@@ Check that PC-relative memory addressing is annotated | |
@ RUN: llvm-mc %s -triple=thumbv8a --mattr=+fullfp16 -filetype=obj | \ | |
@ RUN: llvm-objdump -d --no-show-raw-insn --triple=thumbv8a --mattr=+fullfp16 - | \ | |
@ RUN: FileCheck %s | |
.text | |
foo: | |
@ CHECK: 00000000 <foo>: | |
.short 0x0102 | |
foo2: | |
@ CHECK: 00000002 <foo2>: | |
.short 0x0304 | |
_start: | |
@@ Check AddrMode5 instructions, with positive and negative immediates | |
.balign 4 | |
vldr d0, foo | |
vldr s0, bar | |
@ CHECK: 4: vldr d0, [pc, #-8] @ 0x0 <foo> | |
@ CHECK-NEXT: 8: vldr s0, [pc, #56] @ 0x44 <bar> | |
@@ Same instructions, but the addresses are not 4-byte aligned | |
nop | |
vldr d0, foo | |
vldr s0, bar | |
@ CHECK: e: vldr d0, [pc, #-16] @ 0x0 <foo> | |
@ CHECK-NEXT: 12: vldr s0, [pc, #48] @ 0x44 <bar> | |
@@ Check that AddrMode5 instructions which do not use PC-relative addressing are not annotated | |
vldr d0, [r1, #8] | |
@ CHECK: 16: vldr d0, [r1, #8]{{$}} | |
@@ Check AddrMode5FP16 instructions, with positive and negative immediates | |
.balign 4 | |
vldr.16 s0, foo | |
vldr.16 s0, foo2 | |
vldr.16 s1, bar | |
vldr.16 s1, bar2 | |
@ CHECK: 1c: vldr.16 s0, [pc, #-32] @ 0x0 <foo> | |
@ CHECK-NEXT: 20: vldr.16 s0, [pc, #-34] @ 0x2 <foo2> | |
@ CHECK-NEXT: 24: vldr.16 s1, [pc, #28] @ 0x44 <bar> | |
@ CHECK-NEXT: 28: vldr.16 s1, [pc, #26] @ 0x46 <bar2> | |
@@ Same instructions, but the addresses are not 4-byte aligned | |
nop | |
vldr.16 s0, foo | |
vldr.16 s0, foo2 | |
vldr.16 s1, bar | |
vldr.16 s1, bar2 | |
@ CHECK: 2e: vldr.16 s0, [pc, #-48] @ 0x0 <foo> | |
@ CHECK-NEXT: 32: vldr.16 s0, [pc, #-50] @ 0x2 <foo2> | |
@ CHECK-NEXT: 36: vldr.16 s1, [pc, #12] @ 0x44 <bar> | |
@ CHECK-NEXT: 3a: vldr.16 s1, [pc, #10] @ 0x46 <bar2> | |
@@ Check that AddrMode5FP16 instructions which do not use PC-relative addressing are not annotated | |
vldr.16 s0, [r1, #8] | |
@ CHECK: 3e: vldr.16 s0, [r1, #8]{{$}} | |
.balign 4 | |
bar: | |
@ CHECK: 00000044 <bar>: | |
.short 0x0102 | |
bar2: | |
@ CHECK: 00000046 <bar2>: | |
.short 0x0304 |