| //! Breaks outgoing critical edges for call terminators in the MIR. |
| //! |
| //! Critical edges are edges that are neither the only edge leaving a |
| //! block, nor the only edge entering one. |
| //! |
| //! When you want something to happen "along" an edge, you can either |
| //! do at the end of the predecessor block, or at the start of the |
| //! successor block. Critical edges have to be broken in order to prevent |
| //! "edge actions" from affecting other edges. We need this for calls that are |
| //! codegened to LLVM invoke instructions, because invoke is a block terminator |
| //! in LLVM so we can't insert any code to handle the call's result into the |
| //! block that performs the call. |
| //! |
| //! This function will break those edges by inserting new blocks along them. |
| //! |
| //! NOTE: Simplify CFG will happily undo most of the work this pass does. |
| |
| use rustc_index::{Idx, IndexVec}; |
| use rustc_middle::mir::*; |
| use rustc_middle::ty::TyCtxt; |
| use tracing::debug; |
| |
| #[derive(PartialEq)] |
| pub(super) enum AddCallGuards { |
| AllCallEdges, |
| CriticalCallEdges, |
| } |
| pub(super) use self::AddCallGuards::*; |
| |
| impl<'tcx> crate::MirPass<'tcx> for AddCallGuards { |
| fn run_pass(&self, _tcx: TyCtxt<'tcx>, body: &mut Body<'tcx>) { |
| let mut pred_count = IndexVec::from_elem(0u8, &body.basic_blocks); |
| for (_, data) in body.basic_blocks.iter_enumerated() { |
| for succ in data.terminator().successors() { |
| pred_count[succ] = pred_count[succ].saturating_add(1); |
| } |
| } |
| |
| enum Action { |
| Call, |
| Asm { target_index: usize }, |
| } |
| |
| let mut work = Vec::with_capacity(body.basic_blocks.len()); |
| for (bb, block) in body.basic_blocks.iter_enumerated() { |
| let term = block.terminator(); |
| match term.kind { |
| TerminatorKind::Call { target: Some(destination), unwind, .. } |
| if pred_count[destination] > 1 |
| && (generates_invoke(unwind) || self == &AllCallEdges) => |
| { |
| // It's a critical edge, break it |
| work.push((bb, Action::Call)); |
| } |
| TerminatorKind::InlineAsm { |
| asm_macro: InlineAsmMacro::Asm, |
| ref targets, |
| ref operands, |
| unwind, |
| .. |
| } if self == &CriticalCallEdges => { |
| let has_outputs = operands.iter().any(|op| { |
| matches!(op, InlineAsmOperand::InOut { .. } | InlineAsmOperand::Out { .. }) |
| }); |
| let has_labels = |
| operands.iter().any(|op| matches!(op, InlineAsmOperand::Label { .. })); |
| if has_outputs && (has_labels || generates_invoke(unwind)) { |
| for (target_index, target) in targets.iter().enumerate() { |
| if pred_count[*target] > 1 { |
| work.push((bb, Action::Asm { target_index })); |
| } |
| } |
| } |
| } |
| _ => {} |
| } |
| } |
| |
| if work.is_empty() { |
| return; |
| } |
| |
| // We need a place to store the new blocks generated |
| let mut new_blocks = Vec::with_capacity(work.len()); |
| |
| let cur_len = body.basic_blocks.len(); |
| let mut new_block = |source_info: SourceInfo, is_cleanup: bool, target: BasicBlock| { |
| let block = BasicBlockData::new( |
| Some(Terminator { source_info, kind: TerminatorKind::Goto { target } }), |
| is_cleanup, |
| ); |
| let idx = cur_len + new_blocks.len(); |
| new_blocks.push(block); |
| BasicBlock::new(idx) |
| }; |
| |
| let basic_blocks = body.basic_blocks.as_mut(); |
| for (source, action) in work { |
| let block = &mut basic_blocks[source]; |
| let is_cleanup = block.is_cleanup; |
| let term = block.terminator_mut(); |
| let source_info = term.source_info; |
| let destination = match action { |
| Action::Call => { |
| let TerminatorKind::Call { target: Some(ref mut destination), .. } = term.kind |
| else { |
| unreachable!() |
| }; |
| destination |
| } |
| Action::Asm { target_index } => { |
| let TerminatorKind::InlineAsm { ref mut targets, .. } = term.kind else { |
| unreachable!() |
| }; |
| &mut targets[target_index] |
| } |
| }; |
| *destination = new_block(source_info, is_cleanup, *destination); |
| } |
| |
| debug!("Broke {} N edges", new_blocks.len()); |
| basic_blocks.extend(new_blocks); |
| } |
| |
| fn is_required(&self) -> bool { |
| true |
| } |
| } |
| |
| /// Returns true if this unwind action is code generated as an invoke as opposed to a call. |
| fn generates_invoke(unwind: UnwindAction) -> bool { |
| match unwind { |
| UnwindAction::Continue | UnwindAction::Unreachable => false, |
| UnwindAction::Cleanup(_) | UnwindAction::Terminate(_) => true, |
| } |
| } |