|  | ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py | 
|  | ; RUN: llc -global-isel -march=amdgcn -mcpu=tahiti -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX6 | 
|  | ; RUN: llc -global-isel -march=amdgcn -mcpu=fiji -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX8 | 
|  |  | 
|  | declare i16 @llvm.abs.i16(i16, i1) | 
|  | declare i32 @llvm.abs.i32(i32, i1) | 
|  | declare i64 @llvm.abs.i64(i64, i1) | 
|  | declare <4 x i32> @llvm.abs.v4i32(<4 x i32>, i1) | 
|  |  | 
|  | define amdgpu_cs i16 @abs_sgpr_i16(i16 inreg %arg) { | 
|  | ; GFX-LABEL: abs_sgpr_i16: | 
|  | ; GFX:       ; %bb.0: | 
|  | ; GFX-NEXT:    s_sext_i32_i16 s0, s0 | 
|  | ; GFX-NEXT:    s_abs_i32 s0, s0 | 
|  | ; GFX-NEXT:    ; return to shader part epilog | 
|  | %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) | 
|  | ret i16 %res | 
|  | } | 
|  |  | 
|  | define amdgpu_cs i32 @abs_sgpr_i32(i32 inreg %arg) { | 
|  | ; GFX-LABEL: abs_sgpr_i32: | 
|  | ; GFX:       ; %bb.0: | 
|  | ; GFX-NEXT:    s_abs_i32 s0, s0 | 
|  | ; GFX-NEXT:    ; return to shader part epilog | 
|  | %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) | 
|  | ret i32 %res | 
|  | } | 
|  |  | 
|  | define amdgpu_cs i64 @abs_sgpr_i64(i64 inreg %arg) { | 
|  | ; GFX-LABEL: abs_sgpr_i64: | 
|  | ; GFX:       ; %bb.0: | 
|  | ; GFX-NEXT:    s_ashr_i32 s2, s1, 31 | 
|  | ; GFX-NEXT:    s_add_u32 s0, s0, s2 | 
|  | ; GFX-NEXT:    s_mov_b32 s3, s2 | 
|  | ; GFX-NEXT:    s_addc_u32 s1, s1, s2 | 
|  | ; GFX-NEXT:    s_xor_b64 s[0:1], s[0:1], s[2:3] | 
|  | ; GFX-NEXT:    ; return to shader part epilog | 
|  | %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) | 
|  | ret i64 %res | 
|  | } | 
|  |  | 
|  | define amdgpu_cs <4 x i32> @abs_sgpr_v4i32(<4 x i32> inreg %arg) { | 
|  | ; GFX-LABEL: abs_sgpr_v4i32: | 
|  | ; GFX:       ; %bb.0: | 
|  | ; GFX-NEXT:    s_abs_i32 s0, s0 | 
|  | ; GFX-NEXT:    s_abs_i32 s1, s1 | 
|  | ; GFX-NEXT:    s_abs_i32 s2, s2 | 
|  | ; GFX-NEXT:    s_abs_i32 s3, s3 | 
|  | ; GFX-NEXT:    ; return to shader part epilog | 
|  | %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) | 
|  | ret <4 x i32> %res | 
|  | } | 
|  |  | 
|  | define amdgpu_cs i16 @abs_vgpr_i16(i16 %arg) { | 
|  | ; GFX6-LABEL: abs_vgpr_i16: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_bfe_i32 v0, v0, 0, 16 | 
|  | ; GFX6-NEXT:    v_sub_i32_e32 v1, vcc, 0, v0 | 
|  | ; GFX6-NEXT:    v_max_i32_e32 v0, v0, v1 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8-LABEL: abs_vgpr_i16: | 
|  | ; GFX8:       ; %bb.0: | 
|  | ; GFX8-NEXT:    v_sub_u16_e32 v1, 0, v0 | 
|  | ; GFX8-NEXT:    v_max_i16_e32 v0, v0, v1 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX8-NEXT:    ; return to shader part epilog | 
|  | %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) | 
|  | ret i16 %res | 
|  | } | 
|  |  | 
|  | define amdgpu_cs i32 @abs_vgpr_i32(i32 %arg) { | 
|  | ; GFX6-LABEL: abs_vgpr_i32: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_sub_i32_e32 v1, vcc, 0, v0 | 
|  | ; GFX6-NEXT:    v_max_i32_e32 v0, v0, v1 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8-LABEL: abs_vgpr_i32: | 
|  | ; GFX8:       ; %bb.0: | 
|  | ; GFX8-NEXT:    v_sub_u32_e32 v1, vcc, 0, v0 | 
|  | ; GFX8-NEXT:    v_max_i32_e32 v0, v0, v1 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX8-NEXT:    ; return to shader part epilog | 
|  | %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) | 
|  | ret i32 %res | 
|  | } | 
|  |  | 
|  | define amdgpu_cs i64 @abs_vgpr_i64(i64 %arg) { | 
|  | ; GFX6-LABEL: abs_vgpr_i64: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_ashrrev_i32_e32 v2, 31, v1 | 
|  | ; GFX6-NEXT:    v_add_i32_e32 v0, vcc, v0, v2 | 
|  | ; GFX6-NEXT:    v_addc_u32_e32 v1, vcc, v1, v2, vcc | 
|  | ; GFX6-NEXT:    v_xor_b32_e32 v0, v0, v2 | 
|  | ; GFX6-NEXT:    v_xor_b32_e32 v1, v1, v2 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s1, v1 | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8-LABEL: abs_vgpr_i64: | 
|  | ; GFX8:       ; %bb.0: | 
|  | ; GFX8-NEXT:    v_ashrrev_i32_e32 v2, 31, v1 | 
|  | ; GFX8-NEXT:    v_add_u32_e32 v0, vcc, v0, v2 | 
|  | ; GFX8-NEXT:    v_addc_u32_e32 v1, vcc, v1, v2, vcc | 
|  | ; GFX8-NEXT:    v_xor_b32_e32 v0, v0, v2 | 
|  | ; GFX8-NEXT:    v_xor_b32_e32 v1, v1, v2 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s1, v1 | 
|  | ; GFX8-NEXT:    ; return to shader part epilog | 
|  | %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) | 
|  | ret i64 %res | 
|  | } | 
|  |  | 
|  | define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { | 
|  | ; GFX6-LABEL: abs_vgpr_v4i32: | 
|  | ; GFX6:       ; %bb.0: | 
|  | ; GFX6-NEXT:    v_sub_i32_e32 v4, vcc, 0, v0 | 
|  | ; GFX6-NEXT:    v_max_i32_e32 v0, v0, v4 | 
|  | ; GFX6-NEXT:    v_sub_i32_e32 v4, vcc, 0, v1 | 
|  | ; GFX6-NEXT:    v_max_i32_e32 v1, v1, v4 | 
|  | ; GFX6-NEXT:    v_sub_i32_e32 v4, vcc, 0, v2 | 
|  | ; GFX6-NEXT:    v_max_i32_e32 v2, v2, v4 | 
|  | ; GFX6-NEXT:    v_sub_i32_e32 v4, vcc, 0, v3 | 
|  | ; GFX6-NEXT:    v_max_i32_e32 v3, v3, v4 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s1, v1 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s2, v2 | 
|  | ; GFX6-NEXT:    v_readfirstlane_b32 s3, v3 | 
|  | ; GFX6-NEXT:    ; return to shader part epilog | 
|  | ; | 
|  | ; GFX8-LABEL: abs_vgpr_v4i32: | 
|  | ; GFX8:       ; %bb.0: | 
|  | ; GFX8-NEXT:    v_sub_u32_e32 v4, vcc, 0, v0 | 
|  | ; GFX8-NEXT:    v_max_i32_e32 v0, v0, v4 | 
|  | ; GFX8-NEXT:    v_sub_u32_e32 v4, vcc, 0, v1 | 
|  | ; GFX8-NEXT:    v_max_i32_e32 v1, v1, v4 | 
|  | ; GFX8-NEXT:    v_sub_u32_e32 v4, vcc, 0, v2 | 
|  | ; GFX8-NEXT:    v_max_i32_e32 v2, v2, v4 | 
|  | ; GFX8-NEXT:    v_sub_u32_e32 v4, vcc, 0, v3 | 
|  | ; GFX8-NEXT:    v_max_i32_e32 v3, v3, v4 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s0, v0 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s1, v1 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s2, v2 | 
|  | ; GFX8-NEXT:    v_readfirstlane_b32 s3, v3 | 
|  | ; GFX8-NEXT:    ; return to shader part epilog | 
|  | %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) | 
|  | ret <4 x i32> %res | 
|  | } |