Auto merge of #152324 - Keith-Cancel:mgca4, r=BoxyUwU

Update mgca to use `type const` syntax instead of the `#[type_const]` attribute. 

This PR changes the `#[type_const]` attribute to the `type const` syntax for  https://github.com/rust-lang/rust/issues/132980.

This will fixes https://github.com/rust-lang/rust/issues/151273 and similar issues, since we need to check `type const` of items before expansion. The move to add a syntax was mentioned here: https://github.com/rust-lang/rust/pull/151289#issuecomment-3765241397

The first part of this PR adds support by allowing `type const <IDENT>: <TYPE> { = <EXPR> };` syntax in `rustc_parse/src/parser/item.rs`.

The next part since the AST item does not contain enough information to determine if we have a `type const` was rework `ConstItemRhs` into `ConstItemRhsKind` to store the information since we no longer have the attribute acting as a source of extra data/metadata. 

The hir node `ConstItemRhsKind` current shape mostly works, except in the case of `TraitItemKind` where it is an option. I initially went about giving `hir::ConstItemRhsKind` a similar form the AST, but it touches a lot more lines of code and files so because of that, the less invasive option was to add a simple boolean flag to `TraitItemKind`. 

The forth part of this PR includes adding a query I called `is_rhs_type_const` so that we can handle both local and foreign def_ids. 

The fifth aspect of the PR is adding a `mgca_type_const_syntax` feature gate that is checked before expansion. The standard mgca feature gate is ran after expansion. This feature gate allows for conditional compilation (e.g #[cfg(..)]) of the `type const` syntax  in nightly without `min_generic_const_args` being enabled. 

The last bit is updating all the the tests that used the `#[type_const]` attribute to use the new syntax that failed because of the changes. This is the bulk of touched/edited files in the PR. 

r? @BoxyUwU 
@rustbot label +F-associated_const_equality +F-min_generic_const_args
tree: 409441f58bce149881c1eb8348dcbd260bfe4779
  1. .github/
  2. compiler/
  3. library/
  4. LICENSES/
  5. src/
  6. tests/
  7. .clang-format
  8. .editorconfig
  9. .git-blame-ignore-revs
  10. .gitattributes
  11. .gitignore
  12. .gitmodules
  13. .ignore
  14. .mailmap
  15. bootstrap.example.toml
  16. Cargo.lock
  17. Cargo.toml
  18. CODE_OF_CONDUCT.md
  19. configure
  20. CONTRIBUTING.md
  21. COPYRIGHT
  22. INSTALL.md
  23. LICENSE-APACHE
  24. license-metadata.json
  25. LICENSE-MIT
  26. package.json
  27. README.md
  28. RELEASES.md
  29. REUSE.toml
  30. rust-bors.toml
  31. rustfmt.toml
  32. triagebot.toml
  33. typos.toml
  34. x
  35. x.ps1
  36. x.py
  37. yarn.lock
README.md

Website | Getting started | Learn | Documentation | Contributing

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read “Installation” from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the Rust language trademark policy.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.