n"); | 
 |     if (Pred->succ_size() > 2) | 
 |       continue; | 
 |  | 
 |     MachineBasicBlock *OtherBB = nullptr; | 
 |     if (Pred->succ_size() == 2) { | 
 |       OtherBB = *Pred->succ_begin(); | 
 |       if (OtherBB == OldTop) | 
 |         OtherBB = *Pred->succ_rbegin(); | 
 |     } | 
 |  | 
 |     if (!canMoveBottomBlockToTop(Pred, OldTop)) | 
 |       continue; | 
 |  | 
 |     BlockFrequency Gains = FallThroughGains(Pred, OldTop, OtherBB, | 
 |                                             LoopBlockSet); | 
 |     if ((Gains > 0) && (Gains > BestGains || | 
 |         ((Gains == BestGains) && Pred->isLayoutSuccessor(OldTop)))) { | 
 |       BestPred = Pred; | 
 |       BestGains = Gains; | 
 |     } | 
 |   } | 
 |  | 
 |   // If no direct predecessor is fine, just use the loop header. | 
 |   if (!BestPred) { | 
 |     LLVM_DEBUG(dbgs() << "    final top unchanged\n"); | 
 |     return OldTop; | 
 |   } | 
 |  | 
 |   // Walk backwards through any straight line of predecessors. | 
 |   while (BestPred->pred_size() == 1 && | 
 |          (*BestPred->pred_begin())->succ_size() == 1 && | 
 |          *BestPred->pred_begin() != L.getHeader()) | 
 |     BestPred = *BestPred->pred_begin(); | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n"); | 
 |   return BestPred; | 
 | } | 
 |  | 
 | /// Find the best loop top block for layout. | 
 | /// | 
 | /// This function iteratively calls findBestLoopTopHelper, until no new better | 
 | /// BB can be found. | 
 | MachineBasicBlock * | 
 | MachineBlockPlacement::findBestLoopTop(const MachineLoop &L, | 
 |                                        const BlockFilterSet &LoopBlockSet) { | 
 |   // Placing the latch block before the header may introduce an extra branch | 
 |   // that skips this block the first time the loop is executed, which we want | 
 |   // to avoid when optimising for size. | 
 |   // FIXME: in theory there is a case that does not introduce a new branch, | 
 |   // i.e. when the layout predecessor does not fallthrough to the loop header. | 
 |   // In practice this never happens though: there always seems to be a preheader | 
 |   // that can fallthrough and that is also placed before the header. | 
 |   bool OptForSize = F->getFunction().hasOptSize() || | 
 |                     llvm::shouldOptimizeForSize(L.getHeader(), PSI, MBFI.get()); | 
 |   if (OptForSize) | 
 |     return L.getHeader(); | 
 |  | 
 |   MachineBasicBlock *OldTop = nullptr; | 
 |   MachineBasicBlock *NewTop = L.getHeader(); | 
 |   while (NewTop != OldTop) { | 
 |     OldTop = NewTop; | 
 |     NewTop = findBestLoopTopHelper(OldTop, L, LoopBlockSet); | 
 |     if (NewTop != OldTop) | 
 |       ComputedEdges[NewTop] = { OldTop, false }; | 
 |   } | 
 |   return NewTop; | 
 | } | 
 |  | 
 | /// Find the best loop exiting block for layout. | 
 | /// | 
 | /// This routine implements the logic to analyze the loop looking for the best | 
 | /// block to layout at the top of the loop. Typically this is done to maximize | 
 | /// fallthrough opportunities. | 
 | MachineBasicBlock * | 
 | MachineBlockPlacement::findBestLoopExit(const MachineLoop &L, | 
 |                                         const BlockFilterSet &LoopBlockSet, | 
 |                                         BlockFrequency &ExitFreq) { | 
 |   // We don't want to layout the loop linearly in all cases. If the loop header | 
 |   // is just a normal basic block in the loop, we want to look for what block | 
 |   // within the loop is the best one to layout at the top. However, if the loop | 
 |   // header has be pre-merged into a chain due to predecessors not having | 
 |   // analyzable branches, *and* the predecessor it is merged with is *not* part | 
 |   // of the loop, rotating the header into the middle of the loop will create | 
 |   // a non-contiguous range of blocks which is Very Bad. So start with the | 
 |   // header and only rotate if safe. | 
 |   BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; | 
 |   if (!LoopBlockSet.count(*HeaderChain.begin())) | 
 |     return nullptr; | 
 |  | 
 |   BlockFrequency BestExitEdgeFreq; | 
 |   unsigned BestExitLoopDepth = 0; | 
 |   MachineBasicBlock *ExitingBB = nullptr; | 
 |   // If there are exits to outer loops, loop rotation can severely limit | 
 |   // fallthrough opportunities unless it selects such an exit. Keep a set of | 
 |   // blocks where rotating to exit with that block will reach an outer loop. | 
 |   SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop; | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "Finding best loop exit for: " | 
 |                     << getBlockName(L.getHeader()) << "\n"); | 
 |   for (MachineBasicBlock *MBB : L.getBlocks()) { | 
 |     BlockChain &Chain = *BlockToChain[MBB]; | 
 |     // Ensure that this block is at the end of a chain; otherwise it could be | 
 |     // mid-way through an inner loop or a successor of an unanalyzable branch. | 
 |     if (MBB != *std::prev(Chain.end())) | 
 |       continue; | 
 |  | 
 |     // Now walk the successors. We need to establish whether this has a viable | 
 |     // exiting successor and whether it has a viable non-exiting successor. | 
 |     // We store the old exiting state and restore it if a viable looping | 
 |     // successor isn't found. | 
 |     MachineBasicBlock *OldExitingBB = ExitingBB; | 
 |     BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq; | 
 |     bool HasLoopingSucc = false; | 
 |     for (MachineBasicBlock *Succ : MBB->successors()) { | 
 |       if (Succ->isEHPad()) | 
 |         continue; | 
 |       if (Succ == MBB) | 
 |         continue; | 
 |       BlockChain &SuccChain = *BlockToChain[Succ]; | 
 |       // Don't split chains, either this chain or the successor's chain. | 
 |       if (&Chain == &SuccChain) { | 
 |         LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> " | 
 |                           << getBlockName(Succ) << " (chain conflict)\n"); | 
 |         continue; | 
 |       } | 
 |  | 
 |       auto SuccProb = MBPI->getEdgeProbability(MBB, Succ); | 
 |       if (LoopBlockSet.count(Succ)) { | 
 |         LLVM_DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> " | 
 |                           << getBlockName(Succ) << " (" << SuccProb << ")\n"); | 
 |         HasLoopingSucc = true; | 
 |         continue; | 
 |       } | 
 |  | 
 |       unsigned SuccLoopDepth = 0; | 
 |       if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) { | 
 |         SuccLoopDepth = ExitLoop->getLoopDepth(); | 
 |         if (ExitLoop->contains(&L)) | 
 |           BlocksExitingToOuterLoop.insert(MBB); | 
 |       } | 
 |  | 
 |       BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb; | 
 |       LLVM_DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> " | 
 |                         << getBlockName(Succ) << " [L:" << SuccLoopDepth | 
 |                         << "] ("; | 
 |                  MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n"); | 
 |       // Note that we bias this toward an existing layout successor to retain | 
 |       // incoming order in the absence of better information. The exit must have | 
 |       // a frequency higher than the current exit before we consider breaking | 
 |       // the layout. | 
 |       BranchProbability Bias(100 - ExitBlockBias, 100); | 
 |       if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth || | 
 |           ExitEdgeFreq > BestExitEdgeFreq || | 
 |           (MBB->isLayoutSuccessor(Succ) && | 
 |            !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) { | 
 |         BestExitEdgeFreq = ExitEdgeFreq; | 
 |         ExitingBB = MBB; | 
 |       } | 
 |     } | 
 |  | 
 |     if (!HasLoopingSucc) { | 
 |       // Restore the old exiting state, no viable looping successor was found. | 
 |       ExitingBB = OldExitingBB; | 
 |       BestExitEdgeFreq = OldBestExitEdgeFreq; | 
 |     } | 
 |   } | 
 |   // Without a candidate exiting block or with only a single block in the | 
 |   // loop, just use the loop header to layout the loop. | 
 |   if (!ExitingBB) { | 
 |     LLVM_DEBUG( | 
 |         dbgs() << "    No other candidate exit blocks, using loop header\n"); | 
 |     return nullptr; | 
 |   } | 
 |   if (L.getNumBlocks() == 1) { | 
 |     LLVM_DEBUG(dbgs() << "    Loop has 1 block, using loop header as exit\n"); | 
 |     return nullptr; | 
 |   } | 
 |  | 
 |   // Also, if we have exit blocks which lead to outer loops but didn't select | 
 |   // one of them as the exiting block we are rotating toward, disable loop | 
 |   // rotation altogether. | 
 |   if (!BlocksExitingToOuterLoop.empty() && | 
 |       !BlocksExitingToOuterLoop.count(ExitingBB)) | 
 |     return nullptr; | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) | 
 |                     << "\n"); | 
 |   ExitFreq = BestExitEdgeFreq; | 
 |   return ExitingBB; | 
 | } | 
 |  | 
 | /// Check if there is a fallthrough to loop header Top. | 
 | /// | 
 | ///   1. Look for a Pred that can be layout before Top. | 
 | ///   2. Check if Top is the most possible successor of Pred. | 
 | bool | 
 | MachineBlockPlacement::hasViableTopFallthrough( | 
 |     const MachineBasicBlock *Top, | 
 |     const BlockFilterSet &LoopBlockSet) { | 
 |   for (MachineBasicBlock *Pred : Top->predecessors()) { | 
 |     BlockChain *PredChain = BlockToChain[Pred]; | 
 |     if (!LoopBlockSet.count(Pred) && | 
 |         (!PredChain || Pred == *std::prev(PredChain->end()))) { | 
 |       // Found a Pred block can be placed before Top. | 
 |       // Check if Top is the best successor of Pred. | 
 |       auto TopProb = MBPI->getEdgeProbability(Pred, Top); | 
 |       bool TopOK = true; | 
 |       for (MachineBasicBlock *Succ : Pred->successors()) { | 
 |         auto SuccProb = MBPI->getEdgeProbability(Pred, Succ); | 
 |         BlockChain *SuccChain = BlockToChain[Succ]; | 
 |         // Check if Succ can be placed after Pred. | 
 |         // Succ should not be in any chain, or it is the head of some chain. | 
 |         if ((!SuccChain || Succ == *SuccChain->begin()) && SuccProb > TopProb) { | 
 |           TopOK = false; | 
 |           break; | 
 |         } | 
 |       } | 
 |       if (TopOK) | 
 |         return true; | 
 |     } | 
 |   } | 
 |   return false; | 
 | } | 
 |  | 
 | /// Attempt to rotate an exiting block to the bottom of the loop. | 
 | /// | 
 | /// Once we have built a chain, try to rotate it to line up the hot exit block | 
 | /// with fallthrough out of the loop if doing so doesn't introduce unnecessary | 
 | /// branches. For example, if the loop has fallthrough into its header and out | 
 | /// of its bottom already, don't rotate it. | 
 | void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain, | 
 |                                        const MachineBasicBlock *ExitingBB, | 
 |                                        BlockFrequency ExitFreq, | 
 |                                        const BlockFilterSet &LoopBlockSet) { | 
 |   if (!ExitingBB) | 
 |     return; | 
 |  | 
 |   MachineBasicBlock *Top = *LoopChain.begin(); | 
 |   MachineBasicBlock *Bottom = *std::prev(LoopChain.end()); | 
 |  | 
 |   // If ExitingBB is already the last one in a chain then nothing to do. | 
 |   if (Bottom == ExitingBB) | 
 |     return; | 
 |  | 
 |   bool ViableTopFallthrough = hasViableTopFallthrough(Top, LoopBlockSet); | 
 |  | 
 |   // If the header has viable fallthrough, check whether the current loop | 
 |   // bottom is a viable exiting block. If so, bail out as rotating will | 
 |   // introduce an unnecessary branch. | 
 |   if (ViableTopFallthrough) { | 
 |     for (MachineBasicBlock *Succ : Bottom->successors()) { | 
 |       BlockChain *SuccChain = BlockToChain[Succ]; | 
 |       if (!LoopBlockSet.count(Succ) && | 
 |           (!SuccChain || Succ == *SuccChain->begin())) | 
 |         return; | 
 |     } | 
 |  | 
 |     // Rotate will destroy the top fallthrough, we need to ensure the new exit | 
 |     // frequency is larger than top fallthrough. | 
 |     BlockFrequency FallThrough2Top = TopFallThroughFreq(Top, LoopBlockSet); | 
 |     if (FallThrough2Top >= ExitFreq) | 
 |       return; | 
 |   } | 
 |  | 
 |   BlockChain::iterator ExitIt = llvm::find(LoopChain, ExitingBB); | 
 |   if (ExitIt == LoopChain.end()) | 
 |     return; | 
 |  | 
 |   // Rotating a loop exit to the bottom when there is a fallthrough to top | 
 |   // trades the entry fallthrough for an exit fallthrough. | 
 |   // If there is no bottom->top edge, but the chosen exit block does have | 
 |   // a fallthrough, we break that fallthrough for nothing in return. | 
 |  | 
 |   // Let's consider an example. We have a built chain of basic blocks | 
 |   // B1, B2, ..., Bn, where Bk is a ExitingBB - chosen exit block. | 
 |   // By doing a rotation we get | 
 |   // Bk+1, ..., Bn, B1, ..., Bk | 
 |   // Break of fallthrough to B1 is compensated by a fallthrough from Bk. | 
 |   // If we had a fallthrough Bk -> Bk+1 it is broken now. | 
 |   // It might be compensated by fallthrough Bn -> B1. | 
 |   // So we have a condition to avoid creation of extra branch by loop rotation. | 
 |   // All below must be true to avoid loop rotation: | 
 |   //   If there is a fallthrough to top (B1) | 
 |   //   There was fallthrough from chosen exit block (Bk) to next one (Bk+1) | 
 |   //   There is no fallthrough from bottom (Bn) to top (B1). | 
 |   // Please note that there is no exit fallthrough from Bn because we checked it | 
 |   // above. | 
 |   if (ViableTopFallthrough) { | 
 |     assert(std::next(ExitIt) != LoopChain.end() && | 
 |            "Exit should not be last BB"); | 
 |     MachineBasicBlock *NextBlockInChain = *std::next(ExitIt); | 
 |     if (ExitingBB->isSuccessor(NextBlockInChain)) | 
 |       if (!Bottom->isSuccessor(Top)) | 
 |         return; | 
 |   } | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "Rotating loop to put exit " << getBlockName(ExitingBB) | 
 |                     << " at bottom\n"); | 
 |   std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end()); | 
 | } | 
 |  | 
 | /// Attempt to rotate a loop based on profile data to reduce branch cost. | 
 | /// | 
 | /// With profile data, we can determine the cost in terms of missed fall through | 
 | /// opportunities when rotating a loop chain and select the best rotation. | 
 | /// Basically, there are three kinds of cost to consider for each rotation: | 
 | ///    1. The possibly missed fall through edge (if it exists) from BB out of | 
 | ///    the loop to the loop header. | 
 | ///    2. The possibly missed fall through edges (if they exist) from the loop | 
 | ///    exits to BB out of the loop. | 
 | ///    3. The missed fall through edge (if it exists) from the last BB to the | 
 | ///    first BB in the loop chain. | 
 | ///  Therefore, the cost for a given rotation is the sum of costs listed above. | 
 | ///  We select the best rotation with the smallest cost. | 
 | void MachineBlockPlacement::rotateLoopWithProfile( | 
 |     BlockChain &LoopChain, const MachineLoop &L, | 
 |     const BlockFilterSet &LoopBlockSet) { | 
 |   auto RotationPos = LoopChain.end(); | 
 |  | 
 |   BlockFrequency SmallestRotationCost = BlockFrequency::getMaxFrequency(); | 
 |  | 
 |   // A utility lambda that scales up a block frequency by dividing it by a | 
 |   // branch probability which is the reciprocal of the scale. | 
 |   auto ScaleBlockFrequency = [](BlockFrequency Freq, | 
 |                                 unsigned Scale) -> BlockFrequency { | 
 |     if (Scale == 0) | 
 |       return 0; | 
 |     // Use operator / between BlockFrequency and BranchProbability to implement | 
 |     // saturating multiplication. | 
 |     return Freq / BranchProbability(1, Scale); | 
 |   }; | 
 |  | 
 |   // Compute the cost of the missed fall-through edge to the loop header if the | 
 |   // chain head is not the loop header. As we only consider natural loops with | 
 |   // single header, this computation can be done only once. | 
 |   BlockFrequency HeaderFallThroughCost(0); | 
 |   MachineBasicBlock *ChainHeaderBB = *LoopChain.begin(); | 
 |   for (auto *Pred : ChainHeaderBB->predecessors()) { | 
 |     BlockChain *PredChain = BlockToChain[Pred]; | 
 |     if (!LoopBlockSet.count(Pred) && | 
 |         (!PredChain || Pred == *std::prev(PredChain->end()))) { | 
 |       auto EdgeFreq = MBFI->getBlockFreq(Pred) * | 
 |           MBPI->getEdgeProbability(Pred, ChainHeaderBB); | 
 |       auto FallThruCost = ScaleBlockFrequency(EdgeFreq, MisfetchCost); | 
 |       // If the predecessor has only an unconditional jump to the header, we | 
 |       // need to consider the cost of this jump. | 
 |       if (Pred->succ_size() == 1) | 
 |         FallThruCost += ScaleBlockFrequency(EdgeFreq, JumpInstCost); | 
 |       HeaderFallThroughCost = std::max(HeaderFallThroughCost, FallThruCost); | 
 |     } | 
 |   } | 
 |  | 
 |   // Here we collect all exit blocks in the loop, and for each exit we find out | 
 |   // its hottest exit edge. For each loop rotation, we define the loop exit cost | 
 |   // as the sum of frequencies of exit edges we collect here, excluding the exit | 
 |   // edge from the tail of the loop chain. | 
 |   SmallVector<std::pair<MachineBasicBlock *, BlockFrequency>, 4> ExitsWithFreq; | 
 |   for (auto BB : LoopChain) { | 
 |     auto LargestExitEdgeProb = BranchProbability::getZero(); | 
 |     for (auto *Succ : BB->successors()) { | 
 |       BlockChain *SuccChain = BlockToChain[Succ]; | 
 |       if (!LoopBlockSet.count(Succ) && | 
 |           (!SuccChain || Succ == *SuccChain->begin())) { | 
 |         auto SuccProb = MBPI->getEdgeProbability(BB, Succ); | 
 |         LargestExitEdgeProb = std::max(LargestExitEdgeProb, SuccProb); | 
 |       } | 
 |     } | 
 |     if (LargestExitEdgeProb > BranchProbability::getZero()) { | 
 |       auto ExitFreq = MBFI->getBlockFreq(BB) * LargestExitEdgeProb; | 
 |       ExitsWithFreq.emplace_back(BB, ExitFreq); | 
 |     } | 
 |   } | 
 |  | 
 |   // In this loop we iterate every block in the loop chain and calculate the | 
 |   // cost assuming the block is the head of the loop chain. When the loop ends, | 
 |   // we should have found the best candidate as the loop chain's head. | 
 |   for (auto Iter = LoopChain.begin(), TailIter = std::prev(LoopChain.end()), | 
 |             EndIter = LoopChain.end(); | 
 |        Iter != EndIter; Iter++, TailIter++) { | 
 |     // TailIter is used to track the tail of the loop chain if the block we are | 
 |     // checking (pointed by Iter) is the head of the chain. | 
 |     if (TailIter == LoopChain.end()) | 
 |       TailIter = LoopChain.begin(); | 
 |  | 
 |     auto TailBB = *TailIter; | 
 |  | 
 |     // Calculate the cost by putting this BB to the top. | 
 |     BlockFrequency Cost = 0; | 
 |  | 
 |     // If the current BB is the loop header, we need to take into account the | 
 |     // cost of the missed fall through edge from outside of the loop to the | 
 |     // header. | 
 |     if (Iter != LoopChain.begin()) | 
 |       Cost += HeaderFallThroughCost; | 
 |  | 
 |     // Collect the loop exit cost by summing up frequencies of all exit edges | 
 |     // except the one from the chain tail. | 
 |     for (auto &ExitWithFreq : ExitsWithFreq) | 
 |       if (TailBB != ExitWithFreq.first) | 
 |         Cost += ExitWithFreq.second; | 
 |  | 
 |     // The cost of breaking the once fall-through edge from the tail to the top | 
 |     // of the loop chain. Here we need to consider three cases: | 
 |     // 1. If the tail node has only one successor, then we will get an | 
 |     //    additional jmp instruction. So the cost here is (MisfetchCost + | 
 |     //    JumpInstCost) * tail node frequency. | 
 |     // 2. If the tail node has two successors, then we may still get an | 
 |     //    additional jmp instruction if the layout successor after the loop | 
 |     //    chain is not its CFG successor. Note that the more frequently executed | 
 |     //    jmp instruction will be put ahead of the other one. Assume the | 
 |     //    frequency of those two branches are x and y, where x is the frequency | 
 |     //    of the edge to the chain head, then the cost will be | 
 |     //    (x * MisfetechCost + min(x, y) * JumpInstCost) * tail node frequency. | 
 |     // 3. If the tail node has more than two successors (this rarely happens), | 
 |     //    we won't consider any additional cost. | 
 |     if (TailBB->isSuccessor(*Iter)) { | 
 |       auto TailBBFreq = MBFI->getBlockFreq(TailBB); | 
 |       if (TailBB->succ_size() == 1) | 
 |         Cost += ScaleBlockFrequency(TailBBFreq.getFrequency(), | 
 |                                     MisfetchCost + JumpInstCost); | 
 |       else if (TailBB->succ_size() == 2) { | 
 |         auto TailToHeadProb = MBPI->getEdgeProbability(TailBB, *Iter); | 
 |         auto TailToHeadFreq = TailBBFreq * TailToHeadProb; | 
 |         auto ColderEdgeFreq = TailToHeadProb > BranchProbability(1, 2) | 
 |                                   ? TailBBFreq * TailToHeadProb.getCompl() | 
 |                                   : TailToHeadFreq; | 
 |         Cost += ScaleBlockFrequency(TailToHeadFreq, MisfetchCost) + | 
 |                 ScaleBlockFrequency(ColderEdgeFreq, JumpInstCost); | 
 |       } | 
 |     } | 
 |  | 
 |     LLVM_DEBUG(dbgs() << "The cost of loop rotation by making " | 
 |                       << getBlockName(*Iter) | 
 |                       << " to the top: " << Cost.getFrequency() << "\n"); | 
 |  | 
 |     if (Cost < SmallestRotationCost) { | 
 |       SmallestRotationCost = Cost; | 
 |       RotationPos = Iter; | 
 |     } | 
 |   } | 
 |  | 
 |   if (RotationPos != LoopChain.end()) { | 
 |     LLVM_DEBUG(dbgs() << "Rotate loop by making " << getBlockName(*RotationPos) | 
 |                       << " to the top\n"); | 
 |     std::rotate(LoopChain.begin(), RotationPos, LoopChain.end()); | 
 |   } | 
 | } | 
 |  | 
 | /// Collect blocks in the given loop that are to be placed. | 
 | /// | 
 | /// When profile data is available, exclude cold blocks from the returned set; | 
 | /// otherwise, collect all blocks in the loop. | 
 | MachineBlockPlacement::BlockFilterSet | 
 | MachineBlockPlacement::collectLoopBlockSet(const MachineLoop &L) { | 
 |   BlockFilterSet LoopBlockSet; | 
 |  | 
 |   // Filter cold blocks off from LoopBlockSet when profile data is available. | 
 |   // Collect the sum of frequencies of incoming edges to the loop header from | 
 |   // outside. If we treat the loop as a super block, this is the frequency of | 
 |   // the loop. Then for each block in the loop, we calculate the ratio between | 
 |   // its frequency and the frequency of the loop block. When it is too small, | 
 |   // don't add it to the loop chain. If there are outer loops, then this block | 
 |   // will be merged into the first outer loop chain for which this block is not | 
 |   // cold anymore. This needs precise profile data and we only do this when | 
 |   // profile data is available. | 
 |   if (F->getFunction().hasProfileData() || ForceLoopColdBlock) { | 
 |     BlockFrequency LoopFreq(0); | 
 |     for (auto LoopPred : L.getHeader()->predecessors()) | 
 |       if (!L.contains(LoopPred)) | 
 |         LoopFreq += MBFI->getBlockFreq(LoopPred) * | 
 |                     MBPI->getEdgeProbability(LoopPred, L.getHeader()); | 
 |  | 
 |     for (MachineBasicBlock *LoopBB : L.getBlocks()) { | 
 |       auto Freq = MBFI->getBlockFreq(LoopBB).getFrequency(); | 
 |       if (Freq == 0 || LoopFreq.getFrequency() / Freq > LoopToColdBlockRatio) | 
 |         continue; | 
 |       LoopBlockSet.insert(LoopBB); | 
 |     } | 
 |   } else | 
 |     LoopBlockSet.insert(L.block_begin(), L.block_end()); | 
 |  | 
 |   return LoopBlockSet; | 
 | } | 
 |  | 
 | /// Forms basic block chains from the natural loop structures. | 
 | /// | 
 | /// These chains are designed to preserve the existing *structure* of the code | 
 | /// as much as possible. We can then stitch the chains together in a way which | 
 | /// both preserves the topological structure and minimizes taken conditional | 
 | /// branches. | 
 | void MachineBlockPlacement::buildLoopChains(const MachineLoop &L) { | 
 |   // First recurse through any nested loops, building chains for those inner | 
 |   // loops. | 
 |   for (const MachineLoop *InnerLoop : L) | 
 |     buildLoopChains(*InnerLoop); | 
 |  | 
 |   assert(BlockWorkList.empty() && | 
 |          "BlockWorkList not empty when starting to build loop chains."); | 
 |   assert(EHPadWorkList.empty() && | 
 |          "EHPadWorkList not empty when starting to build loop chains."); | 
 |   BlockFilterSet LoopBlockSet = collectLoopBlockSet(L); | 
 |  | 
 |   // Check if we have profile data for this function. If yes, we will rotate | 
 |   // this loop by modeling costs more precisely which requires the profile data | 
 |   // for better layout. | 
 |   bool RotateLoopWithProfile = | 
 |       ForcePreciseRotationCost || | 
 |       (PreciseRotationCost && F->getFunction().hasProfileData()); | 
 |  | 
 |   // First check to see if there is an obviously preferable top block for the | 
 |   // loop. This will default to the header, but may end up as one of the | 
 |   // predecessors to the header if there is one which will result in strictly | 
 |   // fewer branches in the loop body. | 
 |   MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet); | 
 |  | 
 |   // If we selected just the header for the loop top, look for a potentially | 
 |   // profitable exit block in the event that rotating the loop can eliminate | 
 |   // branches by placing an exit edge at the bottom. | 
 |   // | 
 |   // Loops are processed innermost to uttermost, make sure we clear | 
 |   // PreferredLoopExit before processing a new loop. | 
 |   PreferredLoopExit = nullptr; | 
 |   BlockFrequency ExitFreq; | 
 |   if (!RotateLoopWithProfile && LoopTop == L.getHeader()) | 
 |     PreferredLoopExit = findBestLoopExit(L, LoopBlockSet, ExitFreq); | 
 |  | 
 |   BlockChain &LoopChain = *BlockToChain[LoopTop]; | 
 |  | 
 |   // FIXME: This is a really lame way of walking the chains in the loop: we | 
 |   // walk the blocks, and use a set to prevent visiting a particular chain | 
 |   // twice. | 
 |   SmallPtrSet<BlockChain *, 4> UpdatedPreds; | 
 |   assert(LoopChain.UnscheduledPredecessors == 0 && | 
 |          "LoopChain should not have unscheduled predecessors."); | 
 |   UpdatedPreds.insert(&LoopChain); | 
 |  | 
 |   for (const MachineBasicBlock *LoopBB : LoopBlockSet) | 
 |     fillWorkLists(LoopBB, UpdatedPreds, &LoopBlockSet); | 
 |  | 
 |   buildChain(LoopTop, LoopChain, &LoopBlockSet); | 
 |  | 
 |   if (RotateLoopWithProfile) | 
 |     rotateLoopWithProfile(LoopChain, L, LoopBlockSet); | 
 |   else | 
 |     rotateLoop(LoopChain, PreferredLoopExit, ExitFreq, LoopBlockSet); | 
 |  | 
 |   LLVM_DEBUG({ | 
 |     // Crash at the end so we get all of the debugging output first. | 
 |     bool BadLoop = false; | 
 |     if (LoopChain.UnscheduledPredecessors) { | 
 |       BadLoop = true; | 
 |       dbgs() << "Loop chain contains a block without its preds placed!\n" | 
 |              << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n" | 
 |              << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"; | 
 |     } | 
 |     for (MachineBasicBlock *ChainBB : LoopChain) { | 
 |       dbgs() << "          ... " << getBlockName(ChainBB) << "\n"; | 
 |       if (!LoopBlockSet.remove(ChainBB)) { | 
 |         // We don't mark the loop as bad here because there are real situations | 
 |         // where this can occur. For example, with an unanalyzable fallthrough | 
 |         // from a loop block to a non-loop block or vice versa. | 
 |         dbgs() << "Loop chain contains a block not contained by the loop!\n" | 
 |                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n" | 
 |                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n" | 
 |                << "  Bad block:    " << getBlockName(ChainBB) << "\n"; | 
 |       } | 
 |     } | 
 |  | 
 |     if (!LoopBlockSet.empty()) { | 
 |       BadLoop = true; | 
 |       for (const MachineBasicBlock *LoopBB : LoopBlockSet) | 
 |         dbgs() << "Loop contains blocks never placed into a chain!\n" | 
 |                << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n" | 
 |                << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n" | 
 |                << "  Bad block:    " << getBlockName(LoopBB) << "\n"; | 
 |     } | 
 |     assert(!BadLoop && "Detected problems with the placement of this loop."); | 
 |   }); | 
 |  | 
 |   BlockWorkList.clear(); | 
 |   EHPadWorkList.clear(); | 
 | } | 
 |  | 
 | void MachineBlockPlacement::buildCFGChains() { | 
 |   // Ensure that every BB in the function has an associated chain to simplify | 
 |   // the assumptions of the remaining algorithm. | 
 |   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch. | 
 |   for (MachineFunction::iterator FI = F->begin(), FE = F->end(); FI != FE; | 
 |        ++FI) { | 
 |     MachineBasicBlock *BB = &*FI; | 
 |     BlockChain *Chain = | 
 |         new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); | 
 |     // Also, merge any blocks which we cannot reason about and must preserve | 
 |     // the exact fallthrough behavior for. | 
 |     while (true) { | 
 |       Cond.clear(); | 
 |       MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch. | 
 |       if (!TII->analyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough()) | 
 |         break; | 
 |  | 
 |       MachineFunction::iterator NextFI = std::next(FI); | 
 |       MachineBasicBlock *NextBB = &*NextFI; | 
 |       // Ensure that the layout successor is a viable block, as we know that | 
 |       // fallthrough is a possibility. | 
 |       assert(NextFI != FE && "Can't fallthrough past the last block."); | 
 |       LLVM_DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: " | 
 |                         << getBlockName(BB) << " -> " << getBlockName(NextBB) | 
 |                         << "\n"); | 
 |       Chain->merge(NextBB, nullptr); | 
 | #ifndef NDEBUG | 
 |       BlocksWithUnanalyzableExits.insert(&*BB); | 
 | #endif | 
 |       FI = NextFI; | 
 |       BB = NextBB; | 
 |     } | 
 |   } | 
 |  | 
 |   // Build any loop-based chains. | 
 |   PreferredLoopExit = nullptr; | 
 |   for (MachineLoop *L : *MLI) | 
 |     buildLoopChains(*L); | 
 |  | 
 |   assert(BlockWorkList.empty() && | 
 |          "BlockWorkList should be empty before building final chain."); | 
 |   assert(EHPadWorkList.empty() && | 
 |          "EHPadWorkList should be empty before building final chain."); | 
 |  | 
 |   SmallPtrSet<BlockChain *, 4> UpdatedPreds; | 
 |   for (MachineBasicBlock &MBB : *F) | 
 |     fillWorkLists(&MBB, UpdatedPreds); | 
 |  | 
 |   BlockChain &FunctionChain = *BlockToChain[&F->front()]; | 
 |   buildChain(&F->front(), FunctionChain); | 
 |  | 
 | #ifndef NDEBUG | 
 |   using FunctionBlockSetType = SmallPtrSet<MachineBasicBlock *, 16>; | 
 | #endif | 
 |   LLVM_DEBUG({ | 
 |     // Crash at the end so we get all of the debugging output first. | 
 |     bool BadFunc = false; | 
 |     FunctionBlockSetType FunctionBlockSet; | 
 |     for (MachineBasicBlock &MBB : *F) | 
 |       FunctionBlockSet.insert(&MBB); | 
 |  | 
 |     for (MachineBasicBlock *ChainBB : FunctionChain) | 
 |       if (!FunctionBlockSet.erase(ChainBB)) { | 
 |         BadFunc = true; | 
 |         dbgs() << "Function chain contains a block not in the function!\n" | 
 |                << "  Bad block:    " << getBlockName(ChainBB) << "\n"; | 
 |       } | 
 |  | 
 |     if (!FunctionBlockSet.empty()) { | 
 |       BadFunc = true; | 
 |       for (MachineBasicBlock *RemainingBB : FunctionBlockSet) | 
 |         dbgs() << "Function contains blocks never placed into a chain!\n" | 
 |                << "  Bad block:    " << getBlockName(RemainingBB) << "\n"; | 
 |     } | 
 |     assert(!BadFunc && "Detected problems with the block placement."); | 
 |   }); | 
 |  | 
 |   // Remember original layout ordering, so we can update terminators after | 
 |   // reordering to point to the original layout successor. | 
 |   SmallVector<MachineBasicBlock *, 4> OriginalLayoutSuccessors( | 
 |       F->getNumBlockIDs()); | 
 |   { | 
 |     MachineBasicBlock *LastMBB = nullptr; | 
 |     for (auto &MBB : *F) { | 
 |       if (LastMBB != nullptr) | 
 |         OriginalLayoutSuccessors[LastMBB->getNumber()] = &MBB; | 
 |       LastMBB = &MBB; | 
 |     } | 
 |     OriginalLayoutSuccessors[F->back().getNumber()] = nullptr; | 
 |   } | 
 |  | 
 |   // Splice the blocks into place. | 
 |   MachineFunction::iterator InsertPos = F->begin(); | 
 |   LLVM_DEBUG(dbgs() << "[MBP] Function: " << F->getName() << "\n"); | 
 |   for (MachineBasicBlock *ChainBB : FunctionChain) { | 
 |     LLVM_DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain " | 
 |                                                             : "          ... ") | 
 |                       << getBlockName(ChainBB) << "\n"); | 
 |     if (InsertPos != MachineFunction::iterator(ChainBB)) | 
 |       F->splice(InsertPos, ChainBB); | 
 |     else | 
 |       ++InsertPos; | 
 |  | 
 |     // Update the terminator of the previous block. | 
 |     if (ChainBB == *FunctionChain.begin()) | 
 |       continue; | 
 |     MachineBasicBlock *PrevBB = &*std::prev(MachineFunction::iterator(ChainBB)); | 
 |  | 
 |     // FIXME: It would be awesome of updateTerminator would just return rather | 
 |     // than assert when the branch cannot be analyzed in order to remove this | 
 |     // boiler plate. | 
 |     Cond.clear(); | 
 |     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch. | 
 |  | 
 | #ifndef NDEBUG | 
 |     if (!BlocksWithUnanalyzableExits.count(PrevBB)) { | 
 |       // Given the exact block placement we chose, we may actually not _need_ to | 
 |       // be able to edit PrevBB's terminator sequence, but not being _able_ to | 
 |       // do that at this point is a bug. | 
 |       assert((!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond) || | 
 |               !PrevBB->canFallThrough()) && | 
 |              "Unexpected block with un-analyzable fallthrough!"); | 
 |       Cond.clear(); | 
 |       TBB = FBB = nullptr; | 
 |     } | 
 | #endif | 
 |  | 
 |     // The "PrevBB" is not yet updated to reflect current code layout, so, | 
 |     //   o. it may fall-through to a block without explicit "goto" instruction | 
 |     //      before layout, and no longer fall-through it after layout; or | 
 |     //   o. just opposite. | 
 |     // | 
 |     // analyzeBranch() may return erroneous value for FBB when these two | 
 |     // situations take place. For the first scenario FBB is mistakenly set NULL; | 
 |     // for the 2nd scenario, the FBB, which is expected to be NULL, is | 
 |     // mistakenly pointing to "*BI". | 
 |     // Thus, if the future change needs to use FBB before the layout is set, it | 
 |     // has to correct FBB first by using the code similar to the following: | 
 |     // | 
 |     // if (!Cond.empty() && (!FBB || FBB == ChainBB)) { | 
 |     //   PrevBB->updateTerminator(); | 
 |     //   Cond.clear(); | 
 |     //   TBB = FBB = nullptr; | 
 |     //   if (TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) { | 
 |     //     // FIXME: This should never take place. | 
 |     //     TBB = FBB = nullptr; | 
 |     //   } | 
 |     // } | 
 |     if (!TII->analyzeBranch(*PrevBB, TBB, FBB, Cond)) { | 
 |       PrevBB->updateTerminator(OriginalLayoutSuccessors[PrevBB->getNumber()]); | 
 |     } | 
 |   } | 
 |  | 
 |   // Fixup the last block. | 
 |   Cond.clear(); | 
 |   MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch. | 
 |   if (!TII->analyzeBranch(F->back(), TBB, FBB, Cond)) { | 
 |     MachineBasicBlock *PrevBB = &F->back(); | 
 |     PrevBB->updateTerminator(OriginalLayoutSuccessors[PrevBB->getNumber()]); | 
 |   } | 
 |  | 
 |   BlockWorkList.clear(); | 
 |   EHPadWorkList.clear(); | 
 | } | 
 |  | 
 | void MachineBlockPlacement::optimizeBranches() { | 
 |   BlockChain &FunctionChain = *BlockToChain[&F->front()]; | 
 |   SmallVector<MachineOperand, 4> Cond; // For analyzeBranch. | 
 |  | 
 |   // Now that all the basic blocks in the chain have the proper layout, | 
 |   // make a final call to analyzeBranch with AllowModify set. | 
 |   // Indeed, the target may be able to optimize the branches in a way we | 
 |   // cannot because all branches may not be analyzable. | 
 |   // E.g., the target may be able to remove an unconditional branch to | 
 |   // a fallthrough when it occurs after predicated terminators. | 
 |   for (MachineBasicBlock *ChainBB : FunctionChain) { | 
 |     Cond.clear(); | 
 |     MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch. | 
 |     if (!TII->analyzeBranch(*ChainBB, TBB, FBB, Cond, /*AllowModify*/ true)) { | 
 |       // If PrevBB has a two-way branch, try to re-order the branches | 
 |       // such that we branch to the successor with higher probability first. | 
 |       if (TBB && !Cond.empty() && FBB && | 
 |           MBPI->getEdgeProbability(ChainBB, FBB) > | 
 |               MBPI->getEdgeProbability(ChainBB, TBB) && | 
 |           !TII->reverseBranchCondition(Cond)) { | 
 |         LLVM_DEBUG(dbgs() << "Reverse order of the two branches: " | 
 |                           << getBlockName(ChainBB) << "\n"); | 
 |         LLVM_DEBUG(dbgs() << "    Edge probability: " | 
 |                           << MBPI->getEdgeProbability(ChainBB, FBB) << " vs " | 
 |                           << MBPI->getEdgeProbability(ChainBB, TBB) << "\n"); | 
 |         DebugLoc dl; // FIXME: this is nowhere | 
 |         TII->removeBranch(*ChainBB); | 
 |         TII->insertBranch(*ChainBB, FBB, TBB, Cond, dl); | 
 |       } | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | void MachineBlockPlacement::alignBlocks() { | 
 |   // Walk through the backedges of the function now that we have fully laid out | 
 |   // the basic blocks and align the destination of each backedge. We don't rely | 
 |   // exclusively on the loop info here so that we can align backedges in | 
 |   // unnatural CFGs and backedges that were introduced purely because of the | 
 |   // loop rotations done during this layout pass. | 
 |   if (F->getFunction().hasMinSize() || | 
 |       (F->getFunction().hasOptSize() && !TLI->alignLoopsWithOptSize())) | 
 |     return; | 
 |   BlockChain &FunctionChain = *BlockToChain[&F->front()]; | 
 |   if (FunctionChain.begin() == FunctionChain.end()) | 
 |     return; // Empty chain. | 
 |  | 
 |   const BranchProbability ColdProb(1, 5); // 20% | 
 |   BlockFrequency EntryFreq = MBFI->getBlockFreq(&F->front()); | 
 |   BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb; | 
 |   for (MachineBasicBlock *ChainBB : FunctionChain) { | 
 |     if (ChainBB == *FunctionChain.begin()) | 
 |       continue; | 
 |  | 
 |     // Don't align non-looping basic blocks. These are unlikely to execute | 
 |     // enough times to matter in practice. Note that we'll still handle | 
 |     // unnatural CFGs inside of a natural outer loop (the common case) and | 
 |     // rotated loops. | 
 |     MachineLoop *L = MLI->getLoopFor(ChainBB); | 
 |     if (!L) | 
 |       continue; | 
 |  | 
 |     const Align Align = TLI->getPrefLoopAlignment(L); | 
 |     if (Align == 1) | 
 |       continue; // Don't care about loop alignment. | 
 |  | 
 |     // If the block is cold relative to the function entry don't waste space | 
 |     // aligning it. | 
 |     BlockFrequency Freq = MBFI->getBlockFreq(ChainBB); | 
 |     if (Freq < WeightedEntryFreq) | 
 |       continue; | 
 |  | 
 |     // If the block is cold relative to its loop header, don't align it | 
 |     // regardless of what edges into the block exist. | 
 |     MachineBasicBlock *LoopHeader = L->getHeader(); | 
 |     BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader); | 
 |     if (Freq < (LoopHeaderFreq * ColdProb)) | 
 |       continue; | 
 |  | 
 |     // If the global profiles indicates so, don't align it. | 
 |     if (llvm::shouldOptimizeForSize(ChainBB, PSI, MBFI.get()) && | 
 |         !TLI->alignLoopsWithOptSize()) | 
 |       continue; | 
 |  | 
 |     // Check for the existence of a non-layout predecessor which would benefit | 
 |     // from aligning this block. | 
 |     MachineBasicBlock *LayoutPred = | 
 |         &*std::prev(MachineFunction::iterator(ChainBB)); | 
 |  | 
 |     // Force alignment if all the predecessors are jumps. We already checked | 
 |     // that the block isn't cold above. | 
 |     if (!LayoutPred->isSuccessor(ChainBB)) { | 
 |       ChainBB->setAlignment(Align); | 
 |       continue; | 
 |     } | 
 |  | 
 |     // Align this block if the layout predecessor's edge into this block is | 
 |     // cold relative to the block. When this is true, other predecessors make up | 
 |     // all of the hot entries into the block and thus alignment is likely to be | 
 |     // important. | 
 |     BranchProbability LayoutProb = | 
 |         MBPI->getEdgeProbability(LayoutPred, ChainBB); | 
 |     BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb; | 
 |     if (LayoutEdgeFreq <= (Freq * ColdProb)) | 
 |       ChainBB->setAlignment(Align); | 
 |   } | 
 | } | 
 |  | 
 | /// Tail duplicate \p BB into (some) predecessors if profitable, repeating if | 
 | /// it was duplicated into its chain predecessor and removed. | 
 | /// \p BB    - Basic block that may be duplicated. | 
 | /// | 
 | /// \p LPred - Chosen layout predecessor of \p BB. | 
 | ///            Updated to be the chain end if LPred is removed. | 
 | /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. | 
 | /// \p BlockFilter - Set of blocks that belong to the loop being laid out. | 
 | ///                  Used to identify which blocks to update predecessor | 
 | ///                  counts. | 
 | /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was | 
 | ///                          chosen in the given order due to unnatural CFG | 
 | ///                          only needed if \p BB is removed and | 
 | ///                          \p PrevUnplacedBlockIt pointed to \p BB. | 
 | /// @return true if \p BB was removed. | 
 | bool MachineBlockPlacement::repeatedlyTailDuplicateBlock( | 
 |     MachineBasicBlock *BB, MachineBasicBlock *&LPred, | 
 |     const MachineBasicBlock *LoopHeaderBB, | 
 |     BlockChain &Chain, BlockFilterSet *BlockFilter, | 
 |     MachineFunction::iterator &PrevUnplacedBlockIt) { | 
 |   bool Removed, DuplicatedToLPred; | 
 |   bool DuplicatedToOriginalLPred; | 
 |   Removed = maybeTailDuplicateBlock(BB, LPred, Chain, BlockFilter, | 
 |                                     PrevUnplacedBlockIt, | 
 |                                     DuplicatedToLPred); | 
 |   if (!Removed) | 
 |     return false; | 
 |   DuplicatedToOriginalLPred = DuplicatedToLPred; | 
 |   // Iteratively try to duplicate again. It can happen that a block that is | 
 |   // duplicated into is still small enough to be duplicated again. | 
 |   // No need to call markBlockSuccessors in this case, as the blocks being | 
 |   // duplicated from here on are already scheduled. | 
 |   while (DuplicatedToLPred && Removed) { | 
 |     MachineBasicBlock *DupBB, *DupPred; | 
 |     // The removal callback causes Chain.end() to be updated when a block is | 
 |     // removed. On the first pass through the loop, the chain end should be the | 
 |     // same as it was on function entry. On subsequent passes, because we are | 
 |     // duplicating the block at the end of the chain, if it is removed the | 
 |     // chain will have shrunk by one block. | 
 |     BlockChain::iterator ChainEnd = Chain.end(); | 
 |     DupBB = *(--ChainEnd); | 
 |     // Now try to duplicate again. | 
 |     if (ChainEnd == Chain.begin()) | 
 |       break; | 
 |     DupPred = *std::prev(ChainEnd); | 
 |     Removed = maybeTailDuplicateBlock(DupBB, DupPred, Chain, BlockFilter, | 
 |                                       PrevUnplacedBlockIt, | 
 |                                       DuplicatedToLPred); | 
 |   } | 
 |   // If BB was duplicated into LPred, it is now scheduled. But because it was | 
 |   // removed, markChainSuccessors won't be called for its chain. Instead we | 
 |   // call markBlockSuccessors for LPred to achieve the same effect. This must go | 
 |   // at the end because repeating the tail duplication can increase the number | 
 |   // of unscheduled predecessors. | 
 |   LPred = *std::prev(Chain.end()); | 
 |   if (DuplicatedToOriginalLPred) | 
 |     markBlockSuccessors(Chain, LPred, LoopHeaderBB, BlockFilter); | 
 |   return true; | 
 | } | 
 |  | 
 | /// Tail duplicate \p BB into (some) predecessors if profitable. | 
 | /// \p BB    - Basic block that may be duplicated | 
 | /// \p LPred - Chosen layout predecessor of \p BB | 
 | /// \p Chain - Chain to which \p LPred belongs, and \p BB will belong. | 
 | /// \p BlockFilter - Set of blocks that belong to the loop being laid out. | 
 | ///                  Used to identify which blocks to update predecessor | 
 | ///                  counts. | 
 | /// \p PrevUnplacedBlockIt - Iterator pointing to the last block that was | 
 | ///                          chosen in the given order due to unnatural CFG | 
 | ///                          only needed if \p BB is removed and | 
 | ///                          \p PrevUnplacedBlockIt pointed to \p BB. | 
 | /// \p DuplicatedToLPred - True if the block was duplicated into LPred. | 
 | /// \return  - True if the block was duplicated into all preds and removed. | 
 | bool MachineBlockPlacement::maybeTailDuplicateBlock( | 
 |     MachineBasicBlock *BB, MachineBasicBlock *LPred, | 
 |     BlockChain &Chain, BlockFilterSet *BlockFilter, | 
 |     MachineFunction::iterator &PrevUnplacedBlockIt, | 
 |     bool &DuplicatedToLPred) { | 
 |   DuplicatedToLPred = false; | 
 |   if (!shouldTailDuplicate(BB)) | 
 |     return false; | 
 |  | 
 |   LLVM_DEBUG(dbgs() << "Redoing tail duplication for Succ#" << BB->getNumber() | 
 |                     << "\n"); | 
 |  | 
 |   // This has to be a callback because none of it can be done after | 
 |   // BB is deleted. | 
 |   bool Removed = false; | 
 |   auto RemovalCallback = | 
 |       [&](MachineBasicBlock *RemBB) { | 
 |         // Signal to outer function | 
 |         Removed = true; | 
 |  | 
 |         // Conservative default. | 
 |         bool InWorkList = true; | 
 |         // Remove from the Chain and Chain Map | 
 |         if (BlockToChain.count(RemBB)) { | 
 |           BlockChain *Chain = BlockToChain[RemBB]; | 
 |           InWorkList = Chain->UnscheduledPredecessors == 0; | 
 |           Chain->remove(RemBB); | 
 |           BlockToChain.erase(RemBB); | 
 |         } | 
 |  | 
 |         // Handle the unplaced block iterator | 
 |         if (&(*PrevUnplacedBlockIt) == RemBB) { | 
 |           PrevUnplacedBlockIt++; | 
 |         } | 
 |  | 
 |         // Handle the Work Lists | 
 |         if (InWorkList) { | 
 |           SmallVectorImpl<MachineBasicBlock *> &RemoveList = BlockWorkList; | 
 |           if (RemBB->isEHPad()) | 
 |             RemoveList = EHPadWorkList; | 
 |           RemoveList.erase( | 
 |               llvm::remove_if(RemoveList, | 
 |                               [RemBB](MachineBasicBlock *BB) { | 
 |                                 return BB == RemBB; | 
 |                               }), | 
 |               RemoveList.end()); | 
 |         } | 
 |  | 
 |         // Handle the filter set | 
 |         if (BlockFilter) { | 
 |           BlockFilter->remove(RemBB); | 
 |         } | 
 |  | 
 |         // Remove the block from loop info. | 
 |         MLI->removeBlock(RemBB); | 
 |         if (RemBB == PreferredLoopExit) | 
 |           PreferredLoopExit = nullptr; | 
 |  | 
 |         LLVM_DEBUG(dbgs() << "TailDuplicator deleted block: " | 
 |                           << getBlockName(RemBB) << "\n"); | 
 |       }; | 
 |   auto RemovalCallbackRef = | 
 |       function_ref<void(MachineBasicBlock*)>(RemovalCallback); | 
 |  | 
 |   SmallVector<MachineBasicBlock *, 8> DuplicatedPreds; | 
 |   bool IsSimple = TailDup.isSimpleBB(BB); | 
 |   SmallVector<MachineBasicBlock *, 8> CandidatePreds; | 
 |   SmallVectorImpl<MachineBasicBlock *> *CandidatePtr = nullptr; | 
 |   if (F->getFunction().hasProfileData()) { | 
 |     // We can do partial duplication with precise profile information. | 
 |     findDuplicateCandidates(CandidatePreds, BB, BlockFilter); | 
 |     if (CandidatePreds.size() == 0) | 
 |       return false; | 
 |     if (CandidatePreds.size() < BB->pred_size()) | 
 |       CandidatePtr = &CandidatePreds; | 
 |   } | 
 |   TailDup.tailDuplicateAndUpdate(IsSimple, BB, LPred, &DuplicatedPreds, | 
 |                                  &RemovalCallbackRef, CandidatePtr); | 
 |  | 
 |   // Update UnscheduledPredecessors to reflect tail-duplication. | 
 |   DuplicatedToLPred = false; | 
 |   for (MachineBasicBlock *Pred : DuplicatedPreds) { | 
 |     // We're only looking for unscheduled predecessors that match the filter. | 
 |     BlockChain* PredChain = BlockToChain[Pred]; | 
 |     if (Pred == LPred) | 
 |       DuplicatedToLPred = true; | 
 |     if (Pred == LPred || (BlockFilter && !BlockFilter->count(Pred)) | 
 |         || PredChain == &Chain) | 
 |       continue; | 
 |     for (MachineBasicBlock *NewSucc : Pred->successors()) { | 
 |       if (BlockFilter && !BlockFilter->count(NewSucc)) | 
 |         continue; | 
 |       BlockChain *NewChain = BlockToChain[NewSucc]; | 
 |       if (NewChain != &Chain && NewChain != PredChain) | 
 |         NewChain->UnscheduledPredecessors++; | 
 |     } | 
 |   } | 
 |   return Removed; | 
 | } | 
 |  | 
 | // Count the number of actual machine instructions. | 
 | static uint64_t countMBBInstruction(MachineBasicBlock *MBB) { | 
 |   uint64_t InstrCount = 0; | 
 |   for (MachineInstr &MI : *MBB) { | 
 |     if (!MI.isPHI() && !MI.isMetaInstruction()) | 
 |       InstrCount += 1; | 
 |   } | 
 |   return InstrCount; | 
 | } | 
 |  | 
 | // The size cost of duplication is the instruction size of the duplicated block. | 
 | // So we should scale the threshold accordingly. But the instruction size is not | 
 | // available on all targets, so we use the number of instructions instead. | 
 | BlockFrequency MachineBlockPlacement::scaleThreshold(MachineBasicBlock *BB) { | 
 |   return DupThreshold.getFrequency() * countMBBInstruction(BB); | 
 | } | 
 |  | 
 | // Returns true if BB is Pred's best successor. | 
 | bool MachineBlockPlacement::isBestSuccessor(MachineBasicBlock *BB, | 
 |                                             MachineBasicBlock *Pred, | 
 |                                             BlockFilterSet *BlockFilter) { | 
 |   if (BB == Pred) | 
 |     return false; | 
 |   if (BlockFilter && !BlockFilter->count(Pred)) | 
 |     return false; | 
 |   BlockChain *PredChain = BlockToChain[Pred]; | 
 |   if (PredChain && (Pred != *std::prev(PredChain->end()))) | 
 |     return false; | 
 |  | 
 |   // Find the successor with largest probability excluding BB. | 
 |   BranchProbability BestProb = BranchProbability::getZero(); | 
 |   for (MachineBasicBlock *Succ : Pred->successors()) | 
 |     if (Succ != BB) { | 
 |       if (BlockFilter && !BlockFilter->count(Succ)) | 
 |         continue; | 
 |       BlockChain *SuccChain = BlockToChain[Succ]; | 
 |       if (SuccChain && (Succ != *SuccChain->begin())) | 
 |         continue; | 
 |       BranchProbability SuccProb = MBPI->getEdgeProbability(Pred, Succ); | 
 |       if (SuccProb > BestProb) | 
 |         BestProb = SuccProb; | 
 |     } | 
 |  | 
 |   BranchProbability BBProb = MBPI->getEdgeProbability(Pred, BB); | 
 |   if (BBProb <= BestProb) | 
 |     return false; | 
 |  | 
 |   // Compute the number of reduced taken branches if Pred falls through to BB | 
 |   // instead of another successor. Then compare it with threshold. | 
 |   BlockFrequency PredFreq = MBFI->getBlockFreq(Pred); | 
 |   BlockFrequency Gain = PredFreq * (BBProb - BestProb); | 
 |   return Gain > scaleThreshold(BB); | 
 | } | 
 |  | 
 | // Find out the predecessors of BB and BB can be beneficially duplicated into | 
 | // them. | 
 | void MachineBlockPlacement::findDuplicateCandidates( | 
 |     SmallVectorImpl<MachineBasicBlock *> &Candidates, | 
 |     MachineBasicBlock *BB, | 
 |     BlockFilterSet *BlockFilter) { | 
 |   MachineBasicBlock *Fallthrough = nullptr; | 
 |   BranchProbability DefaultBranchProb = BranchProbability::getZero(); | 
 |   BlockFrequency BBDupThreshold(scaleThreshold(BB)); | 
 |   SmallVector<MachineBasicBlock *, 8> Preds(BB->pred_begin(), BB->pred_end()); | 
 |   SmallVector<MachineBasicBlock *, 8> Succs(BB->succ_begin(), BB->succ_end()); | 
 |  | 
 |   // Sort for highest frequency. | 
 |   auto CmpSucc = [&](MachineBasicBlock *A, MachineBasicBlock *B) { | 
 |     return MBPI->getEdgeProbability(BB, A) > MBPI->getEdgeProbability(BB, B); | 
 |   }; | 
 |   auto CmpPred = [&](MachineBasicBlock *A, MachineBasicBlock *B) { | 
 |     return MBFI->getBlockFreq(A) > MBFI->getBlockFreq(B); | 
 |   }; | 
 |   llvm::stable_sort(Succs, CmpSucc); | 
 |   llvm::stable_sort(Preds, CmpPred); | 
 |  | 
 |   auto SuccIt = Succs.begin(); | 
 |   if (SuccIt != Succs.end()) { | 
 |     DefaultBranchProb = MBPI->getEdgeProbability(BB, *SuccIt).getCompl(); | 
 |   } | 
 |  | 
 |   // For each predecessors of BB, compute the benefit of duplicating BB, | 
 |   // if it is larger than the threshold, add it into Candidates. | 
 |   // | 
 |   // If we have following control flow. | 
 |   // | 
 |   //     PB1 PB2 PB3 PB4 | 
 |   //      \   |  /    /\ | 
 |   //       \  | /    /  \ | 
 |   //        \ |/    /    \ | 
 |   //         BB----/     OB | 
 |   //         /\ | 
 |   //        /  \ | 
 |   //      SB1 SB2 | 
 |   // | 
 |   // And it can be partially duplicated as | 
 |   // | 
 |   //   PB2+BB | 
 |   //      |  PB1 PB3 PB4 | 
 |   //      |   |  /    /\ | 
 |   //      |   | /    /  \ | 
 |   //      |   |/    /    \ | 
 |   //      |  BB----/     OB | 
 |   //      |\ /| | 
 |   //      | X | | 
 |   //      |/ \| | 
 |   //     SB2 SB1 | 
 |   // | 
 |   // The benefit of duplicating into a predecessor is defined as | 
 |   //         Orig_taken_branch - Duplicated_taken_branch | 
 |   // | 
 |   // The Orig_taken_branch is computed with the assumption that predecessor | 
 |   // jumps to BB and the most possible successor is laid out after BB. | 
 |   // | 
 |   // The Duplicated_taken_branch is computed with the assumption that BB is | 
 |   // duplicated into PB, and one successor is layout after it (SB1 for PB1 and | 
 |   // SB2 for PB2 in our case). If there is no available successor, the combined | 
 |   // block jumps to all BB's successor, like PB3 in this example. | 
 |   // | 
 |   // If a predecessor has multiple successors, so BB can't be duplicated into | 
 |   // it. But it can beneficially fall through to BB, and duplicate BB into other | 
 |   // predecessors. | 
 |   for (MachineBasicBlock *Pred : Preds) { | 
 |     BlockFrequency PredFreq = MBFI->getBlockFreq(Pred); | 
 |  | 
 |     if (!TailDup.canTailDuplicate(BB, Pred)) { | 
 |       // BB can't be duplicated into Pred, but it is possible to be layout | 
 |       // below Pred. | 
 |       if (!Fallthrough && isBestSuccessor(BB, Pred, BlockFilter)) { | 
 |         Fallthrough = Pred; | 
 |         if (SuccIt != Succs.end()) | 
 |           SuccIt++; | 
 |       } | 
 |       continue; | 
 |     } | 
 |  | 
 |     BlockFrequency OrigCost = PredFreq + PredFreq * DefaultBranchProb; | 
 |     BlockFrequency DupCost; | 
 |     if (SuccIt == Succs.end()) { | 
 |       // Jump to all successors; | 
 |       if (Succs.size() > 0) | 
 |         DupCost += PredFreq; | 
 |     } else { | 
 |       // Fallthrough to *SuccIt, jump to all other successors; | 
 |       DupCost += PredFreq; | 
 |       DupCost -= PredFreq * MBPI->getEdgeProbability(BB, *SuccIt); | 
 |     } | 
 |  | 
 |     assert(OrigCost >= DupCost); | 
 |     OrigCost -= DupCost; | 
 |     if (OrigCost > BBDupThreshold) { | 
 |       Candidates.push_back(Pred); | 
 |       if (SuccIt != Succs.end()) | 
 |         SuccIt++; | 
 |     } | 
 |   } | 
 |  | 
 |   // No predecessors can optimally fallthrough to BB. | 
 |   // So we can change one duplication into fallthrough. | 
 |   if (!Fallthrough) { | 
 |     if ((Candidates.size() < Preds.size()) && (Candidates.size() > 0)) { | 
 |       Candidates[0] = Candidates.back(); | 
 |       Candidates.pop_back(); | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | void MachineBlockPlacement::initDupThreshold() { | 
 |   DupThreshold = 0; | 
 |   if (!F->getFunction().hasProfileData()) | 
 |     return; | 
 |  | 
 |   BlockFrequency MaxFreq = 0; | 
 |   for (MachineBasicBlock &MBB : *F) { | 
 |     BlockFrequency Freq = MBFI->getBlockFreq(&MBB); | 
 |     if (Freq > MaxFreq) | 
 |       MaxFreq = Freq; | 
 |   } | 
 |  | 
 |   // FIXME: we may use profile count instead of frequency, | 
 |   // and need more fine tuning. | 
 |   BranchProbability ThresholdProb(TailDupPlacementPenalty, 100); | 
 |   DupThreshold = MaxFreq * ThresholdProb; | 
 | } | 
 |  | 
 | bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &MF) { | 
 |   if (skipFunction(MF.getFunction())) | 
 |     return false; | 
 |  | 
 |   // Check for single-block functions and skip them. | 
 |   if (std::next(MF.begin()) == MF.end()) | 
 |     return false; | 
 |  | 
 |   F = &MF; | 
 |   MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); | 
 |   MBFI = std::make_unique<MBFIWrapper>( | 
 |       getAnalysis<MachineBlockFrequencyInfo>()); | 
 |   MLI = &getAnalysis<MachineLoopInfo>(); | 
 |   TII = MF.getSubtarget().getInstrInfo(); | 
 |   TLI = MF.getSubtarget().getTargetLowering(); | 
 |   MPDT = nullptr; | 
 |   PSI = &getAnalysis<ProfileSummaryInfoWrapperPass>().getPSI(); | 
 |  | 
 |   initDupThreshold(); | 
 |  | 
 |   // Initialize PreferredLoopExit to nullptr here since it may never be set if | 
 |   // there are no MachineLoops. | 
 |   PreferredLoopExit = nullptr; | 
 |  | 
 |   assert(BlockToChain.empty() && | 
 |          "BlockToChain map should be empty before starting placement."); | 
 |   assert(ComputedEdges.empty() && | 
 |          "Computed Edge map should be empty before starting placement."); | 
 |  | 
 |   unsigned TailDupSize = TailDupPlacementThreshold; | 
 |   // If only the aggressive threshold is explicitly set, use it. | 
 |   if (TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0 && | 
 |       TailDupPlacementThreshold.getNumOccurrences() == 0) | 
 |     TailDupSize = TailDupPlacementAggressiveThreshold; | 
 |  | 
 |   TargetPassConfig *PassConfig = &getAnalysis<TargetPassConfig>(); | 
 |   // For aggressive optimization, we can adjust some thresholds to be less | 
 |   // conservative. | 
 |   if (PassConfig->getOptLevel() >= CodeGenOpt::Aggressive) { | 
 |     // At O3 we should be more willing to copy blocks for tail duplication. This | 
 |     // increases size pressure, so we only do it at O3 | 
 |     // Do this unless only the regular threshold is explicitly set. | 
 |     if (TailDupPlacementThreshold.getNumOccurrences() == 0 || | 
 |         TailDupPlacementAggressiveThreshold.getNumOccurrences() != 0) | 
 |       TailDupSize = TailDupPlacementAggressiveThreshold; | 
 |   } | 
 |  | 
 |   if (allowTailDupPlacement()) { | 
 |     MPDT = &getAnalysis<MachinePostDominatorTree>(); | 
 |     bool OptForSize = MF.getFunction().hasOptSize() || | 
 |                       llvm::shouldOptimizeForSize(&MF, PSI, &MBFI->getMBFI()); | 
 |     if (OptForSize) | 
 |       TailDupSize = 1; | 
 |     bool PreRegAlloc = false; | 
 |     TailDup.initMF(MF, PreRegAlloc, MBPI, MBFI.get(), PSI, | 
 |                    /* LayoutMode */ true, TailDupSize); | 
 |     precomputeTriangleChains(); | 
 |   } | 
 |  | 
 |   buildCFGChains(); | 
 |  | 
 |   // Changing the layout can create new tail merging opportunities. | 
 |   // TailMerge can create jump into if branches that make CFG irreducible for | 
 |   // HW that requires structured CFG. | 
 |   bool EnableTailMerge = !MF.getTarget().requiresStructuredCFG() && | 
 |                          PassConfig->getEnableTailMerge() && | 
 |                          BranchFoldPlacement; | 
 |   // No tail merging opportunities if the block number is less than four. | 
 |   if (MF.size() > 3 && EnableTailMerge) { | 
 |     unsigned TailMergeSize = TailDupSize + 1; | 
 |     BranchFolder BF(/*EnableTailMerge=*/true, /*CommonHoist=*/false, *MBFI, | 
 |                     *MBPI, PSI, TailMergeSize); | 
 |  | 
 |     if (BF.OptimizeFunction(MF, TII, MF.getSubtarget().getRegisterInfo(), MLI, | 
 |                             /*AfterPlacement=*/true)) { | 
 |       // Redo the layout if tail merging creates/removes/moves blocks. | 
 |       BlockToChain.clear(); | 
 |       ComputedEdges.clear(); | 
 |       // Must redo the post-dominator tree if blocks were changed. | 
 |       if (MPDT) | 
 |         MPDT->runOnMachineFunction(MF); | 
 |       ChainAllocator.DestroyAll(); | 
 |       buildCFGChains(); | 
 |     } | 
 |   } | 
 |  | 
 |   optimizeBranches(); | 
 |   alignBlocks(); | 
 |  | 
 |   BlockToChain.clear(); | 
 |   ComputedEdges.clear(); | 
 |   ChainAllocator.DestroyAll(); | 
 |  | 
 |   if (AlignAllBlock) | 
 |     // Align all of the blocks in the function to a specific alignment. | 
 |     for (MachineBasicBlock &MBB : MF) | 
 |       MBB.setAlignment(Align(1ULL << AlignAllBlock)); | 
 |   else if (AlignAllNonFallThruBlocks) { | 
 |     // Align all of the blocks that have no fall-through predecessors to a | 
 |     // specific alignment. | 
 |     for (auto MBI = std::next(MF.begin()), MBE = MF.end(); MBI != MBE; ++MBI) { | 
 |       auto LayoutPred = std::prev(MBI); | 
 |       if (!LayoutPred->isSuccessor(&*MBI)) | 
 |         MBI->setAlignment(Align(1ULL << AlignAllNonFallThruBlocks)); | 
 |     } | 
 |   } | 
 |   if (ViewBlockLayoutWithBFI != GVDT_None && | 
 |       (ViewBlockFreqFuncName.empty() || | 
 |        F->getFunction().getName().equals(ViewBlockFreqFuncName))) { | 
 |     MBFI->view("MBP." + MF.getName(), false); | 
 |   } | 
 |  | 
 |  | 
 |   // We always return true as we have no way to track whether the final order | 
 |   // differs from the original order. | 
 |   return true; | 
 | } | 
 |  | 
 | namespace { | 
 |  | 
 | /// A pass to compute block placement statistics. | 
 | /// | 
 | /// A separate pass to compute interesting statistics for evaluating block | 
 | /// placement. This is separate from the actual placement pass so that they can | 
 | /// be computed in the absence of any placement transformations or when using | 
 | /// alternative placement strategies. | 
 | class MachineBlockPlacementStats : public MachineFunctionPass { | 
 |   /// A handle to the branch probability pass. | 
 |   const MachineBranchProbabilityInfo *MBPI; | 
 |  | 
 |   /// A handle to the function-wide block frequency pass. | 
 |   const MachineBlockFrequencyInfo *MBFI; | 
 |  | 
 | public: | 
 |   static char ID; // Pass identification, replacement for typeid | 
 |  | 
 |   MachineBlockPlacementStats() : MachineFunctionPass(ID) { | 
 |     initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); | 
 |   } | 
 |  | 
 |   bool runOnMachineFunction(MachineFunction &F) override; | 
 |  | 
 |   void getAnalysisUsage(AnalysisUsage &AU) const override { | 
 |     AU.addRequired<MachineBranchProbabilityInfo>(); | 
 |     AU.addRequired<MachineBlockFrequencyInfo>(); | 
 |     AU.setPreservesAll(); | 
 |     MachineFunctionPass::getAnalysisUsage(AU); | 
 |   } | 
 | }; | 
 |  | 
 | } // end anonymous namespace | 
 |  | 
 | char MachineBlockPlacementStats::ID = 0; | 
 |  | 
 | char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID; | 
 |  | 
 | INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", | 
 |                       "Basic Block Placement Stats", false, false) | 
 | INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) | 
 | INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) | 
 | INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", | 
 |                     "Basic Block Placement Stats", false, false) | 
 |  | 
 | bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { | 
 |   // Check for single-block functions and skip them. | 
 |   if (std::next(F.begin()) == F.end()) | 
 |     return false; | 
 |  | 
 |   MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); | 
 |   MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); | 
 |  | 
 |   for (MachineBasicBlock &MBB : F) { | 
 |     BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB); | 
 |     Statistic &NumBranches = | 
 |         (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches; | 
 |     Statistic &BranchTakenFreq = | 
 |         (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq; | 
 |     for (MachineBasicBlock *Succ : MBB.successors()) { | 
 |       // Skip if this successor is a fallthrough. | 
 |       if (MBB.isLayoutSuccessor(Succ)) | 
 |         continue; | 
 |  | 
 |       BlockFrequency EdgeFreq = | 
 |           BlockFreq * MBPI->getEdgeProbability(&MBB, Succ); | 
 |       ++NumBranches; | 
 |       BranchTakenFreq += EdgeFreq.getFrequency(); | 
 |     } | 
 |   } | 
 |  | 
 |   return false; | 
 | } |