| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| ; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \ |
| ; RUN: | FileCheck %s |
| |
| define void @sink_splat_mul(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_mul: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB0_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vmul.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB0_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = mul <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_add(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_add: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB1_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vadd.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB1_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = add <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_sub(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB2_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB2_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = sub <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_rsub(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_rsub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB3_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vrsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB3_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = sub <4 x i32> %broadcast.splat, %wide.load |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_and(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_and: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB4_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vand.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB4_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = and <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_or(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_or: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB5_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB5_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = or <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_xor(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_xor: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB6_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vxor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB6_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = xor <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_mul_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_mul_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB7_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB7_5 |
| ; CHECK-NEXT: .LBB7_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB7_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vmul.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB7_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB7_7 |
| ; CHECK-NEXT: .LBB7_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB7_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: mul a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB7_6 |
| ; CHECK-NEXT: .LBB7_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = mul <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %mul = mul i32 %9, %x |
| store i32 %mul, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_add_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_add_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB8_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB8_5 |
| ; CHECK-NEXT: .LBB8_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB8_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vadd.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB8_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB8_7 |
| ; CHECK-NEXT: .LBB8_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB8_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: add a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB8_6 |
| ; CHECK-NEXT: .LBB8_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = add <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %add = add i32 %9, %x |
| store i32 %add, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_sub_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sub_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB9_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB9_5 |
| ; CHECK-NEXT: .LBB9_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB9_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB9_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB9_7 |
| ; CHECK-NEXT: .LBB9_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB9_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: add a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB9_6 |
| ; CHECK-NEXT: .LBB9_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = sub <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %add = add i32 %9, %x |
| store i32 %add, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_rsub_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_rsub_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB10_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB10_5 |
| ; CHECK-NEXT: .LBB10_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB10_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vrsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB10_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB10_7 |
| ; CHECK-NEXT: .LBB10_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB10_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: subw a3, a1, a3 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB10_6 |
| ; CHECK-NEXT: .LBB10_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = sub <vscale x 4 x i32> %broadcast.splat, %wide.load |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %add = sub i32 %x, %9 |
| store i32 %add, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_and_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_and_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB11_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB11_5 |
| ; CHECK-NEXT: .LBB11_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB11_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vand.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB11_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB11_7 |
| ; CHECK-NEXT: .LBB11_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB11_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: and a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB11_6 |
| ; CHECK-NEXT: .LBB11_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = and <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %and = and i32 %9, %x |
| store i32 %and, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_or_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_or_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB12_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB12_5 |
| ; CHECK-NEXT: .LBB12_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB12_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vor.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB12_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB12_7 |
| ; CHECK-NEXT: .LBB12_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB12_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: or a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB12_6 |
| ; CHECK-NEXT: .LBB12_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = or <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %or = or i32 %9, %x |
| store i32 %or, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_xor_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_xor_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB13_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB13_5 |
| ; CHECK-NEXT: .LBB13_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB13_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vxor.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB13_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB13_7 |
| ; CHECK-NEXT: .LBB13_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB13_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: xor a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB13_6 |
| ; CHECK-NEXT: .LBB13_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = xor <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %xor = xor i32 %9, %x |
| store i32 %xor, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_shl(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_shl: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB14_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsll.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB14_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = shl <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_lshr(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_lshr: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB15_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsrl.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB15_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = lshr <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_ashr(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_ashr: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB16_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsra.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB16_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = ashr <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_shl_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_shl_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB17_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB17_5 |
| ; CHECK-NEXT: .LBB17_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB17_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vsll.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB17_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB17_7 |
| ; CHECK-NEXT: .LBB17_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB17_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: sllw a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB17_6 |
| ; CHECK-NEXT: .LBB17_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = shl <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %shl = shl i32 %9, %x |
| store i32 %shl, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_lshr_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_lshr_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB18_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB18_5 |
| ; CHECK-NEXT: .LBB18_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB18_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vsrl.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB18_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB18_7 |
| ; CHECK-NEXT: .LBB18_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB18_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: srlw a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB18_6 |
| ; CHECK-NEXT: .LBB18_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = lshr <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %lshr = lshr i32 %9, %x |
| store i32 %lshr, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_ashr_scalable(ptr nocapture %a) { |
| ; CHECK-LABEL: sink_splat_ashr_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a4, vlenb |
| ; CHECK-NEXT: srli a2, a4, 1 |
| ; CHECK-NEXT: li a1, 1024 |
| ; CHECK-NEXT: bgeu a1, a2, .LBB19_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a1, 0 |
| ; CHECK-NEXT: j .LBB19_5 |
| ; CHECK-NEXT: .LBB19_2: # %vector.ph |
| ; CHECK-NEXT: addi a1, a2, -1 |
| ; CHECK-NEXT: andi a3, a1, 1024 |
| ; CHECK-NEXT: xori a1, a3, 1024 |
| ; CHECK-NEXT: slli a4, a4, 1 |
| ; CHECK-NEXT: mv a5, a0 |
| ; CHECK-NEXT: mv a6, a1 |
| ; CHECK-NEXT: vsetvli a7, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB19_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a5) |
| ; CHECK-NEXT: sub a6, a6, a2 |
| ; CHECK-NEXT: vsra.vi v8, v8, 2 |
| ; CHECK-NEXT: vs2r.v v8, (a5) |
| ; CHECK-NEXT: add a5, a5, a4 |
| ; CHECK-NEXT: bnez a6, .LBB19_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a3, .LBB19_7 |
| ; CHECK-NEXT: .LBB19_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a1, a1, 2 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: .LBB19_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a2, 0(a1) |
| ; CHECK-NEXT: srli a2, a2, 2 |
| ; CHECK-NEXT: sw a2, 0(a1) |
| ; CHECK-NEXT: addi a1, a1, 4 |
| ; CHECK-NEXT: bne a1, a0, .LBB19_6 |
| ; CHECK-NEXT: .LBB19_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = ashr <vscale x 4 x i32> %wide.load, splat (i32 2) |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %ashr = ashr i32 %9, 2 |
| store i32 %ashr, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_fmul(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fmul: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB20_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vfmul.vf v8, v8, fa0 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB20_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = fmul <4 x float> %wide.load, %broadcast.splat |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_fdiv(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fdiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB21_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vfdiv.vf v8, v8, fa0 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB21_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = fdiv <4 x float> %wide.load, %broadcast.splat |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_frdiv(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_frdiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB22_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB22_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = fdiv <4 x float> %broadcast.splat, %wide.load |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_fadd(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fadd: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB23_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vfadd.vf v8, v8, fa0 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB23_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = fadd <4 x float> %wide.load, %broadcast.splat |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_fsub(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fsub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB24_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vfsub.vf v8, v8, fa0 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB24_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = fsub <4 x float> %wide.load, %broadcast.splat |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_frsub(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_frsub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB25_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vfrsub.vf v8, v8, fa0 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB25_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = fsub <4 x float> %broadcast.splat, %wide.load |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_fmul_scalable(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fmul_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a1, vlenb |
| ; CHECK-NEXT: srli a3, a1, 2 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB26_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB26_5 |
| ; CHECK-NEXT: .LBB26_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: mv a5, a0 |
| ; CHECK-NEXT: mv a6, a2 |
| ; CHECK-NEXT: vsetvli a7, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB26_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a5) |
| ; CHECK-NEXT: sub a6, a6, a3 |
| ; CHECK-NEXT: vfmul.vf v8, v8, fa0 |
| ; CHECK-NEXT: vs1r.v v8, (a5) |
| ; CHECK-NEXT: add a5, a5, a1 |
| ; CHECK-NEXT: bnez a6, .LBB26_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB26_7 |
| ; CHECK-NEXT: .LBB26_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a1, a2, 2 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: .LBB26_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a1) |
| ; CHECK-NEXT: fmul.s fa5, fa5, fa0 |
| ; CHECK-NEXT: fsw fa5, 0(a1) |
| ; CHECK-NEXT: addi a1, a1, 4 |
| ; CHECK-NEXT: bne a1, a0, .LBB26_6 |
| ; CHECK-NEXT: .LBB26_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = fmul <vscale x 2 x float> %wide.load, %broadcast.splat |
| store <vscale x 2 x float> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %9 = load float, ptr %arrayidx, align 4 |
| %mul = fmul float %9, %x |
| store float %mul, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_fdiv_scalable(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fdiv_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a1, vlenb |
| ; CHECK-NEXT: srli a3, a1, 2 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB27_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB27_5 |
| ; CHECK-NEXT: .LBB27_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: mv a5, a0 |
| ; CHECK-NEXT: mv a6, a2 |
| ; CHECK-NEXT: vsetvli a7, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB27_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a5) |
| ; CHECK-NEXT: sub a6, a6, a3 |
| ; CHECK-NEXT: vfdiv.vf v8, v8, fa0 |
| ; CHECK-NEXT: vs1r.v v8, (a5) |
| ; CHECK-NEXT: add a5, a5, a1 |
| ; CHECK-NEXT: bnez a6, .LBB27_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB27_7 |
| ; CHECK-NEXT: .LBB27_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a1, a2, 2 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: .LBB27_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a1) |
| ; CHECK-NEXT: fdiv.s fa5, fa5, fa0 |
| ; CHECK-NEXT: fsw fa5, 0(a1) |
| ; CHECK-NEXT: addi a1, a1, 4 |
| ; CHECK-NEXT: bne a1, a0, .LBB27_6 |
| ; CHECK-NEXT: .LBB27_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = fdiv <vscale x 2 x float> %wide.load, %broadcast.splat |
| store <vscale x 2 x float> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %9 = load float, ptr %arrayidx, align 4 |
| %mul = fdiv float %9, %x |
| store float %mul, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_frdiv_scalable(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_frdiv_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a1, vlenb |
| ; CHECK-NEXT: srli a3, a1, 2 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB28_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB28_5 |
| ; CHECK-NEXT: .LBB28_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: mv a5, a0 |
| ; CHECK-NEXT: mv a6, a2 |
| ; CHECK-NEXT: vsetvli a7, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB28_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a5) |
| ; CHECK-NEXT: sub a6, a6, a3 |
| ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0 |
| ; CHECK-NEXT: vs1r.v v8, (a5) |
| ; CHECK-NEXT: add a5, a5, a1 |
| ; CHECK-NEXT: bnez a6, .LBB28_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB28_7 |
| ; CHECK-NEXT: .LBB28_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a1, a2, 2 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: .LBB28_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a1) |
| ; CHECK-NEXT: fdiv.s fa5, fa0, fa5 |
| ; CHECK-NEXT: fsw fa5, 0(a1) |
| ; CHECK-NEXT: addi a1, a1, 4 |
| ; CHECK-NEXT: bne a1, a0, .LBB28_6 |
| ; CHECK-NEXT: .LBB28_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = fdiv <vscale x 2 x float> %broadcast.splat, %wide.load |
| store <vscale x 2 x float> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %9 = load float, ptr %arrayidx, align 4 |
| %mul = fdiv float %x, %9 |
| store float %mul, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_fadd_scalable(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fadd_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a1, vlenb |
| ; CHECK-NEXT: srli a3, a1, 2 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB29_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB29_5 |
| ; CHECK-NEXT: .LBB29_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: mv a5, a0 |
| ; CHECK-NEXT: mv a6, a2 |
| ; CHECK-NEXT: vsetvli a7, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB29_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a5) |
| ; CHECK-NEXT: sub a6, a6, a3 |
| ; CHECK-NEXT: vfadd.vf v8, v8, fa0 |
| ; CHECK-NEXT: vs1r.v v8, (a5) |
| ; CHECK-NEXT: add a5, a5, a1 |
| ; CHECK-NEXT: bnez a6, .LBB29_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB29_7 |
| ; CHECK-NEXT: .LBB29_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a1, a2, 2 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: .LBB29_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a1) |
| ; CHECK-NEXT: fadd.s fa5, fa5, fa0 |
| ; CHECK-NEXT: fsw fa5, 0(a1) |
| ; CHECK-NEXT: addi a1, a1, 4 |
| ; CHECK-NEXT: bne a1, a0, .LBB29_6 |
| ; CHECK-NEXT: .LBB29_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = fadd <vscale x 2 x float> %wide.load, %broadcast.splat |
| store <vscale x 2 x float> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %9 = load float, ptr %arrayidx, align 4 |
| %mul = fadd float %9, %x |
| store float %mul, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_fsub_scalable(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_fsub_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a1, vlenb |
| ; CHECK-NEXT: srli a3, a1, 2 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB30_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB30_5 |
| ; CHECK-NEXT: .LBB30_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: mv a5, a0 |
| ; CHECK-NEXT: mv a6, a2 |
| ; CHECK-NEXT: vsetvli a7, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB30_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a5) |
| ; CHECK-NEXT: sub a6, a6, a3 |
| ; CHECK-NEXT: vfsub.vf v8, v8, fa0 |
| ; CHECK-NEXT: vs1r.v v8, (a5) |
| ; CHECK-NEXT: add a5, a5, a1 |
| ; CHECK-NEXT: bnez a6, .LBB30_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB30_7 |
| ; CHECK-NEXT: .LBB30_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a1, a2, 2 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: .LBB30_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a1) |
| ; CHECK-NEXT: fsub.s fa5, fa5, fa0 |
| ; CHECK-NEXT: fsw fa5, 0(a1) |
| ; CHECK-NEXT: addi a1, a1, 4 |
| ; CHECK-NEXT: bne a1, a0, .LBB30_6 |
| ; CHECK-NEXT: .LBB30_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = fsub <vscale x 2 x float> %wide.load, %broadcast.splat |
| store <vscale x 2 x float> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %9 = load float, ptr %arrayidx, align 4 |
| %mul = fsub float %9, %x |
| store float %mul, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_frsub_scalable(ptr nocapture %a, float %x) { |
| ; CHECK-LABEL: sink_splat_frsub_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a1, vlenb |
| ; CHECK-NEXT: srli a3, a1, 2 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB31_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB31_5 |
| ; CHECK-NEXT: .LBB31_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: mv a5, a0 |
| ; CHECK-NEXT: mv a6, a2 |
| ; CHECK-NEXT: vsetvli a7, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB31_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a5) |
| ; CHECK-NEXT: sub a6, a6, a3 |
| ; CHECK-NEXT: vfrsub.vf v8, v8, fa0 |
| ; CHECK-NEXT: vs1r.v v8, (a5) |
| ; CHECK-NEXT: add a5, a5, a1 |
| ; CHECK-NEXT: bnez a6, .LBB31_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB31_7 |
| ; CHECK-NEXT: .LBB31_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a1, a2, 2 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: .LBB31_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a1) |
| ; CHECK-NEXT: fsub.s fa5, fa0, fa5 |
| ; CHECK-NEXT: fsw fa5, 0(a1) |
| ; CHECK-NEXT: addi a1, a1, 4 |
| ; CHECK-NEXT: bne a1, a0, .LBB31_6 |
| ; CHECK-NEXT: .LBB31_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = fsub <vscale x 2 x float> %broadcast.splat, %wide.load |
| store <vscale x 2 x float> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %9 = load float, ptr %arrayidx, align 4 |
| %mul = fsub float %x, %9 |
| store float %mul, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_fma(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x) { |
| ; CHECK-LABEL: sink_splat_fma: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a1, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB32_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vfmacc.vf v9, fa0, v8 |
| ; CHECK-NEXT: vse32.v v9, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a2, .LBB32_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.fma.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x float> %wide.load12) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_fma_commute(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x) { |
| ; CHECK-LABEL: sink_splat_fma_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a1, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB33_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vfmacc.vf v9, fa0, v8 |
| ; CHECK-NEXT: vse32.v v9, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a2, .LBB33_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.fma.v4f32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x float> %wide.load12) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_fma_scalable(ptr noalias nocapture %a, ptr noalias nocapture readonly %b, float %x) { |
| ; CHECK-LABEL: sink_splat_fma_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a2, vlenb |
| ; CHECK-NEXT: srli a4, a2, 2 |
| ; CHECK-NEXT: li a3, 1024 |
| ; CHECK-NEXT: bgeu a3, a4, .LBB34_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a3, 0 |
| ; CHECK-NEXT: j .LBB34_5 |
| ; CHECK-NEXT: .LBB34_2: # %vector.ph |
| ; CHECK-NEXT: addi a3, a4, -1 |
| ; CHECK-NEXT: andi a5, a3, 1024 |
| ; CHECK-NEXT: xori a3, a5, 1024 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a1 |
| ; CHECK-NEXT: mv t0, a3 |
| ; CHECK-NEXT: vsetvli t1, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB34_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a6) |
| ; CHECK-NEXT: vl1re32.v v9, (a7) |
| ; CHECK-NEXT: sub t0, t0, a4 |
| ; CHECK-NEXT: add a7, a7, a2 |
| ; CHECK-NEXT: vfmacc.vf v9, fa0, v8 |
| ; CHECK-NEXT: vs1r.v v9, (a6) |
| ; CHECK-NEXT: add a6, a6, a2 |
| ; CHECK-NEXT: bnez t0, .LBB34_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a5, .LBB34_7 |
| ; CHECK-NEXT: .LBB34_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a3, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: add a2, a1, a2 |
| ; CHECK-NEXT: add a1, a1, a3 |
| ; CHECK-NEXT: .LBB34_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a0) |
| ; CHECK-NEXT: flw fa4, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: fmadd.s fa5, fa5, fa0, fa4 |
| ; CHECK-NEXT: fsw fa5, 0(a0) |
| ; CHECK-NEXT: addi a0, a0, 4 |
| ; CHECK-NEXT: bne a2, a1, .LBB34_6 |
| ; CHECK-NEXT: .LBB34_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <vscale x 2 x float>, ptr %7, align 4 |
| %8 = call <vscale x 2 x float> @llvm.fma.nxv2f32(<vscale x 2 x float> %wide.load, <vscale x 2 x float> %broadcast.splat, <vscale x 2 x float> %wide.load12) |
| store <vscale x 2 x float> %8, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %9 = icmp eq i64 %index.next, %n.vec |
| br i1 %9, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %10 = load float, ptr %arrayidx, align 4 |
| %arrayidx2 = getelementptr inbounds float, ptr %b, i64 %indvars.iv |
| %11 = load float, ptr %arrayidx2, align 4 |
| %12 = tail call float @llvm.fma.f32(float %10, float %x, float %11) |
| store float %12, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_fma_commute_scalable(ptr noalias nocapture %a, ptr noalias nocapture readonly %b, float %x) { |
| ; CHECK-LABEL: sink_splat_fma_commute_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a2, vlenb |
| ; CHECK-NEXT: srli a4, a2, 2 |
| ; CHECK-NEXT: li a3, 1024 |
| ; CHECK-NEXT: bgeu a3, a4, .LBB35_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a3, 0 |
| ; CHECK-NEXT: j .LBB35_5 |
| ; CHECK-NEXT: .LBB35_2: # %vector.ph |
| ; CHECK-NEXT: addi a3, a4, -1 |
| ; CHECK-NEXT: andi a5, a3, 1024 |
| ; CHECK-NEXT: xori a3, a5, 1024 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a1 |
| ; CHECK-NEXT: mv t0, a3 |
| ; CHECK-NEXT: vsetvli t1, zero, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB35_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl1re32.v v8, (a6) |
| ; CHECK-NEXT: vl1re32.v v9, (a7) |
| ; CHECK-NEXT: sub t0, t0, a4 |
| ; CHECK-NEXT: add a7, a7, a2 |
| ; CHECK-NEXT: vfmacc.vf v9, fa0, v8 |
| ; CHECK-NEXT: vs1r.v v9, (a6) |
| ; CHECK-NEXT: add a6, a6, a2 |
| ; CHECK-NEXT: bnez t0, .LBB35_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a5, .LBB35_7 |
| ; CHECK-NEXT: .LBB35_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a3, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a0, a0, a2 |
| ; CHECK-NEXT: add a2, a1, a2 |
| ; CHECK-NEXT: add a1, a1, a3 |
| ; CHECK-NEXT: .LBB35_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: flw fa5, 0(a0) |
| ; CHECK-NEXT: flw fa4, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: fmadd.s fa5, fa0, fa5, fa4 |
| ; CHECK-NEXT: fsw fa5, 0(a0) |
| ; CHECK-NEXT: addi a0, a0, 4 |
| ; CHECK-NEXT: bne a2, a1, .LBB35_6 |
| ; CHECK-NEXT: .LBB35_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 1 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 1 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 1 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <vscale x 2 x float>, ptr %6, align 4 |
| %7 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <vscale x 2 x float>, ptr %7, align 4 |
| %8 = call <vscale x 2 x float> @llvm.fma.nxv2f32(<vscale x 2 x float> %broadcast.splat, <vscale x 2 x float> %wide.load, <vscale x 2 x float> %wide.load12) |
| store <vscale x 2 x float> %8, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %9 = icmp eq i64 %index.next, %n.vec |
| br i1 %9, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds float, ptr %a, i64 %indvars.iv |
| %10 = load float, ptr %arrayidx, align 4 |
| %arrayidx2 = getelementptr inbounds float, ptr %b, i64 %indvars.iv |
| %11 = load float, ptr %arrayidx2, align 4 |
| %12 = tail call float @llvm.fma.f32(float %x, float %10, float %11) |
| store float %12, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| declare i64 @llvm.vscale.i64() |
| declare <4 x float> @llvm.fma.v4f32(<4 x float>, <4 x float>, <4 x float>) |
| declare <vscale x 2 x float> @llvm.fma.nxv2f32(<vscale x 2 x float>, <vscale x 2 x float>, <vscale x 2 x float>) |
| declare float @llvm.fma.f32(float, float, float) |
| |
| define void @sink_splat_icmp(ptr nocapture %x, i32 signext %y) { |
| ; CHECK-LABEL: sink_splat_icmp: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmv.v.i v8, 0 |
| ; CHECK-NEXT: .LBB36_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v9, (a0) |
| ; CHECK-NEXT: vmseq.vx v0, v9, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0), v0.t |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB36_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %y, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %x, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = icmp eq <4 x i32> %wide.load, %broadcast.splat |
| call void @llvm.masked.store.v4i32.p0(<4 x i32> zeroinitializer, ptr %0, i32 4, <4 x i1> %1) |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| declare void @llvm.masked.store.v4i32.p0(<4 x i32>, ptr, i32, <4 x i1>) |
| |
| define void @sink_splat_fcmp(ptr nocapture %x, float %y) { |
| ; CHECK-LABEL: sink_splat_fcmp: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmv.v.i v8, 0 |
| ; CHECK-NEXT: .LBB37_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v9, (a0) |
| ; CHECK-NEXT: vmfeq.vf v0, v9, fa0 |
| ; CHECK-NEXT: vse32.v v8, (a0), v0.t |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB37_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %y, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %x, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = fcmp fast oeq <4 x float> %wide.load, %broadcast.splat |
| call void @llvm.masked.store.v4f32.p0(<4 x float> zeroinitializer, ptr %0, i32 4, <4 x i1> %1) |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| declare void @llvm.masked.store.v4f32.p0(<4 x float>, ptr, i32, <4 x i1>) |
| |
| define void @sink_splat_udiv(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_udiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB38_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vdivu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB38_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = udiv <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_sdiv(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sdiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB39_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vdiv.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB39_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = sdiv <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_urem(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_urem: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB40_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vremu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB40_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = urem <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_srem(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_srem: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB41_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vrem.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB41_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = srem <4 x i32> %wide.load, %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_udiv_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_udiv_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB42_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB42_5 |
| ; CHECK-NEXT: .LBB42_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB42_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vdivu.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB42_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB42_7 |
| ; CHECK-NEXT: .LBB42_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB42_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: divuw a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB42_6 |
| ; CHECK-NEXT: .LBB42_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = udiv <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %div = udiv i32 %9, %x |
| store i32 %div, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_sdiv_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sdiv_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB43_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB43_5 |
| ; CHECK-NEXT: .LBB43_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB43_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vdiv.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB43_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB43_7 |
| ; CHECK-NEXT: .LBB43_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB43_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: divw a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB43_6 |
| ; CHECK-NEXT: .LBB43_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = sdiv <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %div = sdiv i32 %9, %x |
| store i32 %div, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_urem_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_urem_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB44_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB44_5 |
| ; CHECK-NEXT: .LBB44_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB44_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vremu.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB44_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB44_7 |
| ; CHECK-NEXT: .LBB44_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB44_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: remuw a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB44_6 |
| ; CHECK-NEXT: .LBB44_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = urem <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %rem = urem i32 %9, %x |
| store i32 %rem, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| define void @sink_splat_srem_scalable(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_srem_scalable: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: csrr a5, vlenb |
| ; CHECK-NEXT: srli a3, a5, 1 |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: bgeu a2, a3, .LBB45_2 |
| ; CHECK-NEXT: # %bb.1: |
| ; CHECK-NEXT: li a2, 0 |
| ; CHECK-NEXT: j .LBB45_5 |
| ; CHECK-NEXT: .LBB45_2: # %vector.ph |
| ; CHECK-NEXT: addi a2, a3, -1 |
| ; CHECK-NEXT: andi a4, a2, 1024 |
| ; CHECK-NEXT: xori a2, a4, 1024 |
| ; CHECK-NEXT: slli a5, a5, 1 |
| ; CHECK-NEXT: mv a6, a0 |
| ; CHECK-NEXT: mv a7, a2 |
| ; CHECK-NEXT: vsetvli t0, zero, e32, m2, ta, ma |
| ; CHECK-NEXT: .LBB45_3: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vl2re32.v v8, (a6) |
| ; CHECK-NEXT: sub a7, a7, a3 |
| ; CHECK-NEXT: vrem.vx v8, v8, a1 |
| ; CHECK-NEXT: vs2r.v v8, (a6) |
| ; CHECK-NEXT: add a6, a6, a5 |
| ; CHECK-NEXT: bnez a7, .LBB45_3 |
| ; CHECK-NEXT: # %bb.4: # %middle.block |
| ; CHECK-NEXT: beqz a4, .LBB45_7 |
| ; CHECK-NEXT: .LBB45_5: # %for.body.preheader |
| ; CHECK-NEXT: slli a2, a2, 2 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: add a0, a0, a3 |
| ; CHECK-NEXT: .LBB45_6: # %for.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: lw a3, 0(a2) |
| ; CHECK-NEXT: remw a3, a3, a1 |
| ; CHECK-NEXT: sw a3, 0(a2) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: bne a2, a0, .LBB45_6 |
| ; CHECK-NEXT: .LBB45_7: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %0 = call i64 @llvm.vscale.i64() |
| %1 = shl i64 %0, 2 |
| %min.iters.check = icmp ugt i64 %1, 1024 |
| br i1 %min.iters.check, label %for.body.preheader, label %vector.ph |
| |
| vector.ph: ; preds = %entry |
| %2 = call i64 @llvm.vscale.i64() |
| %3 = shl i64 %2, 2 |
| %n.mod.vf = urem i64 1024, %3 |
| %n.vec = sub nsw i64 1024, %n.mod.vf |
| %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer |
| %4 = call i64 @llvm.vscale.i64() |
| %5 = shl i64 %4, 2 |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %vector.ph |
| %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ] |
| %6 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <vscale x 4 x i32>, ptr %6, align 4 |
| %7 = srem <vscale x 4 x i32> %wide.load, %broadcast.splat |
| store <vscale x 4 x i32> %7, ptr %6, align 4 |
| %index.next = add nuw i64 %index, %5 |
| %8 = icmp eq i64 %index.next, %n.vec |
| br i1 %8, label %middle.block, label %vector.body |
| |
| middle.block: ; preds = %vector.body |
| %cmp.n = icmp eq i64 %n.mod.vf, 0 |
| br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader |
| |
| for.body.preheader: ; preds = %entry, %middle.block |
| %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ] |
| br label %for.body |
| |
| for.cond.cleanup: ; preds = %for.body, %middle.block |
| ret void |
| |
| for.body: ; preds = %for.body.preheader, %for.body |
| %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ] |
| %arrayidx = getelementptr inbounds i32, ptr %a, i64 %indvars.iv |
| %9 = load i32, ptr %arrayidx, align 4 |
| %rem = srem i32 %9, %x |
| store i32 %rem, ptr %arrayidx, align 4 |
| %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 |
| %cmp.not = icmp eq i64 %indvars.iv.next, 1024 |
| br i1 %cmp.not, label %for.cond.cleanup, label %for.body |
| } |
| |
| declare <4 x i32> @llvm.smin.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_min(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_min: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB46_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vmin.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB46_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.smin.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_min_commute(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_min_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB47_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vmin.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB47_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.smin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.smax.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_max(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_max: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB48_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vmax.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB48_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.smax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_max_commute(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_max_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB49_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vmax.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB49_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.smax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.umin.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_umin(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_umin: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB50_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vminu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB50_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.umin.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_umin_commute(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_umin_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB51_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vminu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB51_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.umin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.umax.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_umax(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_umax: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB52_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vmaxu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB52_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.umax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_umax_commute(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_umax_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB53_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vmaxu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB53_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.umax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_sadd_sat(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sadd_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB54_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsadd.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB54_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_sadd_sat_commute(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sadd_sat_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB55_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsadd.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB55_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.ssub.sat.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_ssub_sat(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_ssub_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB56_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vssub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB56_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.ssub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_uadd_sat(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_uadd_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB57_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsaddu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB57_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_uadd_sat_commute(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_uadd_sat_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB58_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsaddu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB58_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.usub.sat.v4i32(<4 x i32>, <4 x i32>) |
| |
| define void @sink_splat_usub_sat(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_usub_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a2, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB59_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a2, a2, 4 |
| ; CHECK-NEXT: vssubu.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a2, .LBB59_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.usub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.mul.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_mul(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_mul: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB60_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmul.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB60_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.mul.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.add.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_add(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_add: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB61_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vadd.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB61_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_add_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_add_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB62_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vadd.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB62_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.sub.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_sub(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_sub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB63_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsub.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB63_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.sub.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_rsub(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_rsub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB64_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vrsub.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB64_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.sub.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.shl.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_shl(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_shl: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB65_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsll.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB65_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.shl.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.lshr.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_lshr(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_lshr: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB66_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsrl.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB66_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.lshr.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.ashr.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_ashr(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_ashr: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB67_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsra.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB67_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.ashr.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x float> @llvm.vp.fmul.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_fmul(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fmul: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB68_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, ma |
| ; CHECK-NEXT: vfmul.vf v8, v8, fa0, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB68_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = call <4 x float> @llvm.vp.fmul.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x float> @llvm.vp.fdiv.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_fdiv(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fdiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB69_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, ma |
| ; CHECK-NEXT: vfdiv.vf v8, v8, fa0, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB69_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = call <4 x float> @llvm.vp.fdiv.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_frdiv(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_frdiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB70_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, ma |
| ; CHECK-NEXT: vfrdiv.vf v8, v8, fa0, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB70_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = call <4 x float> @llvm.vp.fdiv.v4i32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x float> @llvm.vp.fadd.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_fadd(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fadd: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB71_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, ma |
| ; CHECK-NEXT: vfadd.vf v8, v8, fa0, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB71_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = call <4 x float> @llvm.vp.fadd.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x float> @llvm.vp.fsub.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_fsub(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fsub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB72_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, ma |
| ; CHECK-NEXT: vfsub.vf v8, v8, fa0, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB72_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = call <4 x float> @llvm.vp.fsub.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x float> @llvm.vp.frsub.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_frsub(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_frsub: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB73_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, ma |
| ; CHECK-NEXT: vfrsub.vf v8, v8, fa0, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB73_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = call <4 x float> @llvm.vp.fsub.v4i32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x float> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.udiv.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_udiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_udiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB74_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vdivu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB74_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.udiv.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.sdiv.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_sdiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_sdiv: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB75_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vdiv.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB75_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.sdiv.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.urem.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_urem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_urem: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB76_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vremu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB76_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.urem.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.srem.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_srem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_srem: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB77_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vrem.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB77_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.srem.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| ; Check that we don't sink a splat operand that has no chance of being folded. |
| |
| define void @sink_splat_vp_srem_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_srem_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmv.v.x v8, a1 |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: .LBB78_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v9, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vrem.vv v9, v8, v9, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v9, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB78_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.srem.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x float> @llvm.vp.fma.v4f32(<4 x float>, <4 x float>, <4 x float>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_fma(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fma: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a1, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB79_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a3, .LBB79_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_fma_commute(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fma_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a1, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB80_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a3, .LBB80_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| |
| define void @sink_splat_mul_lmul2(ptr nocapture %a, i64 signext %x) { |
| ; CHECK-LABEL: sink_splat_mul_lmul2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, ma |
| ; CHECK-NEXT: .LBB81_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle64.v v8, (a0) |
| ; CHECK-NEXT: vmul.vx v8, v8, a1 |
| ; CHECK-NEXT: vse64.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB81_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0 |
| %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <4 x i64>, ptr %0, align 8 |
| %1 = mul <4 x i64> %wide.load, %broadcast.splat |
| store <4 x i64> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_add_lmul2(ptr nocapture %a, i64 signext %x) { |
| ; CHECK-LABEL: sink_splat_add_lmul2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, ma |
| ; CHECK-NEXT: .LBB82_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle64.v v8, (a0) |
| ; CHECK-NEXT: vadd.vx v8, v8, a1 |
| ; CHECK-NEXT: vse64.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB82_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0 |
| %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <4 x i64>, ptr %0, align 8 |
| %1 = add <4 x i64> %wide.load, %broadcast.splat |
| store <4 x i64> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_sub_lmul2(ptr nocapture %a, i64 signext %x) { |
| ; CHECK-LABEL: sink_splat_sub_lmul2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, ma |
| ; CHECK-NEXT: .LBB83_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle64.v v8, (a0) |
| ; CHECK-NEXT: vsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse64.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB83_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0 |
| %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <4 x i64>, ptr %0, align 8 |
| %1 = sub <4 x i64> %wide.load, %broadcast.splat |
| store <4 x i64> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_rsub_lmul2(ptr nocapture %a, i64 signext %x) { |
| ; CHECK-LABEL: sink_splat_rsub_lmul2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, ma |
| ; CHECK-NEXT: .LBB84_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle64.v v8, (a0) |
| ; CHECK-NEXT: vrsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse64.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB84_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0 |
| %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <4 x i64>, ptr %0, align 8 |
| %1 = sub <4 x i64> %broadcast.splat, %wide.load |
| store <4 x i64> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_and_lmul2(ptr nocapture %a, i64 signext %x) { |
| ; CHECK-LABEL: sink_splat_and_lmul2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, ma |
| ; CHECK-NEXT: .LBB85_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle64.v v8, (a0) |
| ; CHECK-NEXT: vand.vx v8, v8, a1 |
| ; CHECK-NEXT: vse64.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB85_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0 |
| %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <4 x i64>, ptr %0, align 8 |
| %1 = and <4 x i64> %wide.load, %broadcast.splat |
| store <4 x i64> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_or_lmul2(ptr nocapture %a, i64 signext %x) { |
| ; CHECK-LABEL: sink_splat_or_lmul2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, ma |
| ; CHECK-NEXT: .LBB86_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle64.v v8, (a0) |
| ; CHECK-NEXT: vor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse64.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB86_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0 |
| %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <4 x i64>, ptr %0, align 8 |
| %1 = or <4 x i64> %wide.load, %broadcast.splat |
| store <4 x i64> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_xor_lmul2(ptr nocapture %a, i64 signext %x) { |
| ; CHECK-LABEL: sink_splat_xor_lmul2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, ma |
| ; CHECK-NEXT: .LBB87_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle64.v v8, (a0) |
| ; CHECK-NEXT: vxor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse64.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB87_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0 |
| %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <4 x i64>, ptr %0, align 8 |
| %1 = xor <4 x i64> %wide.load, %broadcast.splat |
| store <4 x i64> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_mul_lmul8(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_mul_lmul8: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 32 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, ma |
| ; CHECK-NEXT: .LBB88_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vmul.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB88_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <32 x i32>, ptr %0, align 4 |
| %1 = mul <32 x i32> %wide.load, %broadcast.splat |
| store <32 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_add_lmul8(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_add_lmul8: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 32 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, ma |
| ; CHECK-NEXT: .LBB89_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vadd.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB89_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <32 x i32>, ptr %0, align 4 |
| %1 = add <32 x i32> %wide.load, %broadcast.splat |
| store <32 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_sub_lmul8(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sub_lmul8: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 32 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, ma |
| ; CHECK-NEXT: .LBB90_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB90_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <32 x i32>, ptr %0, align 4 |
| %1 = sub <32 x i32> %wide.load, %broadcast.splat |
| store <32 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_rsub_lmul8(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_rsub_lmul8: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 32 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, ma |
| ; CHECK-NEXT: .LBB91_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vrsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB91_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <32 x i32>, ptr %0, align 4 |
| %1 = sub <32 x i32> %broadcast.splat, %wide.load |
| store <32 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_and_lmul8(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_and_lmul8: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 32 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, ma |
| ; CHECK-NEXT: .LBB92_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vand.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB92_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <32 x i32>, ptr %0, align 4 |
| %1 = and <32 x i32> %wide.load, %broadcast.splat |
| store <32 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_or_lmul8(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_or_lmul8: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 32 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, ma |
| ; CHECK-NEXT: .LBB93_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB93_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <32 x i32>, ptr %0, align 4 |
| %1 = or <32 x i32> %wide.load, %broadcast.splat |
| store <32 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_xor_lmul8(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_xor_lmul8: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 32 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, ma |
| ; CHECK-NEXT: .LBB94_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vxor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB94_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <32 x i32>, ptr %0, align 4 |
| %1 = xor <32 x i32> %wide.load, %broadcast.splat |
| store <32 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_mul_lmulmf2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_mul_lmulmf2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma |
| ; CHECK-NEXT: .LBB95_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vmul.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB95_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 |
| %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <2 x i32>, ptr %0, align 8 |
| %1 = mul <2 x i32> %wide.load, %broadcast.splat |
| store <2 x i32> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_add_lmulmf2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_add_lmulmf2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma |
| ; CHECK-NEXT: .LBB96_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vadd.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB96_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 |
| %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <2 x i32>, ptr %0, align 8 |
| %1 = add <2 x i32> %wide.load, %broadcast.splat |
| store <2 x i32> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_sub_lmulmf2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_sub_lmulmf2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma |
| ; CHECK-NEXT: .LBB97_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB97_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 |
| %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <2 x i32>, ptr %0, align 8 |
| %1 = sub <2 x i32> %wide.load, %broadcast.splat |
| store <2 x i32> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_rsub_lmulmf2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_rsub_lmulmf2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma |
| ; CHECK-NEXT: .LBB98_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vrsub.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB98_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 |
| %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <2 x i32>, ptr %0, align 8 |
| %1 = sub <2 x i32> %broadcast.splat, %wide.load |
| store <2 x i32> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_and_lmulmf2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_and_lmulmf2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma |
| ; CHECK-NEXT: .LBB99_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vand.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB99_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 |
| %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <2 x i32>, ptr %0, align 8 |
| %1 = and <2 x i32> %wide.load, %broadcast.splat |
| store <2 x i32> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_or_lmulmf2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_or_lmulmf2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma |
| ; CHECK-NEXT: .LBB100_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB100_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 |
| %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <2 x i32>, ptr %0, align 8 |
| %1 = or <2 x i32> %wide.load, %broadcast.splat |
| store <2 x i32> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_xor_lmulmf2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_xor_lmulmf2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 2 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vsetivli zero, 2, e32, mf2, ta, ma |
| ; CHECK-NEXT: .LBB101_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vxor.vx v8, v8, a1 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 32 |
| ; CHECK-NEXT: bne a0, a2, .LBB101_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0 |
| %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i64, ptr %a, i64 %index |
| %wide.load = load <2 x i32>, ptr %0, align 8 |
| %1 = xor <2 x i32> %wide.load, %broadcast.splat |
| store <2 x i32> %1, ptr %0, align 8 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32>, <4 x i32>, metadata, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_icmp(ptr nocapture %x, i32 signext %y, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_icmp: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmv1r.v v8, v0 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vmv.v.i v9, 0 |
| ; CHECK-NEXT: .LBB102_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v10, (a0) |
| ; CHECK-NEXT: vmv1r.v v0, v8 |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmseq.vx v0, v10, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v9, (a0), v0.t |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB102_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %y, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %x, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, metadata !"eq", <4 x i1> %m, i32 %vl) |
| call void @llvm.masked.store.v4i32.p0(<4 x i32> zeroinitializer, ptr %0, i32 4, <4 x i1> %1) |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float>, <4 x float>, metadata, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_fcmp(ptr nocapture %x, float %y, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fcmp: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmv1r.v v8, v0 |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: vmv.v.i v9, 0 |
| ; CHECK-NEXT: .LBB103_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v10, (a0) |
| ; CHECK-NEXT: vmv1r.v v0, v8 |
| ; CHECK-NEXT: vsetvli zero, a1, e32, m1, ta, ma |
| ; CHECK-NEXT: vmfeq.vf v0, v10, fa0, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v9, (a0), v0.t |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB103_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %y, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %x, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = call <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, metadata !"oeq", <4 x i1> %m, i32 %vl) |
| call void @llvm.masked.store.v4f32.p0(<4 x float> zeroinitializer, ptr %0, i32 4, <4 x i1> %1) |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.smin.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_min(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_min: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB104_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmin.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB104_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.smin.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_min_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_min_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB105_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmin.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB105_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.smin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.smax.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_max(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_max: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB106_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmax.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB106_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.smax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_max_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_max_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB107_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmax.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB107_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.smax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_umin_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_umin_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB108_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vminu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB108_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.umin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.umax.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_umax(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_umax: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB109_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmaxu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB109_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.umax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_umax_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_umax_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB110_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vmaxu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB110_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.umax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.sadd.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_sadd_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_sadd_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB111_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsadd.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB111_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.sadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_sadd_sat_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_sadd_sat_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB112_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsadd.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB112_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.sadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.ssub.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_ssub_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_ssub_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a3, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB113_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a3, a3, 4 |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vssub.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a3, .LBB113_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.ssub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.uadd.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_uadd_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_uadd_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB114_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsaddu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB114_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.uadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_uadd_sat_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_uadd_sat_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: add a3, a0, a3 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB115_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vsaddu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a3, .LBB115_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.uadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| declare <4 x i32> @llvm.vp.usub.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32) |
| |
| define void @sink_splat_vp_usub_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) { |
| ; CHECK-LABEL: sink_splat_vp_usub_sat: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: li a3, 1024 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB116_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: addi a3, a3, 4 |
| ; CHECK-NEXT: vsetvli zero, a2, e32, m1, ta, ma |
| ; CHECK-NEXT: vssubu.vx v8, v8, a1, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, -16 |
| ; CHECK-NEXT: bnez a3, .LBB116_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %wide.load = load <4 x i32>, ptr %0, align 4 |
| %1 = call <4 x i32> @llvm.vp.usub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = sub nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_select_op1(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_select_op1: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a0, a2 |
| ; CHECK-NEXT: li a3, 42 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB117_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vmseq.vx v0, v8, a3 |
| ; CHECK-NEXT: vmerge.vxm v8, v8, a1, v0 |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB117_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %load = load <4 x i32>, ptr %0, align 4 |
| %cond = icmp eq <4 x i32> %load, splat (i32 42) |
| %1 = select <4 x i1> %cond, <4 x i32> %broadcast.splat, <4 x i32> %load |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_select_op2(ptr nocapture %a, i32 signext %x) { |
| ; CHECK-LABEL: sink_splat_select_op2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmv.v.x v8, a1 |
| ; CHECK-NEXT: lui a1, 1 |
| ; CHECK-NEXT: add a1, a0, a1 |
| ; CHECK-NEXT: li a2, 42 |
| ; CHECK-NEXT: .LBB118_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v9, (a0) |
| ; CHECK-NEXT: vmseq.vx v0, v9, a2 |
| ; CHECK-NEXT: vmerge.vvm v9, v8, v9, v0 |
| ; CHECK-NEXT: vse32.v v9, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a1, .LBB118_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: ; preds = %vector.body, %entry |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %load = load <4 x i32>, ptr %0, align 4 |
| %cond = icmp eq <4 x i32> %load, splat (i32 42) |
| %1 = select <4 x i1> %cond, <4 x i32> %load, <4 x i32> %broadcast.splat |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: ; preds = %vector.body |
| ret void |
| } |
| |
| define void @sink_splat_vp_select_op1(ptr %a, i32 %x, i32 %vl) { |
| ; CHECK-LABEL: sink_splat_vp_select_op1: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a4, 1 |
| ; CHECK-NEXT: li a3, 42 |
| ; CHECK-NEXT: slli a5, a2, 32 |
| ; CHECK-NEXT: add a2, a0, a4 |
| ; CHECK-NEXT: srli a4, a5, 32 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB119_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vmseq.vx v0, v8, a3 |
| ; CHECK-NEXT: vsetvli zero, a4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmerge.vxm v8, v8, a1, v0 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB119_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %load = load <4 x i32>, ptr %0, align 4 |
| %cond = icmp eq <4 x i32> %load, splat (i32 42) |
| %1 = call <4 x i32> @llvm.vp.select(<4 x i1> %cond, <4 x i32> %broadcast.splat, <4 x i32> %load, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: |
| ret void |
| } |
| |
| define void @sink_splat_vp_select_op2(ptr %a, i32 %x, i32 %vl) { |
| ; CHECK-LABEL: sink_splat_vp_select_op2: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vmv.v.x v8, a1 |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: li a1, 42 |
| ; CHECK-NEXT: slli a4, a2, 32 |
| ; CHECK-NEXT: add a2, a0, a3 |
| ; CHECK-NEXT: srli a3, a4, 32 |
| ; CHECK-NEXT: .LBB120_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v9, (a0) |
| ; CHECK-NEXT: vmseq.vx v0, v9, a1 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m1, ta, ma |
| ; CHECK-NEXT: vmerge.vvm v9, v8, v9, v0 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v9, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a0, a2, .LBB120_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0 |
| %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds i32, ptr %a, i64 %index |
| %load = load <4 x i32>, ptr %0, align 4 |
| %cond = icmp eq <4 x i32> %load, splat (i32 42) |
| %1 = call <4 x i32> @llvm.vp.select(<4 x i1> %cond, <4 x i32> %load, <4 x i32> %broadcast.splat, i32 %vl) |
| store <4 x i32> %1, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %2 = icmp eq i64 %index.next, 1024 |
| br i1 %2, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: |
| ret void |
| } |
| |
| define void @sink_splat_fmuladd(ptr %a, ptr %b, float %x) { |
| ; CHECK-LABEL: sink_splat_fmuladd: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a1, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB121_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vfmacc.vf v9, fa0, v8 |
| ; CHECK-NEXT: vse32.v v9, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a2, .LBB121_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x float> %wide.load12) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: |
| ret void |
| } |
| |
| define void @sink_splat_fmuladd_commute(ptr %a, ptr %b, float %x) { |
| ; CHECK-LABEL: sink_splat_fmuladd_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a2, 1 |
| ; CHECK-NEXT: add a2, a1, a2 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB122_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vfmacc.vf v9, fa0, v8 |
| ; CHECK-NEXT: vse32.v v9, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a2, .LBB122_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x float> %wide.load12) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: |
| ret void |
| } |
| |
| define void @sink_splat_vp_fmuladd(ptr %a, ptr %b, float %x, <4 x i1> %m, i32 %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fmuladd: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: slli a4, a2, 32 |
| ; CHECK-NEXT: add a2, a1, a3 |
| ; CHECK-NEXT: srli a3, a4, 32 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB123_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m1, ta, ma |
| ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a2, .LBB123_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.vp.fmuladd.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: |
| ret void |
| } |
| |
| define void @sink_splat_vp_fmuladd_commute(ptr %a, ptr %b, float %x, <4 x i1> %m, i32 %vl) { |
| ; CHECK-LABEL: sink_splat_vp_fmuladd_commute: |
| ; CHECK: # %bb.0: # %entry |
| ; CHECK-NEXT: lui a3, 1 |
| ; CHECK-NEXT: slli a4, a2, 32 |
| ; CHECK-NEXT: add a2, a1, a3 |
| ; CHECK-NEXT: srli a3, a4, 32 |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: .LBB124_1: # %vector.body |
| ; CHECK-NEXT: # =>This Inner Loop Header: Depth=1 |
| ; CHECK-NEXT: vle32.v v8, (a0) |
| ; CHECK-NEXT: vle32.v v9, (a1) |
| ; CHECK-NEXT: addi a1, a1, 16 |
| ; CHECK-NEXT: vsetvli zero, a3, e32, m1, ta, ma |
| ; CHECK-NEXT: vfmadd.vf v8, fa0, v9, v0.t |
| ; CHECK-NEXT: vsetivli zero, 4, e32, m1, ta, ma |
| ; CHECK-NEXT: vse32.v v8, (a0) |
| ; CHECK-NEXT: addi a0, a0, 16 |
| ; CHECK-NEXT: bne a1, a2, .LBB124_1 |
| ; CHECK-NEXT: # %bb.2: # %for.cond.cleanup |
| ; CHECK-NEXT: ret |
| entry: |
| %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0 |
| %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer |
| br label %vector.body |
| |
| vector.body: |
| %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ] |
| %0 = getelementptr inbounds float, ptr %a, i64 %index |
| %wide.load = load <4 x float>, ptr %0, align 4 |
| %1 = getelementptr inbounds float, ptr %b, i64 %index |
| %wide.load12 = load <4 x float>, ptr %1, align 4 |
| %2 = call <4 x float> @llvm.vp.fmuladd.v4f32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl) |
| store <4 x float> %2, ptr %0, align 4 |
| %index.next = add nuw i64 %index, 4 |
| %3 = icmp eq i64 %index.next, 1024 |
| br i1 %3, label %for.cond.cleanup, label %vector.body |
| |
| for.cond.cleanup: |
| ret void |
| } |