Auto merge of #158991 - jhpratt:rollup-dpRq53N, r=jhpratt

Rollup of 23 pull requests

Successful merges:

 - rust-lang/rust#158968 (stdarch subtree update)
 - rust-lang/rust#154445 (rustdoc: Represent `--output-format=json` coverage and ir differently)
 - rust-lang/rust#158495 (Rename HAS_CT_PROJECTION to HAS_CONST_ALIAS)
 - rust-lang/rust#158666 (Carry the `b_offset` inside `BackendRepr::ScalarPair`)
 - rust-lang/rust#158870 (std: merge the unix-like io::error modules into one file)
 - rust-lang/rust#158920 (Update wasm-component-ld to 0.5.26)
 - rust-lang/rust#158926 (wrapping_sh* methods: clarify underspecified reference)
 - rust-lang/rust#158927 (add core test run with `-Zforce-intrinsic-fallback`)
 - rust-lang/rust#158932 (Do not build the compiler when invoking `x perf compare`)
 - rust-lang/rust#158937 (Emit the emscripten entry point as `__main_argc_argv`)
 - rust-lang/rust#151379 (Stabilize `VecDeque::retain_back` from `truncate_front`)
 - rust-lang/rust#156144 (Better docs for PartialEq (includes macro rename))
 - rust-lang/rust#156548 ( Library support for aarch64-unknown-linux-pauthtest target)
 - rust-lang/rust#157995 (`Vec::dedup_by` docs explicit function argument order)
 - rust-lang/rust#158307 (CI job for parallel frontend ui tests)
 - rust-lang/rust#158741 (Simplify `Option::into_flat_iter` signature)
 - rust-lang/rust#158807 (Add regression test for CString::clone_into unwind safety)
 - rust-lang/rust#158862 (Fix the span for parameter suggestion )
 - rust-lang/rust#158894 (Make the ordering of non-terminal binds in ambiguity error messages deterministic)
 - rust-lang/rust#158902 (add codegen test for range length bound propagation)
 - rust-lang/rust#158913 (Update `browser-ui-test` version to `0.24.1`)
 - rust-lang/rust#158935 (std: support real fd methods on Emscripten)
 - rust-lang/rust#158978 (Add regression test for too-big by-value ABI args)



tree: b1fd49e265734ef9cdc7c72323529ec8c4250706
  1. .github/
  2. compiler/
  3. library/
  4. LICENSES/
  5. src/
  6. tests/
  7. .clang-format
  8. .editorconfig
  9. .git-blame-ignore-revs
  10. .gitattributes
  11. .gitignore
  12. .gitmodules
  13. .ignore
  14. .mailmap
  15. bootstrap.example.toml
  16. Cargo.lock
  17. Cargo.toml
  18. CODE_OF_CONDUCT.md
  19. configure
  20. CONTRIBUTING.md
  21. COPYRIGHT
  22. INSTALL.md
  23. LICENSE-APACHE
  24. license-metadata.json
  25. LICENSE-MIT
  26. package.json
  27. README.md
  28. RELEASES.md
  29. REUSE.toml
  30. rust-bors.toml
  31. rustfmt.toml
  32. triagebot.toml
  33. typos.toml
  34. x
  35. x.ps1
  36. x.py
  37. yarn.lock
README.md

Website | Getting started | Learn | Documentation | Contributing

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read “Installation” from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

For a detailed explanation of the compiler's architecture and how to begin contributing, see the rustc-dev-guide.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the Rust language trademark policy.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.