|  | /* A splay-tree datatype. | 
|  | Copyright (C) 1998-2021 Free Software Foundation, Inc. | 
|  | Contributed by Mark Mitchell (mark@markmitchell.com). | 
|  |  | 
|  | This file is part of GNU CC. | 
|  |  | 
|  | GNU CC is free software; you can redistribute it and/or modify it | 
|  | under the terms of the GNU General Public License as published by | 
|  | the Free Software Foundation; either version 2, or (at your option) | 
|  | any later version. | 
|  |  | 
|  | GNU CC is distributed in the hope that it will be useful, but | 
|  | WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | General Public License for more details. | 
|  |  | 
|  | You should have received a copy of the GNU General Public License | 
|  | along with GNU CC; see the file COPYING.  If not, write to | 
|  | the Free Software Foundation, 51 Franklin Street - Fifth Floor, | 
|  | Boston, MA 02110-1301, USA.  */ | 
|  |  | 
|  | /* For an easily readable description of splay-trees, see: | 
|  |  | 
|  | Lewis, Harry R. and Denenberg, Larry.  Data Structures and Their | 
|  | Algorithms.  Harper-Collins, Inc.  1991.  */ | 
|  |  | 
|  | #ifdef HAVE_CONFIG_H | 
|  | #include "config.h" | 
|  | #endif | 
|  |  | 
|  | #ifdef HAVE_STDLIB_H | 
|  | #include <stdlib.h> | 
|  | #endif | 
|  | #ifdef HAVE_STRING_H | 
|  | #include <string.h> | 
|  | #endif | 
|  |  | 
|  | #include <stdio.h> | 
|  |  | 
|  | #include "libiberty.h" | 
|  | #include "splay-tree.h" | 
|  |  | 
|  | static void splay_tree_delete_helper (splay_tree, splay_tree_node); | 
|  | static inline void rotate_left (splay_tree_node *, | 
|  | splay_tree_node, splay_tree_node); | 
|  | static inline void rotate_right (splay_tree_node *, | 
|  | splay_tree_node, splay_tree_node); | 
|  | static void splay_tree_splay (splay_tree, splay_tree_key); | 
|  | static int splay_tree_foreach_helper (splay_tree_node, | 
|  | splay_tree_foreach_fn, void*); | 
|  |  | 
|  | /* Deallocate NODE (a member of SP), and all its sub-trees.  */ | 
|  |  | 
|  | static void | 
|  | splay_tree_delete_helper (splay_tree sp, splay_tree_node node) | 
|  | { | 
|  | splay_tree_node pending = 0; | 
|  | splay_tree_node active = 0; | 
|  |  | 
|  | if (!node) | 
|  | return; | 
|  |  | 
|  | #define KDEL(x)  if (sp->delete_key) (*sp->delete_key)(x); | 
|  | #define VDEL(x)  if (sp->delete_value) (*sp->delete_value)(x); | 
|  |  | 
|  | KDEL (node->key); | 
|  | VDEL (node->value); | 
|  |  | 
|  | /* We use the "key" field to hold the "next" pointer.  */ | 
|  | node->key = (splay_tree_key)pending; | 
|  | pending = (splay_tree_node)node; | 
|  |  | 
|  | /* Now, keep processing the pending list until there aren't any | 
|  | more.  This is a little more complicated than just recursing, but | 
|  | it doesn't toast the stack for large trees.  */ | 
|  |  | 
|  | while (pending) | 
|  | { | 
|  | active = pending; | 
|  | pending = 0; | 
|  | while (active) | 
|  | { | 
|  | splay_tree_node temp; | 
|  |  | 
|  | /* active points to a node which has its key and value | 
|  | deallocated, we just need to process left and right.  */ | 
|  |  | 
|  | if (active->left) | 
|  | { | 
|  | KDEL (active->left->key); | 
|  | VDEL (active->left->value); | 
|  | active->left->key = (splay_tree_key)pending; | 
|  | pending = (splay_tree_node)(active->left); | 
|  | } | 
|  | if (active->right) | 
|  | { | 
|  | KDEL (active->right->key); | 
|  | VDEL (active->right->value); | 
|  | active->right->key = (splay_tree_key)pending; | 
|  | pending = (splay_tree_node)(active->right); | 
|  | } | 
|  |  | 
|  | temp = active; | 
|  | active = (splay_tree_node)(temp->key); | 
|  | (*sp->deallocate) ((char*) temp, sp->allocate_data); | 
|  | } | 
|  | } | 
|  | #undef KDEL | 
|  | #undef VDEL | 
|  | } | 
|  |  | 
|  | /* Rotate the edge joining the left child N with its parent P.  PP is the | 
|  | grandparents' pointer to P.  */ | 
|  |  | 
|  | static inline void | 
|  | rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) | 
|  | { | 
|  | splay_tree_node tmp; | 
|  | tmp = n->right; | 
|  | n->right = p; | 
|  | p->left = tmp; | 
|  | *pp = n; | 
|  | } | 
|  |  | 
|  | /* Rotate the edge joining the right child N with its parent P.  PP is the | 
|  | grandparents' pointer to P.  */ | 
|  |  | 
|  | static inline void | 
|  | rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) | 
|  | { | 
|  | splay_tree_node tmp; | 
|  | tmp = n->left; | 
|  | n->left = p; | 
|  | p->right = tmp; | 
|  | *pp = n; | 
|  | } | 
|  |  | 
|  | /* Bottom up splay of key.  */ | 
|  |  | 
|  | static void | 
|  | splay_tree_splay (splay_tree sp, splay_tree_key key) | 
|  | { | 
|  | if (sp->root == 0) | 
|  | return; | 
|  |  | 
|  | do { | 
|  | int cmp1, cmp2; | 
|  | splay_tree_node n, c; | 
|  |  | 
|  | n = sp->root; | 
|  | cmp1 = (*sp->comp) (key, n->key); | 
|  |  | 
|  | /* Found.  */ | 
|  | if (cmp1 == 0) | 
|  | return; | 
|  |  | 
|  | /* Left or right?  If no child, then we're done.  */ | 
|  | if (cmp1 < 0) | 
|  | c = n->left; | 
|  | else | 
|  | c = n->right; | 
|  | if (!c) | 
|  | return; | 
|  |  | 
|  | /* Next one left or right?  If found or no child, we're done | 
|  | after one rotation.  */ | 
|  | cmp2 = (*sp->comp) (key, c->key); | 
|  | if (cmp2 == 0 | 
|  | || (cmp2 < 0 && !c->left) | 
|  | || (cmp2 > 0 && !c->right)) | 
|  | { | 
|  | if (cmp1 < 0) | 
|  | rotate_left (&sp->root, n, c); | 
|  | else | 
|  | rotate_right (&sp->root, n, c); | 
|  | return; | 
|  | } | 
|  |  | 
|  | /* Now we have the four cases of double-rotation.  */ | 
|  | if (cmp1 < 0 && cmp2 < 0) | 
|  | { | 
|  | rotate_left (&n->left, c, c->left); | 
|  | rotate_left (&sp->root, n, n->left); | 
|  | } | 
|  | else if (cmp1 > 0 && cmp2 > 0) | 
|  | { | 
|  | rotate_right (&n->right, c, c->right); | 
|  | rotate_right (&sp->root, n, n->right); | 
|  | } | 
|  | else if (cmp1 < 0 && cmp2 > 0) | 
|  | { | 
|  | rotate_right (&n->left, c, c->right); | 
|  | rotate_left (&sp->root, n, n->left); | 
|  | } | 
|  | else if (cmp1 > 0 && cmp2 < 0) | 
|  | { | 
|  | rotate_left (&n->right, c, c->left); | 
|  | rotate_right (&sp->root, n, n->right); | 
|  | } | 
|  | } while (1); | 
|  | } | 
|  |  | 
|  | /* Call FN, passing it the DATA, for every node below NODE, all of | 
|  | which are from SP, following an in-order traversal.  If FN every | 
|  | returns a non-zero value, the iteration ceases immediately, and the | 
|  | value is returned.  Otherwise, this function returns 0.  */ | 
|  |  | 
|  | static int | 
|  | splay_tree_foreach_helper (splay_tree_node node, | 
|  | splay_tree_foreach_fn fn, void *data) | 
|  | { | 
|  | int val; | 
|  | splay_tree_node *stack; | 
|  | int stack_ptr, stack_size; | 
|  |  | 
|  | /* A non-recursive implementation is used to avoid filling the stack | 
|  | for large trees.  Splay trees are worst case O(n) in the depth of | 
|  | the tree.  */ | 
|  |  | 
|  | #define INITIAL_STACK_SIZE 100 | 
|  | stack_size = INITIAL_STACK_SIZE; | 
|  | stack_ptr = 0; | 
|  | stack = XNEWVEC (splay_tree_node, stack_size); | 
|  | val = 0; | 
|  |  | 
|  | for (;;) | 
|  | { | 
|  | while (node != NULL) | 
|  | { | 
|  | if (stack_ptr == stack_size) | 
|  | { | 
|  | stack_size *= 2; | 
|  | stack = XRESIZEVEC (splay_tree_node, stack, stack_size); | 
|  | } | 
|  | stack[stack_ptr++] = node; | 
|  | node = node->left; | 
|  | } | 
|  |  | 
|  | if (stack_ptr == 0) | 
|  | break; | 
|  |  | 
|  | node = stack[--stack_ptr]; | 
|  |  | 
|  | val = (*fn) (node, data); | 
|  | if (val) | 
|  | break; | 
|  |  | 
|  | node = node->right; | 
|  | } | 
|  |  | 
|  | XDELETEVEC (stack); | 
|  | return val; | 
|  | } | 
|  |  | 
|  | /* An allocator and deallocator based on xmalloc.  */ | 
|  | static void * | 
|  | splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED) | 
|  | { | 
|  | return (void *) xmalloc (size); | 
|  | } | 
|  |  | 
|  | static void | 
|  | splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED) | 
|  | { | 
|  | free (object); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* Allocate a new splay tree, using COMPARE_FN to compare nodes, | 
|  | DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate | 
|  | values.  Use xmalloc to allocate the splay tree structure, and any | 
|  | nodes added.  */ | 
|  |  | 
|  | splay_tree | 
|  | splay_tree_new (splay_tree_compare_fn compare_fn, | 
|  | splay_tree_delete_key_fn delete_key_fn, | 
|  | splay_tree_delete_value_fn delete_value_fn) | 
|  | { | 
|  | return (splay_tree_new_with_allocator | 
|  | (compare_fn, delete_key_fn, delete_value_fn, | 
|  | splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0)); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* Allocate a new splay tree, using COMPARE_FN to compare nodes, | 
|  | DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate | 
|  | values.  */ | 
|  |  | 
|  | splay_tree | 
|  | splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn, | 
|  | splay_tree_delete_key_fn delete_key_fn, | 
|  | splay_tree_delete_value_fn delete_value_fn, | 
|  | splay_tree_allocate_fn allocate_fn, | 
|  | splay_tree_deallocate_fn deallocate_fn, | 
|  | void *allocate_data) | 
|  | { | 
|  | return | 
|  | splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn, | 
|  | allocate_fn, allocate_fn, deallocate_fn, | 
|  | allocate_data); | 
|  | } | 
|  |  | 
|  | /* | 
|  |  | 
|  | @deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @ | 
|  | (splay_tree_compare_fn @var{compare_fn}, @ | 
|  | splay_tree_delete_key_fn @var{delete_key_fn}, @ | 
|  | splay_tree_delete_value_fn @var{delete_value_fn}, @ | 
|  | splay_tree_allocate_fn @var{tree_allocate_fn}, @ | 
|  | splay_tree_allocate_fn @var{node_allocate_fn}, @ | 
|  | splay_tree_deallocate_fn @var{deallocate_fn}, @ | 
|  | void * @var{allocate_data}) | 
|  |  | 
|  | This function creates a splay tree that uses two different allocators | 
|  | @var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the | 
|  | tree itself and its nodes respectively.  This is useful when variables of | 
|  | different types need to be allocated with different allocators. | 
|  |  | 
|  | The splay tree will use @var{compare_fn} to compare nodes, | 
|  | @var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to | 
|  | deallocate values.  Keys and values will be deallocated when the | 
|  | tree is deleted using splay_tree_delete or when a node is removed | 
|  | using splay_tree_remove.  splay_tree_insert will release the previously | 
|  | inserted key and value using @var{delete_key_fn} and @var{delete_value_fn} | 
|  | if the inserted key is already found in the tree. | 
|  |  | 
|  | @end deftypefn | 
|  |  | 
|  | */ | 
|  |  | 
|  | splay_tree | 
|  | splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn, | 
|  | splay_tree_delete_key_fn delete_key_fn, | 
|  | splay_tree_delete_value_fn delete_value_fn, | 
|  | splay_tree_allocate_fn tree_allocate_fn, | 
|  | splay_tree_allocate_fn node_allocate_fn, | 
|  | splay_tree_deallocate_fn deallocate_fn, | 
|  | void * allocate_data) | 
|  | { | 
|  | splay_tree sp = (splay_tree) (*tree_allocate_fn) | 
|  | (sizeof (struct splay_tree_s), allocate_data); | 
|  |  | 
|  | sp->root = 0; | 
|  | sp->comp = compare_fn; | 
|  | sp->delete_key = delete_key_fn; | 
|  | sp->delete_value = delete_value_fn; | 
|  | sp->allocate = node_allocate_fn; | 
|  | sp->deallocate = deallocate_fn; | 
|  | sp->allocate_data = allocate_data; | 
|  |  | 
|  | return sp; | 
|  | } | 
|  |  | 
|  | /* Deallocate SP.  */ | 
|  |  | 
|  | void | 
|  | splay_tree_delete (splay_tree sp) | 
|  | { | 
|  | splay_tree_delete_helper (sp, sp->root); | 
|  | (*sp->deallocate) ((char*) sp, sp->allocate_data); | 
|  | } | 
|  |  | 
|  | /* Insert a new node (associating KEY with DATA) into SP.  If a | 
|  | previous node with the indicated KEY exists, its data is replaced | 
|  | with the new value.  Returns the new node.  */ | 
|  |  | 
|  | splay_tree_node | 
|  | splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value) | 
|  | { | 
|  | int comparison = 0; | 
|  |  | 
|  | splay_tree_splay (sp, key); | 
|  |  | 
|  | if (sp->root) | 
|  | comparison = (*sp->comp)(sp->root->key, key); | 
|  |  | 
|  | if (sp->root && comparison == 0) | 
|  | { | 
|  | /* If the root of the tree already has the indicated KEY, delete | 
|  | the old key and old value, and replace them with KEY and  VALUE.  */ | 
|  | if (sp->delete_key) | 
|  | (*sp->delete_key) (sp->root->key); | 
|  | if (sp->delete_value) | 
|  | (*sp->delete_value)(sp->root->value); | 
|  | sp->root->key = key; | 
|  | sp->root->value = value; | 
|  | } | 
|  | else | 
|  | { | 
|  | /* Create a new node, and insert it at the root.  */ | 
|  | splay_tree_node node; | 
|  |  | 
|  | node = ((splay_tree_node) | 
|  | (*sp->allocate) (sizeof (struct splay_tree_node_s), | 
|  | sp->allocate_data)); | 
|  | node->key = key; | 
|  | node->value = value; | 
|  |  | 
|  | if (!sp->root) | 
|  | node->left = node->right = 0; | 
|  | else if (comparison < 0) | 
|  | { | 
|  | node->left = sp->root; | 
|  | node->right = node->left->right; | 
|  | node->left->right = 0; | 
|  | } | 
|  | else | 
|  | { | 
|  | node->right = sp->root; | 
|  | node->left = node->right->left; | 
|  | node->right->left = 0; | 
|  | } | 
|  |  | 
|  | sp->root = node; | 
|  | } | 
|  |  | 
|  | return sp->root; | 
|  | } | 
|  |  | 
|  | /* Remove KEY from SP.  It is not an error if it did not exist.  */ | 
|  |  | 
|  | void | 
|  | splay_tree_remove (splay_tree sp, splay_tree_key key) | 
|  | { | 
|  | splay_tree_splay (sp, key); | 
|  |  | 
|  | if (sp->root && (*sp->comp) (sp->root->key, key) == 0) | 
|  | { | 
|  | splay_tree_node left, right; | 
|  |  | 
|  | left = sp->root->left; | 
|  | right = sp->root->right; | 
|  |  | 
|  | /* Delete the root node itself.  */ | 
|  | if (sp->delete_key) | 
|  | (*sp->delete_key) (sp->root->key); | 
|  | if (sp->delete_value) | 
|  | (*sp->delete_value) (sp->root->value); | 
|  | (*sp->deallocate) (sp->root, sp->allocate_data); | 
|  |  | 
|  | /* One of the children is now the root.  Doesn't matter much | 
|  | which, so long as we preserve the properties of the tree.  */ | 
|  | if (left) | 
|  | { | 
|  | sp->root = left; | 
|  |  | 
|  | /* If there was a right child as well, hang it off the | 
|  | right-most leaf of the left child.  */ | 
|  | if (right) | 
|  | { | 
|  | while (left->right) | 
|  | left = left->right; | 
|  | left->right = right; | 
|  | } | 
|  | } | 
|  | else | 
|  | sp->root = right; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Lookup KEY in SP, returning VALUE if present, and NULL | 
|  | otherwise.  */ | 
|  |  | 
|  | splay_tree_node | 
|  | splay_tree_lookup (splay_tree sp, splay_tree_key key) | 
|  | { | 
|  | splay_tree_splay (sp, key); | 
|  |  | 
|  | if (sp->root && (*sp->comp)(sp->root->key, key) == 0) | 
|  | return sp->root; | 
|  | else | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* Return the node in SP with the greatest key.  */ | 
|  |  | 
|  | splay_tree_node | 
|  | splay_tree_max (splay_tree sp) | 
|  | { | 
|  | splay_tree_node n = sp->root; | 
|  |  | 
|  | if (!n) | 
|  | return NULL; | 
|  |  | 
|  | while (n->right) | 
|  | n = n->right; | 
|  |  | 
|  | return n; | 
|  | } | 
|  |  | 
|  | /* Return the node in SP with the smallest key.  */ | 
|  |  | 
|  | splay_tree_node | 
|  | splay_tree_min (splay_tree sp) | 
|  | { | 
|  | splay_tree_node n = sp->root; | 
|  |  | 
|  | if (!n) | 
|  | return NULL; | 
|  |  | 
|  | while (n->left) | 
|  | n = n->left; | 
|  |  | 
|  | return n; | 
|  | } | 
|  |  | 
|  | /* Return the immediate predecessor KEY, or NULL if there is no | 
|  | predecessor.  KEY need not be present in the tree.  */ | 
|  |  | 
|  | splay_tree_node | 
|  | splay_tree_predecessor (splay_tree sp, splay_tree_key key) | 
|  | { | 
|  | int comparison; | 
|  | splay_tree_node node; | 
|  |  | 
|  | /* If the tree is empty, there is certainly no predecessor.  */ | 
|  | if (!sp->root) | 
|  | return NULL; | 
|  |  | 
|  | /* Splay the tree around KEY.  That will leave either the KEY | 
|  | itself, its predecessor, or its successor at the root.  */ | 
|  | splay_tree_splay (sp, key); | 
|  | comparison = (*sp->comp)(sp->root->key, key); | 
|  |  | 
|  | /* If the predecessor is at the root, just return it.  */ | 
|  | if (comparison < 0) | 
|  | return sp->root; | 
|  |  | 
|  | /* Otherwise, find the rightmost element of the left subtree.  */ | 
|  | node = sp->root->left; | 
|  | if (node) | 
|  | while (node->right) | 
|  | node = node->right; | 
|  |  | 
|  | return node; | 
|  | } | 
|  |  | 
|  | /* Return the immediate successor KEY, or NULL if there is no | 
|  | successor.  KEY need not be present in the tree.  */ | 
|  |  | 
|  | splay_tree_node | 
|  | splay_tree_successor (splay_tree sp, splay_tree_key key) | 
|  | { | 
|  | int comparison; | 
|  | splay_tree_node node; | 
|  |  | 
|  | /* If the tree is empty, there is certainly no successor.  */ | 
|  | if (!sp->root) | 
|  | return NULL; | 
|  |  | 
|  | /* Splay the tree around KEY.  That will leave either the KEY | 
|  | itself, its predecessor, or its successor at the root.  */ | 
|  | splay_tree_splay (sp, key); | 
|  | comparison = (*sp->comp)(sp->root->key, key); | 
|  |  | 
|  | /* If the successor is at the root, just return it.  */ | 
|  | if (comparison > 0) | 
|  | return sp->root; | 
|  |  | 
|  | /* Otherwise, find the leftmost element of the right subtree.  */ | 
|  | node = sp->root->right; | 
|  | if (node) | 
|  | while (node->left) | 
|  | node = node->left; | 
|  |  | 
|  | return node; | 
|  | } | 
|  |  | 
|  | /* Call FN, passing it the DATA, for every node in SP, following an | 
|  | in-order traversal.  If FN every returns a non-zero value, the | 
|  | iteration ceases immediately, and the value is returned. | 
|  | Otherwise, this function returns 0.  */ | 
|  |  | 
|  | int | 
|  | splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data) | 
|  | { | 
|  | return splay_tree_foreach_helper (sp->root, fn, data); | 
|  | } | 
|  |  | 
|  | /* Splay-tree comparison function, treating the keys as ints.  */ | 
|  |  | 
|  | int | 
|  | splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2) | 
|  | { | 
|  | if ((int) k1 < (int) k2) | 
|  | return -1; | 
|  | else if ((int) k1 > (int) k2) | 
|  | return 1; | 
|  | else | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* Splay-tree comparison function, treating the keys as pointers.  */ | 
|  |  | 
|  | int | 
|  | splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2) | 
|  | { | 
|  | if ((char*) k1 < (char*) k2) | 
|  | return -1; | 
|  | else if ((char*) k1 > (char*) k2) | 
|  | return 1; | 
|  | else | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* Splay-tree comparison function, treating the keys as strings.  */ | 
|  |  | 
|  | int | 
|  | splay_tree_compare_strings (splay_tree_key k1, splay_tree_key k2) | 
|  | { | 
|  | return strcmp ((char *) k1, (char *) k2); | 
|  | } | 
|  |  | 
|  | /* Splay-tree delete function, simply using free.  */ | 
|  |  | 
|  | void | 
|  | splay_tree_delete_pointers (splay_tree_value value) | 
|  | { | 
|  | free ((void *) value); | 
|  | } |