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<h1 id="interoperability"><a class="header" href="#interoperability">Interoperability</a></h1>
<p>Interoperability between Rust and C code is always dependent
on transforming data between the two languages.
For this purpose, there is a dedicated module
in the <code>stdlib</code> called
<a href="https://doc.rust-lang.org/std/ffi/index.html"><code>std::ffi</code></a>.</p>
<p><code>std::ffi</code> provides type definitions for C primitive types,
such as <code>char</code>, <code>int</code>, and <code>long</code>.
It also provides some utility for converting more complex
types such as strings, mapping both <code>&amp;str</code> and <code>String</code>
to C types that are easier and safer to handle.</p>
<p>As of Rust 1.30,
functionalities of <code>std::ffi</code> are available
in either <code>core::ffi</code> or <code>alloc::ffi</code>
depending on whether or not memory allocation is involved.
The <a href="https://crates.io/crates/cty"><code>cty</code></a> crate and the <a href="https://crates.io/crates/cstr_core"><code>cstr_core</code></a> crate
also offer similar functionalities.</p>
<div class="table-wrapper"><table><thead><tr><th>Rust type</th><th>Intermediate</th><th>C type</th></tr></thead><tbody>
<tr><td><code>String</code></td><td><code>CString</code></td><td><code>char *</code></td></tr>
<tr><td><code>&amp;str</code></td><td><code>CStr</code></td><td><code>const char *</code></td></tr>
<tr><td><code>()</code></td><td><code>c_void</code></td><td><code>void</code></td></tr>
<tr><td><code>u32</code> or <code>u64</code></td><td><code>c_uint</code></td><td><code>unsigned int</code></td></tr>
<tr><td>etc</td><td>...</td><td>...</td></tr>
</tbody></table>
</div>
<p>A value of a C primitive type can be used
as one of the corresponding Rust type and vice versa,
since the former is simply a type alias of the latter.
For example, the following code compiles on platforms
where <code>unsigned int</code> is 32-bit long.</p>
<pre><code class="language-rust ignore">fn foo(num: u32) {
let c_num: c_uint = num;
let r_num: u32 = c_num;
}</code></pre>
<h2 id="interoperability-with-other-build-systems"><a class="header" href="#interoperability-with-other-build-systems">Interoperability with other build systems</a></h2>
<p>A common requirement for including Rust in your embedded project is combining
Cargo with your existing build system, such as make or cmake.</p>
<p>We are collecting examples and use cases for this on our issue tracker in
<a href="https://github.com/rust-embedded/book/issues/61">issue #61</a>.</p>
<h2 id="interoperability-with-rtoss"><a class="header" href="#interoperability-with-rtoss">Interoperability with RTOSs</a></h2>
<p>Integrating Rust with an RTOS such as FreeRTOS or ChibiOS is still a work in
progress; especially calling RTOS functions from Rust can be tricky.</p>
<p>We are collecting examples and use cases for this on our issue tracker in
<a href="https://github.com/rust-embedded/book/issues/62">issue #62</a>.</p>
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