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Because variables are in charge of freeing their resources (if any), resources
can only have *one* owner, otherwise resources would get freed more than once.
When doing assignments `let x = y`, or passing function arguments by value
`foo(x)`, the *ownership* of the resources, if any, is transferred; this is
known as a "move" in Rust-speak.
After moving resources, the previous owner can no longer be used. This avoids
the creation of *dangling pointers*.
{move.play}