| #include "benchmark/benchmark.h" | 
 |  | 
 | #include <cstdlib> | 
 | #include <map> | 
 |  | 
 | namespace { | 
 |  | 
 | std::map<int, int> ConstructRandomMap(int size) { | 
 |   std::map<int, int> m; | 
 |   for (int i = 0; i < size; ++i) { | 
 |     m.insert(std::make_pair(std::rand() % size, std::rand() % size)); | 
 |   } | 
 |   return m; | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | // Basic version. | 
 | static void BM_MapLookup(benchmark::State& state) { | 
 |   const int size = static_cast<int>(state.range(0)); | 
 |   std::map<int, int> m; | 
 |   for (auto _ : state) { | 
 |     state.PauseTiming(); | 
 |     m = ConstructRandomMap(size); | 
 |     state.ResumeTiming(); | 
 |     for (int i = 0; i < size; ++i) { | 
 |       benchmark::DoNotOptimize(m.find(std::rand() % size)); | 
 |     } | 
 |   } | 
 |   state.SetItemsProcessed(state.iterations() * size); | 
 | } | 
 | BENCHMARK(BM_MapLookup)->Range(1 << 3, 1 << 12); | 
 |  | 
 | // Using fixtures. | 
 | class MapFixture : public ::benchmark::Fixture { | 
 |  public: | 
 |   void SetUp(const ::benchmark::State& st) { | 
 |     m = ConstructRandomMap(static_cast<int>(st.range(0))); | 
 |   } | 
 |  | 
 |   void TearDown(const ::benchmark::State&) { m.clear(); } | 
 |  | 
 |   std::map<int, int> m; | 
 | }; | 
 |  | 
 | BENCHMARK_DEFINE_F(MapFixture, Lookup)(benchmark::State& state) { | 
 |   const int size = static_cast<int>(state.range(0)); | 
 |   for (auto _ : state) { | 
 |     for (int i = 0; i < size; ++i) { | 
 |       benchmark::DoNotOptimize(m.find(std::rand() % size)); | 
 |     } | 
 |   } | 
 |   state.SetItemsProcessed(state.iterations() * size); | 
 | } | 
 | BENCHMARK_REGISTER_F(MapFixture, Lookup)->Range(1 << 3, 1 << 12); | 
 |  | 
 | BENCHMARK_MAIN(); |