| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
 | ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX9 %s | 
 | ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s | 
 | ; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -amdgpu-enable-vopd=0 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s | 
 |  | 
 | define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw(<8 x i32> inreg %rsrc, i16 %s, i16 %t, i16 %slice, i16 %fragid) { | 
 | ; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw: | 
 | ; GFX9:       ; %bb.0: | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v4, 0xffff | 
 | ; GFX9-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX9-NEXT:    v_and_or_b32 v0, v0, v4, v1 | 
 | ; GFX9-NEXT:    v_lshlrev_b32_e32 v1, 16, v3 | 
 | ; GFX9-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX9-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX9-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX9-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX9-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX9-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX9-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX9-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX9-NEXT:    v_and_or_b32 v1, v2, v4, v1 | 
 | ; GFX9-NEXT:    image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm a16 da | 
 | ; GFX9-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX9-NEXT:    ; return to shader part epilog | 
 | ; | 
 | ; GFX10PLUS-LABEL: load_2darraymsaa_v4f32_xyzw: | 
 | ; GFX10PLUS:       ; %bb.0: | 
 | ; GFX10PLUS-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX10PLUS-NEXT:    v_lshlrev_b32_e32 v3, 16, v3 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX10PLUS-NEXT:    v_and_or_b32 v0, 0xffff, v0, v1 | 
 | ; GFX10PLUS-NEXT:    v_and_or_b32 v1, 0xffff, v2, v3 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX10PLUS-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX10PLUS-NEXT:    image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 | 
 | ; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10PLUS-NEXT:    ; return to shader part epilog | 
 |   %v = call <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0) | 
 |   ret <4 x float> %v | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i16 %s, i16 %t, i16 %slice, i16 %fragid) { | 
 | ; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw_tfe: | 
 | ; GFX9:       ; %bb.0: | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v4, 0xffff | 
 | ; GFX9-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX9-NEXT:    v_and_or_b32 v10, v0, v4, v1 | 
 | ; GFX9-NEXT:    v_lshlrev_b32_e32 v0, 16, v3 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v5, 0 | 
 | ; GFX9-NEXT:    v_and_or_b32 v11, v2, v4, v0 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v6, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v7, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v8, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v9, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v0, v5 | 
 | ; GFX9-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX9-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX9-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX9-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX9-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX9-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX9-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX9-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v1, v6 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v2, v7 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v3, v8 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v4, v9 | 
 | ; GFX9-NEXT:    image_load v[0:4], v[10:11], s[0:7] dmask:0xf unorm a16 tfe da | 
 | ; GFX9-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX9-NEXT:    global_store_dword v5, v4, s[10:11] | 
 | ; GFX9-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX9-NEXT:    ; return to shader part epilog | 
 | ; | 
 | ; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe: | 
 | ; GFX10:       ; %bb.0: | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v5, 0 | 
 | ; GFX10-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX10-NEXT:    v_lshlrev_b32_e32 v3, 16, v3 | 
 | ; GFX10-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX10-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v6, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v7, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v8, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v9, v5 | 
 | ; GFX10-NEXT:    v_and_or_b32 v10, 0xffff, v0, v1 | 
 | ; GFX10-NEXT:    v_and_or_b32 v11, 0xffff, v2, v3 | 
 | ; GFX10-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX10-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX10-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX10-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX10-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX10-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v0, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v1, v6 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v2, v7 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v3, v8 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v4, v9 | 
 | ; GFX10-NEXT:    image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    global_store_dword v5, v4, s[10:11] | 
 | ; GFX10-NEXT:    s_waitcnt_vscnt null, 0x0 | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | ; | 
 | ; GFX11-LABEL: load_2darraymsaa_v4f32_xyzw_tfe: | 
 | ; GFX11:       ; %bb.0: | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v5, 0 | 
 | ; GFX11-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX11-NEXT:    v_lshlrev_b32_e32 v3, 16, v3 | 
 | ; GFX11-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX11-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v6, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v7, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v8, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v9, v5 | 
 | ; GFX11-NEXT:    v_and_or_b32 v10, 0xffff, v0, v1 | 
 | ; GFX11-NEXT:    v_and_or_b32 v11, 0xffff, v2, v3 | 
 | ; GFX11-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX11-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX11-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX11-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX11-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX11-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v0, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v1, v6 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v2, v7 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v3, v8 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v4, v9 | 
 | ; GFX11-NEXT:    image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe | 
 | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX11-NEXT:    global_store_b32 v5, v4, s[10:11] | 
 | ; GFX11-NEXT:    s_waitcnt_vscnt null, 0x0 | 
 | ; GFX11-NEXT:    ; return to shader part epilog | 
 |   %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 1, i32 0) | 
 |   %v.vec = extractvalue { <4 x float>, i32 } %v, 0 | 
 |   %v.err = extractvalue { <4 x float>, i32 } %v, 1 | 
 |   store i32 %v.err, i32 addrspace(1)* %out, align 4 | 
 |   ret <4 x float> %v.vec | 
 | } | 
 |  | 
 | define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i16 %s, i16 %t, i16 %slice, i16 %fragid) { | 
 | ; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe: | 
 | ; GFX9:       ; %bb.0: | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v4, 0xffff | 
 | ; GFX9-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX9-NEXT:    v_and_or_b32 v10, v0, v4, v1 | 
 | ; GFX9-NEXT:    v_lshlrev_b32_e32 v0, 16, v3 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v5, 0 | 
 | ; GFX9-NEXT:    v_and_or_b32 v11, v2, v4, v0 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v6, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v7, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v8, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v9, v5 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v0, v5 | 
 | ; GFX9-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX9-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX9-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX9-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX9-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX9-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX9-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX9-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v1, v6 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v2, v7 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v3, v8 | 
 | ; GFX9-NEXT:    v_mov_b32_e32 v4, v9 | 
 | ; GFX9-NEXT:    image_load v[0:4], v[10:11], s[0:7] dmask:0xf unorm a16 tfe lwe da | 
 | ; GFX9-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX9-NEXT:    global_store_dword v5, v4, s[10:11] | 
 | ; GFX9-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX9-NEXT:    ; return to shader part epilog | 
 | ; | 
 | ; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe: | 
 | ; GFX10:       ; %bb.0: | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v5, 0 | 
 | ; GFX10-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX10-NEXT:    v_lshlrev_b32_e32 v3, 16, v3 | 
 | ; GFX10-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX10-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v6, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v7, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v8, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v9, v5 | 
 | ; GFX10-NEXT:    v_and_or_b32 v10, 0xffff, v0, v1 | 
 | ; GFX10-NEXT:    v_and_or_b32 v11, 0xffff, v2, v3 | 
 | ; GFX10-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX10-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX10-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX10-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX10-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX10-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v0, v5 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v1, v6 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v2, v7 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v3, v8 | 
 | ; GFX10-NEXT:    v_mov_b32_e32 v4, v9 | 
 | ; GFX10-NEXT:    image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe lwe | 
 | ; GFX10-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX10-NEXT:    global_store_dword v5, v4, s[10:11] | 
 | ; GFX10-NEXT:    s_waitcnt_vscnt null, 0x0 | 
 | ; GFX10-NEXT:    ; return to shader part epilog | 
 | ; | 
 | ; GFX11-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe: | 
 | ; GFX11:       ; %bb.0: | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v5, 0 | 
 | ; GFX11-NEXT:    v_lshlrev_b32_e32 v1, 16, v1 | 
 | ; GFX11-NEXT:    v_lshlrev_b32_e32 v3, 16, v3 | 
 | ; GFX11-NEXT:    s_mov_b32 s0, s2 | 
 | ; GFX11-NEXT:    s_mov_b32 s1, s3 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v6, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v7, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v8, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v9, v5 | 
 | ; GFX11-NEXT:    v_and_or_b32 v10, 0xffff, v0, v1 | 
 | ; GFX11-NEXT:    v_and_or_b32 v11, 0xffff, v2, v3 | 
 | ; GFX11-NEXT:    s_mov_b32 s2, s4 | 
 | ; GFX11-NEXT:    s_mov_b32 s3, s5 | 
 | ; GFX11-NEXT:    s_mov_b32 s4, s6 | 
 | ; GFX11-NEXT:    s_mov_b32 s5, s7 | 
 | ; GFX11-NEXT:    s_mov_b32 s6, s8 | 
 | ; GFX11-NEXT:    s_mov_b32 s7, s9 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v0, v5 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v1, v6 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v2, v7 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v3, v8 | 
 | ; GFX11-NEXT:    v_mov_b32_e32 v4, v9 | 
 | ; GFX11-NEXT:    image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe lwe | 
 | ; GFX11-NEXT:    s_waitcnt vmcnt(0) | 
 | ; GFX11-NEXT:    global_store_b32 v5, v4, s[10:11] | 
 | ; GFX11-NEXT:    s_waitcnt_vscnt null, 0x0 | 
 | ; GFX11-NEXT:    ; return to shader part epilog | 
 |   %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 3, i32 0) | 
 |   %v.vec = extractvalue { <4 x float>, i32 } %v, 0 | 
 |   %v.err = extractvalue { <4 x float>, i32 } %v, 1 | 
 |   store i32 %v.err, i32 addrspace(1)* %out, align 4 | 
 |   ret <4 x float> %v.vec | 
 | } | 
 |  | 
 | declare <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i16(i32 immarg, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0 | 
 | declare { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 immarg, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0 | 
 |  | 
 | attributes #0 = { nounwind readonly } |