| //===- ScoreboardHazardRecognizer.cpp - Scheduler Support -----------------===// | 
 | // | 
 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. | 
 | // See https://llvm.org/LICENSE.txt for license information. | 
 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | // | 
 | // This file implements the ScoreboardHazardRecognizer class, which | 
 | // encapsultes hazard-avoidance heuristics for scheduling, based on the | 
 | // scheduling itineraries specified for the target. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 |  | 
 | #include "llvm/CodeGen/ScoreboardHazardRecognizer.h" | 
 | #include "llvm/CodeGen/ScheduleDAG.h" | 
 | #include "llvm/CodeGen/TargetInstrInfo.h" | 
 | #include "llvm/Config/llvm-config.h" | 
 | #include "llvm/MC/MCInstrDesc.h" | 
 | #include "llvm/MC/MCInstrItineraries.h" | 
 | #include "llvm/Support/Compiler.h" | 
 | #include "llvm/Support/Debug.h" | 
 | #include "llvm/Support/raw_ostream.h" | 
 | #include <cassert> | 
 |  | 
 | using namespace llvm; | 
 |  | 
 | #define DEBUG_TYPE DebugType | 
 |  | 
 | ScoreboardHazardRecognizer::ScoreboardHazardRecognizer( | 
 |     const InstrItineraryData *II, const ScheduleDAG *SchedDAG, | 
 |     const char *ParentDebugType) | 
 |     : ScheduleHazardRecognizer(), DebugType(ParentDebugType), ItinData(II), | 
 |       DAG(SchedDAG) { | 
 |   (void)DebugType; | 
 |   // Determine the maximum depth of any itinerary. This determines the depth of | 
 |   // the scoreboard. We always make the scoreboard at least 1 cycle deep to | 
 |   // avoid dealing with the boundary condition. | 
 |   unsigned ScoreboardDepth = 1; | 
 |   if (ItinData && !ItinData->isEmpty()) { | 
 |     for (unsigned idx = 0; ; ++idx) { | 
 |       if (ItinData->isEndMarker(idx)) | 
 |         break; | 
 |  | 
 |       const InstrStage *IS = ItinData->beginStage(idx); | 
 |       const InstrStage *E = ItinData->endStage(idx); | 
 |       unsigned CurCycle = 0; | 
 |       unsigned ItinDepth = 0; | 
 |       for (; IS != E; ++IS) { | 
 |         unsigned StageDepth = CurCycle + IS->getCycles(); | 
 |         if (ItinDepth < StageDepth) ItinDepth = StageDepth; | 
 |         CurCycle += IS->getNextCycles(); | 
 |       } | 
 |  | 
 |       // Find the next power-of-2 >= ItinDepth | 
 |       while (ItinDepth > ScoreboardDepth) { | 
 |         ScoreboardDepth *= 2; | 
 |         // Don't set MaxLookAhead until we find at least one nonzero stage. | 
 |         // This way, an itinerary with no stages has MaxLookAhead==0, which | 
 |         // completely bypasses the scoreboard hazard logic. | 
 |         MaxLookAhead = ScoreboardDepth; | 
 |       } | 
 |     } | 
 |   } | 
 |  | 
 |   ReservedScoreboard.reset(ScoreboardDepth); | 
 |   RequiredScoreboard.reset(ScoreboardDepth); | 
 |  | 
 |   // If MaxLookAhead is not set above, then we are not enabled. | 
 |   if (!isEnabled()) | 
 |     LLVM_DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n"); | 
 |   else { | 
 |     // A nonempty itinerary must have a SchedModel. | 
 |     IssueWidth = ItinData->SchedModel.IssueWidth; | 
 |     LLVM_DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = " | 
 |                       << ScoreboardDepth << '\n'); | 
 |   } | 
 | } | 
 |  | 
 | void ScoreboardHazardRecognizer::Reset() { | 
 |   IssueCount = 0; | 
 |   RequiredScoreboard.reset(); | 
 |   ReservedScoreboard.reset(); | 
 | } | 
 |  | 
 | #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) | 
 | LLVM_DUMP_METHOD void ScoreboardHazardRecognizer::Scoreboard::dump() const { | 
 |   dbgs() << "Scoreboard:\n"; | 
 |  | 
 |   unsigned last = Depth - 1; | 
 |   while ((last > 0) && ((*this)[last] == 0)) | 
 |     last--; | 
 |  | 
 |   for (unsigned i = 0; i <= last; i++) { | 
 |     unsigned FUs = (*this)[i]; | 
 |     dbgs() << "\t"; | 
 |     for (int j = 31; j >= 0; j--) | 
 |       dbgs() << ((FUs & (1 << j)) ? '1' : '0'); | 
 |     dbgs() << '\n'; | 
 |   } | 
 | } | 
 | #endif | 
 |  | 
 | bool ScoreboardHazardRecognizer::atIssueLimit() const { | 
 |   if (IssueWidth == 0) | 
 |     return false; | 
 |  | 
 |   return IssueCount == IssueWidth; | 
 | } | 
 |  | 
 | ScheduleHazardRecognizer::HazardType | 
 | ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) { | 
 |   if (!ItinData || ItinData->isEmpty()) | 
 |     return NoHazard; | 
 |  | 
 |   // Note that stalls will be negative for bottom-up scheduling. | 
 |   int cycle = Stalls; | 
 |  | 
 |   // Use the itinerary for the underlying instruction to check for | 
 |   // free FU's in the scoreboard at the appropriate future cycles. | 
 |  | 
 |   const MCInstrDesc *MCID = DAG->getInstrDesc(SU); | 
 |   if (!MCID) { | 
 |     // Don't check hazards for non-machineinstr Nodes. | 
 |     return NoHazard; | 
 |   } | 
 |   unsigned idx = MCID->getSchedClass(); | 
 |   for (const InstrStage *IS = ItinData->beginStage(idx), | 
 |          *E = ItinData->endStage(idx); IS != E; ++IS) { | 
 |     // We must find one of the stage's units free for every cycle the | 
 |     // stage is occupied. FIXME it would be more accurate to find the | 
 |     // same unit free in all the cycles. | 
 |     for (unsigned int i = 0; i < IS->getCycles(); ++i) { | 
 |       int StageCycle = cycle + (int)i; | 
 |       if (StageCycle < 0) | 
 |         continue; | 
 |  | 
 |       if (StageCycle >= (int)RequiredScoreboard.getDepth()) { | 
 |         assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() && | 
 |                "Scoreboard depth exceeded!"); | 
 |         // This stage was stalled beyond pipeline depth, so cannot conflict. | 
 |         break; | 
 |       } | 
 |  | 
 |       unsigned freeUnits = IS->getUnits(); | 
 |       switch (IS->getReservationKind()) { | 
 |       case InstrStage::Required: | 
 |         // Required FUs conflict with both reserved and required ones | 
 |         freeUnits &= ~ReservedScoreboard[StageCycle]; | 
 |         LLVM_FALLTHROUGH; | 
 |       case InstrStage::Reserved: | 
 |         // Reserved FUs can conflict only with required ones. | 
 |         freeUnits &= ~RequiredScoreboard[StageCycle]; | 
 |         break; | 
 |       } | 
 |  | 
 |       if (!freeUnits) { | 
 |         LLVM_DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", "); | 
 |         LLVM_DEBUG(DAG->dumpNode(*SU)); | 
 |         return Hazard; | 
 |       } | 
 |     } | 
 |  | 
 |     // Advance the cycle to the next stage. | 
 |     cycle += IS->getNextCycles(); | 
 |   } | 
 |  | 
 |   return NoHazard; | 
 | } | 
 |  | 
 | void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) { | 
 |   if (!ItinData || ItinData->isEmpty()) | 
 |     return; | 
 |  | 
 |   // Use the itinerary for the underlying instruction to reserve FU's | 
 |   // in the scoreboard at the appropriate future cycles. | 
 |   const MCInstrDesc *MCID = DAG->getInstrDesc(SU); | 
 |   assert(MCID && "The scheduler must filter non-machineinstrs"); | 
 |   if (DAG->TII->isZeroCost(MCID->Opcode)) | 
 |     return; | 
 |  | 
 |   ++IssueCount; | 
 |  | 
 |   unsigned cycle = 0; | 
 |  | 
 |   unsigned idx = MCID->getSchedClass(); | 
 |   for (const InstrStage *IS = ItinData->beginStage(idx), | 
 |          *E = ItinData->endStage(idx); IS != E; ++IS) { | 
 |     // We must reserve one of the stage's units for every cycle the | 
 |     // stage is occupied. FIXME it would be more accurate to reserve | 
 |     // the same unit free in all the cycles. | 
 |     for (unsigned int i = 0; i < IS->getCycles(); ++i) { | 
 |       assert(((cycle + i) < RequiredScoreboard.getDepth()) && | 
 |              "Scoreboard depth exceeded!"); | 
 |  | 
 |       unsigned freeUnits = IS->getUnits(); | 
 |       switch (IS->getReservationKind()) { | 
 |       case InstrStage::Required: | 
 |         // Required FUs conflict with both reserved and required ones | 
 |         freeUnits &= ~ReservedScoreboard[cycle + i]; | 
 |         LLVM_FALLTHROUGH; | 
 |       case InstrStage::Reserved: | 
 |         // Reserved FUs can conflict only with required ones. | 
 |         freeUnits &= ~RequiredScoreboard[cycle + i]; | 
 |         break; | 
 |       } | 
 |  | 
 |       // reduce to a single unit | 
 |       unsigned freeUnit = 0; | 
 |       do { | 
 |         freeUnit = freeUnits; | 
 |         freeUnits = freeUnit & (freeUnit - 1); | 
 |       } while (freeUnits); | 
 |  | 
 |       if (IS->getReservationKind() == InstrStage::Required) | 
 |         RequiredScoreboard[cycle + i] |= freeUnit; | 
 |       else | 
 |         ReservedScoreboard[cycle + i] |= freeUnit; | 
 |     } | 
 |  | 
 |     // Advance the cycle to the next stage. | 
 |     cycle += IS->getNextCycles(); | 
 |   } | 
 |  | 
 |   LLVM_DEBUG(ReservedScoreboard.dump()); | 
 |   LLVM_DEBUG(RequiredScoreboard.dump()); | 
 | } | 
 |  | 
 | void ScoreboardHazardRecognizer::AdvanceCycle() { | 
 |   IssueCount = 0; | 
 |   ReservedScoreboard[0] = 0; ReservedScoreboard.advance(); | 
 |   RequiredScoreboard[0] = 0; RequiredScoreboard.advance(); | 
 | } | 
 |  | 
 | void ScoreboardHazardRecognizer::RecedeCycle() { | 
 |   IssueCount = 0; | 
 |   ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0; | 
 |   ReservedScoreboard.recede(); | 
 |   RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0; | 
 |   RequiredScoreboard.recede(); | 
 | } |