| use std::collections::VecDeque; | |
| use std::sync::{Condvar, Mutex}; | |
| use std::time::Duration; | |
| /// A simple, threadsafe, queue of items of type `T` | |
| /// | |
| /// This is a sort of channel where any thread can push to a queue and any | |
| /// thread can pop from a queue. | |
| /// | |
| /// This supports both bounded and unbounded operations. [`push`] will never block, | |
| /// and allows the queue to grow without bounds. [`push_bounded`] will block if | |
| /// the queue is over capacity, and will resume once there is enough capacity. | |
| /// | |
| /// [`push`]: Self::push | |
| /// [`push_bounded`]: Self::push_bounded | |
| pub struct Queue<T> { | |
| state: Mutex<State<T>>, | |
| popper_cv: Condvar, | |
| bounded_cv: Condvar, | |
| bound: usize, | |
| } | |
| struct State<T> { | |
| items: VecDeque<T>, | |
| } | |
| impl<T> Queue<T> { | |
| /// Creates a queue with a given bound. | |
| pub fn new(bound: usize) -> Queue<T> { | |
| Queue { | |
| state: Mutex::new(State { | |
| items: VecDeque::new(), | |
| }), | |
| popper_cv: Condvar::new(), | |
| bounded_cv: Condvar::new(), | |
| bound, | |
| } | |
| } | |
| /// Pushes an item onto the queue, regardless of the capacity of the queue. | |
| pub fn push(&self, item: T) { | |
| self.state.lock().unwrap().items.push_back(item); | |
| self.popper_cv.notify_one(); | |
| } | |
| /// Pushes an item onto the queue, blocking if the queue is full. | |
| pub fn push_bounded(&self, item: T) { | |
| let locked_state = self.state.lock().unwrap(); | |
| let mut state = self | |
| .bounded_cv | |
| .wait_while(locked_state, |s| s.items.len() >= self.bound) | |
| .unwrap(); | |
| state.items.push_back(item); | |
| self.popper_cv.notify_one(); | |
| } | |
| /// Pops an item from the queue, blocking if the queue is empty. | |
| pub fn pop(&self, timeout: Duration) -> Option<T> { | |
| let (mut state, result) = self | |
| .popper_cv | |
| .wait_timeout_while(self.state.lock().unwrap(), timeout, |s| s.items.is_empty()) | |
| .unwrap(); | |
| if result.timed_out() { | |
| None | |
| } else { | |
| let value = state.items.pop_front()?; | |
| if state.items.len() < self.bound { | |
| // Assumes threads cannot be canceled. | |
| self.bounded_cv.notify_one(); | |
| } | |
| Some(value) | |
| } | |
| } | |
| /// Pops all items from the queue without blocking. | |
| pub fn try_pop_all(&self) -> Vec<T> { | |
| let mut state = self.state.lock().unwrap(); | |
| let result = state.items.drain(..).collect(); | |
| self.bounded_cv.notify_all(); | |
| result | |
| } | |
| } |