|  | // Copyright 2009 The Go Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style | 
|  | // license that can be found in the LICENSE file. | 
|  |  | 
|  | package sync | 
|  |  | 
|  | import ( | 
|  | "sync/atomic" | 
|  | ) | 
|  |  | 
|  | // Once is an object that will perform exactly one action. | 
|  | // | 
|  | // A Once must not be copied after first use. | 
|  | type Once struct { | 
|  | // done indicates whether the action has been performed. | 
|  | // It is first in the struct because it is used in the hot path. | 
|  | // The hot path is inlined at every call site. | 
|  | // Placing done first allows more compact instructions on some architectures (amd64/386), | 
|  | // and fewer instructions (to calculate offset) on other architectures. | 
|  | done uint32 | 
|  | m    Mutex | 
|  | } | 
|  |  | 
|  | // Do calls the function f if and only if Do is being called for the | 
|  | // first time for this instance of Once. In other words, given | 
|  | // 	var once Once | 
|  | // if once.Do(f) is called multiple times, only the first call will invoke f, | 
|  | // even if f has a different value in each invocation. A new instance of | 
|  | // Once is required for each function to execute. | 
|  | // | 
|  | // Do is intended for initialization that must be run exactly once. Since f | 
|  | // is niladic, it may be necessary to use a function literal to capture the | 
|  | // arguments to a function to be invoked by Do: | 
|  | // 	config.once.Do(func() { config.init(filename) }) | 
|  | // | 
|  | // Because no call to Do returns until the one call to f returns, if f causes | 
|  | // Do to be called, it will deadlock. | 
|  | // | 
|  | // If f panics, Do considers it to have returned; future calls of Do return | 
|  | // without calling f. | 
|  | // | 
|  | func (o *Once) Do(f func()) { | 
|  | // Note: Here is an incorrect implementation of Do: | 
|  | // | 
|  | //	if atomic.CompareAndSwapUint32(&o.done, 0, 1) { | 
|  | //		f() | 
|  | //	} | 
|  | // | 
|  | // Do guarantees that when it returns, f has finished. | 
|  | // This implementation would not implement that guarantee: | 
|  | // given two simultaneous calls, the winner of the cas would | 
|  | // call f, and the second would return immediately, without | 
|  | // waiting for the first's call to f to complete. | 
|  | // This is why the slow path falls back to a mutex, and why | 
|  | // the atomic.StoreUint32 must be delayed until after f returns. | 
|  |  | 
|  | if atomic.LoadUint32(&o.done) == 0 { | 
|  | // Outlined slow-path to allow inlining of the fast-path. | 
|  | o.doSlow(f) | 
|  | } | 
|  | } | 
|  |  | 
|  | func (o *Once) doSlow(f func()) { | 
|  | o.m.Lock() | 
|  | defer o.m.Unlock() | 
|  | if o.done == 0 { | 
|  | defer atomic.StoreUint32(&o.done, 1) | 
|  | f() | 
|  | } | 
|  | } |