commit | e8a2ffcf322f45b8dce82c65ab27a3e2430a6b51 | [log] [tgz] |
---|---|---|
author | Heejin Ahn <aheejin@gmail.com> | Tue Feb 25 09:53:01 2025 -0800 |
committer | dianqk <dianqk@dianqk.net> | Thu Jul 17 08:23:00 2025 +0800 |
tree | cead9bba5cb13559aac0beb2fd97631b24605c06 | |
parent | 3d1c25ef4314414e88e2d408593096181955f997 [diff] |
[WebAssembly] Make llvm.wasm.throw invokable (#128104) `llvm.wasm.throw` intrinsic can throw but it was not invokable. Not sure what the rationale was when it was first written that way, but I think at least in Emscripten's C++ exception support with the Wasm port of libunwind, `__builtin_wasm_throw`, which is lowered down to `llvm.wasm.rethrow`, is used only within `_Unwind_RaiseException`, which is an one-liner and thus does not need an `invoke`: https://github.com/emscripten-core/emscripten/blob/720e97f76d6f19e0c6a2d6988988cfe23f0517fb/system/lib/libunwind/src/Unwind-wasm.c#L69 (`_Unwind_RaiseException` is called by `__cxa_throw`, which is generated by the `throw` C++ keyword) But this does not address other direct uses of the builtin in C++, whose use I'm not sure about but is not prohibited. Also other language frontends may need to use the builtin in different functions, which has `try`-`catch`es or destructors. This makes `llvm.wasm.throw` invokable in the backend. To do that, this adds a custom lowering routine to `SelectionDAGBuilder::visitInvoke`, like we did for `llvm.wasm.rethrow`. This does not generate `invoke`s for `__builtin_wasm_throw` yet, which will be done by a follow-up PR. Addresses #124710. (cherry picked from commit d2d469eb7981885eac188bf7988c72d7e85b2d4e)
Welcome to the LLVM project!
This repository contains the source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The LLVM project has multiple components. The core of the project is itself called “LLVM”. This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer.
C-like languages use the Clang frontend. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Consult the Getting Started with LLVM page for information on building and running LLVM.
For information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Join the LLVM Discourse forums, Discord chat, LLVM Office Hours or Regular sync-ups.
The LLVM project has adopted a code of conduct for participants to all modes of communication within the project.