Auto merge of #153025 - joboet:bytestr_precision_display, r=Mark-Simulacrum core: respect precision in `ByteStr` `Display` Fixes rust-lang/rust#153022. `ByteStr`'s `Display` implementation didn't respect the precision parameter. Just like `Formatter::pad`, this is fixed by counting off the characters in the string and truncating after the requested length – with the added complication that the `ByteStr` needs to be divided into chunks first. By including a fast path that avoids counting the characters when no parameters were specified this should also fix the performance regressions caused by rust-lang/rust#152865.
Website | Getting started | Learn | Documentation | Contributing
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Read “Installation” from The Book.
If you really want to install from source (though this is not recommended), see INSTALL.md.
See https://www.rust-lang.org/community for a list of chat platforms and forums.
See CONTRIBUTING.md.
For a detailed explanation of the compiler's architecture and how to begin contributing, see the rustc-dev-guide.
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.