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| [TOC] |
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| # Introduction |
| |
| Welcome to *The Rust Programming Language,* an introductory book about Rust. |
| The Rust programming language helps you write faster, more reliable software. |
| High-level ergonomics and low-level control are often at odds in programming |
| language design; Rust challenges that conflict. Through balancing powerful |
| technical capacity and a great developer experience, Rust gives you the option |
| to control low-level details (such as memory usage) without all the hassle |
| traditionally associated with such control. |
| |
| ## Who Rust Is For |
| |
| Rust is ideal for many people for a variety of reasons. Let’s look at a few of |
| the most important groups. |
| |
| ### Teams of Developers |
| |
| Rust is proving to be a productive tool for collaborating among large teams of |
| developers with varying levels of systems programming knowledge. Low-level code |
| is prone to various subtle bugs, which in most other languages can be caught |
| only through extensive testing and careful code review by experienced |
| developers. In Rust, the compiler plays a gatekeeper role by refusing to |
| compile code with these elusive bugs, including concurrency bugs. By working |
| alongside the compiler, the team can spend their time focusing on the program’s |
| logic rather than chasing down bugs. |
| |
| Rust also brings contemporary developer tools to the systems programming world: |
| |
| * Cargo, the included dependency manager and build tool, makes adding, |
| compiling, and managing dependencies painless and consistent across the Rust |
| ecosystem. |
| * The Rustfmt formatting tool ensures a consistent coding style across |
| developers. |
| * The Rust Language Server powers Integrated Development Environment (IDE) |
| integration for code completion and inline error messages. |
| |
| By using these and other tools in the Rust ecosystem, developers can be |
| productive while writing systems-level code. |
| |
| ### Students |
| |
| Rust is for students and those who are interested in learning about systems |
| concepts. Using Rust, many people have learned about topics like operating |
| systems development. The community is very welcoming and happy to answer |
| student questions. Through efforts such as this book, the Rust teams want to |
| make systems concepts more accessible to more people, especially those new to |
| programming. |
| |
| ### Companies |
| |
| Hundreds of companies, large and small, use Rust in production for a variety of |
| tasks, including command line tools, web services, DevOps tooling, embedded |
| devices, audio and video analysis and transcoding, cryptocurrencies, |
| bioinformatics, search engines, Internet of Things applications, machine |
| learning, and even major parts of the Firefox web browser. |
| |
| ### Open Source Developers |
| |
| Rust is for people who want to build the Rust programming language, community, |
| developer tools, and libraries. We’d love to have you contribute to the Rust |
| language. |
| |
| ### People Who Value Speed and Stability |
| |
| Rust is for people who crave speed and stability in a language. By speed, we |
| mean both how quickly Rust code can run and the speed at which Rust lets you |
| write programs. The Rust compiler’s checks ensure stability through feature |
| additions and refactoring. This is in contrast to the brittle legacy code in |
| languages without these checks, which developers are often afraid to modify. By |
| striving for zero-cost abstractions, higher-level features that compile to |
| lower-level code as fast as code written manually, Rust endeavors to make safe |
| code be fast code as well. |
| |
| The Rust language hopes to support many other users as well; those mentioned |
| here are merely some of the biggest stakeholders. Overall, Rust’s greatest |
| ambition is to eliminate the trade-offs that programmers have accepted for |
| decades by providing safety *and* productivity, speed *and* ergonomics. Give |
| Rust a try and see if its choices work for you. |
| |
| ## Who This Book Is For |
| |
| This book assumes that you’ve written code in another programming language but |
| doesn’t make any assumptions about which one. We’ve tried to make the material |
| broadly accessible to those from a wide variety of programming backgrounds. We |
| don’t spend a lot of time talking about what programming *is* or how to think |
| about it. If you’re entirely new to programming, you would be better served by |
| reading a book that specifically provides an introduction to programming. |
| |
| ## How to Use This Book |
| |
| In general, this book assumes that you’re reading it in sequence from front to |
| back. Later chapters build on concepts in earlier chapters, and earlier |
| chapters might not delve into details on a particular topic but will revisit |
| the topic in a later chapter. |
| |
| You’ll find two kinds of chapters in this book: concept chapters and project |
| chapters. In concept chapters, you’ll learn about an aspect of Rust. In project |
| chapters, we’ll build small programs together, applying what you’ve learned so |
| far. Chapters 2, 12, and 20 are project chapters; the rest are concept chapters. |
| |
| Chapter 1 explains how to install Rust, how to write a “Hello, world!” program, |
| and how to use Cargo, Rust’s package manager and build tool. Chapter 2 is a |
| hands-on introduction to writing a program in Rust, having you build up a |
| number guessing game. Here we cover concepts at a high level, and later |
| chapters will provide additional detail. If you want to get your hands dirty |
| right away, Chapter 2 is the place for that. Chapter 3 covers Rust features |
| that are similar to those of other programming languages, and in Chapter 4 |
| you’ll learn about Rust’s ownership system. If you’re a particularly meticulous |
| learner who prefers to learn every detail before moving on to the next, you |
| might want to skip Chapter 2 and go straight to Chapter 3, returning to Chapter |
| 2 when you’d like to work on a project applying the details you’ve learned. |
| |
| Chapter 5 discusses structs and methods, and Chapter 6 covers enums, `match` |
| expressions, and the `if let` control flow construct. You’ll use structs and |
| enums to make custom types in Rust. |
| |
| In Chapter 7, you’ll learn about Rust’s module system and about privacy rules |
| for organizing your code and its public Application Programming Interface |
| (API). Chapter 8 discusses some common collection data structures that the |
| standard library provides, such as vectors, strings, and hash maps. Chapter 9 |
| explores Rust’s error-handling philosophy and techniques. |
| |
| Chapter 10 digs into generics, traits, and lifetimes, which give you the power |
| to define code that applies to multiple types. Chapter 11 is all about testing, |
| which even with Rust’s safety guarantees is necessary to ensure your program’s |
| logic is correct. In Chapter 12, we’ll build our own implementation of a subset |
| of functionality from the `grep` command line tool that searches for text |
| within files. For this, we’ll use many of the concepts we discussed in the |
| previous chapters. |
| |
| Chapter 13 explores closures and iterators: features of Rust that come from |
| functional programming languages. In Chapter 14, we’ll examine Cargo in more |
| depth and talk about best practices for sharing your libraries with others. |
| Chapter 15 discusses smart pointers that the standard library provides and the |
| traits that enable their functionality. |
| |
| In Chapter 16, we’ll walk through different models of concurrent programming |
| and talk about how Rust helps you to program in multiple threads fearlessly. |
| Chapter 17 looks at how Rust idioms compare to object-oriented programming |
| principles you might be familiar with. |
| |
| Chapter 18 is a reference on patterns and pattern matching, which are powerful |
| ways of expressing ideas throughout Rust programs. Chapter 19 contains a |
| smorgasbord of advanced topics of interest, including unsafe Rust, macros, and |
| more about lifetimes, traits, types, functions, and closures. |
| |
| In Chapter 20, we’ll complete a project in which we’ll implement a low-level |
| multithreaded web server! |
| |
| Finally, some appendices contain useful information about the language in a |
| more reference-like format. Appendix A covers Rust’s keywords, Appendix B |
| covers Rust’s operators and symbols, Appendix C covers derivable traits |
| provided by the standard library, Appendix D covers some useful development |
| tools, and Appendix E explains Rust editions. |
| |
| There is no wrong way to read this book: if you want to skip ahead, go for it! |
| You might have to jump back to earlier chapters if you experience any |
| confusion. But do whatever works for you. |
| |
| An important part of the process of learning Rust is learning how to read the |
| error messages the compiler displays: these will guide you toward working code. |
| As such, we’ll provide many examples that don’t compile along with the error |
| message the compiler will show you in each situation. Know that if you enter |
| and run a random example, it may not compile! Make sure you read the |
| surrounding text to see whether the example you’re trying to run is meant to |
| error. In most situations, we’ll lead you to the correct version of any code |
| that doesn’t compile. |
| |
| ## Resources and How to Contribute to This Book |
| |
| This book is open source. If you find an error, please don’t hesitate to file |
| an issue or send a pull request on GitHub at |
| *https://github.com/rust-lang/book/*. Please see *CONTRIBUTING.md* at |
| *https://github.com/rust-lang/book/blob/main/CONTRIBUTING.md* for more details. |
| |
| The source code for the examples in this book, errata, and other information |
| are available at *https://www.nostarch.com/Rust2021/*. |
| |