r[runtime]
This section documents features that define some aspects of the Rust runtime.
r[runtime.panic_handler]
panic_handler attributer[runtime.panic_handler.allowed-positions] The panic_handler attribute can only be applied to a function with signature fn(&PanicInfo) -> !.
r[runtime.panic_handler.intro] The function marked with this attribute defines the behavior of panics.
r[runtime.panic_handler.panic-info] The PanicInfo struct contains information about the location of the panic.
r[runtime.panic_handler.unique] There must be a single panic_handler function in the dependency graph of a binary, dylib or cdylib crate.
Below is shown a panic_handler function that logs the panic message and then halts the thread.
#![no_std] use core::fmt::{self, Write}; use core::panic::PanicInfo; struct Sink { // .. # _0: (), } # # impl Sink { # fn new() -> Sink { Sink { _0: () }} # } # # impl fmt::Write for Sink { # fn write_str(&mut self, _: &str) -> fmt::Result { Ok(()) } # } #[panic_handler] fn panic(info: &PanicInfo) -> ! { let mut sink = Sink::new(); // logs "panicked at '$reason', src/main.rs:27:4" to some `sink` let _ = writeln!(sink, "{}", info); loop {} }
r[runtime.panic_handler.std]
The standard library provides an implementation of panic_handler that defaults to unwinding the stack but that can be changed to abort the process. The standard library's panic behavior can be modified at runtime with the set_hook function.
r[runtime.global_allocator]
global_allocator attributeThe global_allocator attribute is used on a static item implementing the GlobalAlloc trait to set the global allocator.
r[runtime.windows_subsystem]
windows_subsystem attributer[runtime.windows_subsystem.intro] The windows_subsystem attribute may be applied at the crate level to set the subsystem when linking on a Windows target.
r[runtime.windows_subsystem.syntax] It uses the MetaNameValueStr syntax to specify the subsystem with a value of either console or windows.
r[runtime.windows_subsystem.ignored] This attribute is ignored on non-Windows targets, and for non-bin crate types.
r[runtime.windows_subsystem.console] The “console” subsystem is the default. If a console process is run from an existing console then it will be attached to that console, otherwise a new console window will be created.
r[runtime.windows_subsystem.windows] The “windows” subsystem is commonly used by GUI applications that do not want to display a console window on startup. It will run detached from any existing console.
#![windows_subsystem = "windows"]