)]}'
{
  "commit": "868afcb29ba8a2891f90e037cf02420da862bf94",
  "tree": "a41a9d56b72f6a2ed4a8b628f9c04b9812260d24",
  "parents": [
    "0104cf008e3188b33df4220dde513185d76696cc",
    "267796532f8d0fa60207dbc3d4aabeebd3b58d0c"
  ],
  "author": {
    "name": "Jonathan Brouwer",
    "email": "jonathantbrouwer@gmail.com",
    "time": "Mon May 18 03:19:49 2026 +0200"
  },
  "committer": {
    "name": "GitHub",
    "email": "noreply@github.com",
    "time": "Mon May 18 03:19:49 2026 +0200"
  },
  "message": "Rollup merge of #156647 - oscargus:fasterfloatmidpoint, r\u003dSimonSapin\n\nChange division to multiplication in floating-point midpoint\n\nMultiplication is faster than division on most (all?) platforms. While the optimizer will handle this, there is really no point in relying on that. Using multiplication directly will not have any drawbacks and are numerically identical (in this case since 1.0 / 2.0 \u003d\u003d 0.5)\n\nConsider the examples at https://godbolt.org/z/oMvb9vobG where it is clear that the non-optimized version uses division, while the optimized version uses multiplication.\n",
  "tree_diff": []
}
