| ; RUN: llc -verify-machineinstrs -mtriple=powerpc64-unknown-linux-gnu -mcpu=pwr7 < %s | FileCheck %s | 
 | target datalayout = "E-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-f128:128:128-v128:128:128-n32:64" | 
 | target triple = "powerpc64-unknown-linux-gnu" | 
 |  | 
 | ; Function Attrs: nounwind | 
 | define void @foo(float* noalias nocapture %x, float* noalias nocapture readonly %y) #0 { | 
 | entry: | 
 |   br label %vector.body | 
 |  | 
 | vector.body:                                      ; preds = %vector.body, %entry | 
 | ; CHECK-LABEL: @foo | 
 | ; CHECK: lvsl | 
 | ; CHECK: blr | 
 |   %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ] | 
 |   %0 = getelementptr inbounds float, float* %y, i64 %index | 
 |   %1 = bitcast float* %0 to <4 x float>* | 
 |   %wide.load = load <4 x float>, <4 x float>* %1, align 4 | 
 |   %2 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load) | 
 |   %3 = getelementptr inbounds float, float* %x, i64 %index | 
 |   %4 = bitcast float* %3 to <4 x float>* | 
 |   store <4 x float> %2, <4 x float>* %4, align 4 | 
 |   %index.next = add i64 %index, 4 | 
 |   %5 = getelementptr inbounds float, float* %y, i64 %index.next | 
 |   %6 = bitcast float* %5 to <4 x float>* | 
 |   %wide.load.1 = load <4 x float>, <4 x float>* %6, align 4 | 
 |   %7 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.1) | 
 |   %8 = getelementptr inbounds float, float* %x, i64 %index.next | 
 |   %9 = bitcast float* %8 to <4 x float>* | 
 |   store <4 x float> %7, <4 x float>* %9, align 4 | 
 |   %index.next.1 = add i64 %index.next, 4 | 
 |   %10 = getelementptr inbounds float, float* %y, i64 %index.next.1 | 
 |   %11 = bitcast float* %10 to <4 x float>* | 
 |   %wide.load.2 = load <4 x float>, <4 x float>* %11, align 4 | 
 |   %12 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.2) | 
 |   %13 = getelementptr inbounds float, float* %x, i64 %index.next.1 | 
 |   %14 = bitcast float* %13 to <4 x float>* | 
 |   store <4 x float> %12, <4 x float>* %14, align 4 | 
 |   %index.next.2 = add i64 %index.next.1, 4 | 
 |   %15 = getelementptr inbounds float, float* %y, i64 %index.next.2 | 
 |   %16 = bitcast float* %15 to <4 x float>* | 
 |   %wide.load.3 = load <4 x float>, <4 x float>* %16, align 4 | 
 |   %17 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.3) | 
 |   %18 = getelementptr inbounds float, float* %x, i64 %index.next.2 | 
 |   %19 = bitcast float* %18 to <4 x float>* | 
 |   store <4 x float> %17, <4 x float>* %19, align 4 | 
 |   %index.next.3 = add i64 %index.next.2, 4 | 
 |   %20 = getelementptr inbounds float, float* %y, i64 %index.next.3 | 
 |   %21 = bitcast float* %20 to <4 x float>* | 
 |   %wide.load.4 = load <4 x float>, <4 x float>* %21, align 4 | 
 |   %22 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.4) | 
 |   %23 = getelementptr inbounds float, float* %x, i64 %index.next.3 | 
 |   %24 = bitcast float* %23 to <4 x float>* | 
 |   store <4 x float> %22, <4 x float>* %24, align 4 | 
 |   %index.next.4 = add i64 %index.next.3, 4 | 
 |   %25 = getelementptr inbounds float, float* %y, i64 %index.next.4 | 
 |   %26 = bitcast float* %25 to <4 x float>* | 
 |   %wide.load.5 = load <4 x float>, <4 x float>* %26, align 4 | 
 |   %27 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.5) | 
 |   %28 = getelementptr inbounds float, float* %x, i64 %index.next.4 | 
 |   %29 = bitcast float* %28 to <4 x float>* | 
 |   store <4 x float> %27, <4 x float>* %29, align 4 | 
 |   %index.next.5 = add i64 %index.next.4, 4 | 
 |   %30 = getelementptr inbounds float, float* %y, i64 %index.next.5 | 
 |   %31 = bitcast float* %30 to <4 x float>* | 
 |   %wide.load.6 = load <4 x float>, <4 x float>* %31, align 4 | 
 |   %32 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.6) | 
 |   %33 = getelementptr inbounds float, float* %x, i64 %index.next.5 | 
 |   %34 = bitcast float* %33 to <4 x float>* | 
 |   store <4 x float> %32, <4 x float>* %34, align 4 | 
 |   %index.next.6 = add i64 %index.next.5, 4 | 
 |   %35 = getelementptr inbounds float, float* %y, i64 %index.next.6 | 
 |   %36 = bitcast float* %35 to <4 x float>* | 
 |   %wide.load.7 = load <4 x float>, <4 x float>* %36, align 4 | 
 |   %37 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.7) | 
 |   %38 = getelementptr inbounds float, float* %x, i64 %index.next.6 | 
 |   %39 = bitcast float* %38 to <4 x float>* | 
 |   store <4 x float> %37, <4 x float>* %39, align 4 | 
 |   %index.next.7 = add i64 %index.next.6, 4 | 
 |   %40 = getelementptr inbounds float, float* %y, i64 %index.next.7 | 
 |   %41 = bitcast float* %40 to <4 x float>* | 
 |   %wide.load.8 = load <4 x float>, <4 x float>* %41, align 4 | 
 |   %42 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.8) | 
 |   %43 = getelementptr inbounds float, float* %x, i64 %index.next.7 | 
 |   %44 = bitcast float* %43 to <4 x float>* | 
 |   store <4 x float> %42, <4 x float>* %44, align 4 | 
 |   %index.next.8 = add i64 %index.next.7, 4 | 
 |   %45 = getelementptr inbounds float, float* %y, i64 %index.next.8 | 
 |   %46 = bitcast float* %45 to <4 x float>* | 
 |   %wide.load.9 = load <4 x float>, <4 x float>* %46, align 4 | 
 |   %47 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.9) | 
 |   %48 = getelementptr inbounds float, float* %x, i64 %index.next.8 | 
 |   %49 = bitcast float* %48 to <4 x float>* | 
 |   store <4 x float> %47, <4 x float>* %49, align 4 | 
 |   %index.next.9 = add i64 %index.next.8, 4 | 
 |   %50 = getelementptr inbounds float, float* %y, i64 %index.next.9 | 
 |   %51 = bitcast float* %50 to <4 x float>* | 
 |   %wide.load.10 = load <4 x float>, <4 x float>* %51, align 4 | 
 |   %52 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.10) | 
 |   %53 = getelementptr inbounds float, float* %x, i64 %index.next.9 | 
 |   %54 = bitcast float* %53 to <4 x float>* | 
 |   store <4 x float> %52, <4 x float>* %54, align 4 | 
 |   %index.next.10 = add i64 %index.next.9, 4 | 
 |   %55 = getelementptr inbounds float, float* %y, i64 %index.next.10 | 
 |   %56 = bitcast float* %55 to <4 x float>* | 
 |   %wide.load.11 = load <4 x float>, <4 x float>* %56, align 4 | 
 |   %57 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.11) | 
 |   %58 = getelementptr inbounds float, float* %x, i64 %index.next.10 | 
 |   %59 = bitcast float* %58 to <4 x float>* | 
 |   store <4 x float> %57, <4 x float>* %59, align 4 | 
 |   %index.next.11 = add i64 %index.next.10, 4 | 
 |   %60 = getelementptr inbounds float, float* %y, i64 %index.next.11 | 
 |   %61 = bitcast float* %60 to <4 x float>* | 
 |   %wide.load.12 = load <4 x float>, <4 x float>* %61, align 4 | 
 |   %62 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.12) | 
 |   %63 = getelementptr inbounds float, float* %x, i64 %index.next.11 | 
 |   %64 = bitcast float* %63 to <4 x float>* | 
 |   store <4 x float> %62, <4 x float>* %64, align 4 | 
 |   %index.next.12 = add i64 %index.next.11, 4 | 
 |   %65 = getelementptr inbounds float, float* %y, i64 %index.next.12 | 
 |   %66 = bitcast float* %65 to <4 x float>* | 
 |   %wide.load.13 = load <4 x float>, <4 x float>* %66, align 4 | 
 |   %67 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.13) | 
 |   %68 = getelementptr inbounds float, float* %x, i64 %index.next.12 | 
 |   %69 = bitcast float* %68 to <4 x float>* | 
 |   store <4 x float> %67, <4 x float>* %69, align 4 | 
 |   %index.next.13 = add i64 %index.next.12, 4 | 
 |   %70 = getelementptr inbounds float, float* %y, i64 %index.next.13 | 
 |   %71 = bitcast float* %70 to <4 x float>* | 
 |   %wide.load.14 = load <4 x float>, <4 x float>* %71, align 4 | 
 |   %72 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.14) | 
 |   %73 = getelementptr inbounds float, float* %x, i64 %index.next.13 | 
 |   %74 = bitcast float* %73 to <4 x float>* | 
 |   store <4 x float> %72, <4 x float>* %74, align 4 | 
 |   %index.next.14 = add i64 %index.next.13, 4 | 
 |   %75 = getelementptr inbounds float, float* %y, i64 %index.next.14 | 
 |   %76 = bitcast float* %75 to <4 x float>* | 
 |   %wide.load.15 = load <4 x float>, <4 x float>* %76, align 4 | 
 |   %77 = call <4 x float> @llvm_cos_v4f32(<4 x float> %wide.load.15) | 
 |   %78 = getelementptr inbounds float, float* %x, i64 %index.next.14 | 
 |   %79 = bitcast float* %78 to <4 x float>* | 
 |   store <4 x float> %77, <4 x float>* %79, align 4 | 
 |   %index.next.15 = add i64 %index.next.14, 4 | 
 |   %80 = icmp eq i64 %index.next.15, 2048 | 
 |   br i1 %80, label %for.end, label %vector.body | 
 |  | 
 | for.end:                                          ; preds = %vector.body | 
 |   ret void | 
 | } | 
 |  | 
 | ; Function Attrs: nounwind readonly | 
 | declare <4 x float> @llvm_cos_v4f32(<4 x float>) #1 | 
 |  | 
 | define <2 x double> @bar(double* %x) { | 
 | entry: | 
 |   %p = bitcast double* %x to <2 x double>* | 
 |   %r = load <2 x double>, <2 x double>* %p, align 8 | 
 |  | 
 | ; CHECK-LABEL: @bar | 
 | ; CHECK-NOT: lvsl | 
 | ; CHECK: blr | 
 |  | 
 |   ret <2 x double> %r | 
 | } | 
 |  | 
 | attributes #0 = { nounwind } | 
 | attributes #1 = { nounwind readonly } |