| % Ownership |
| |
| <small>There is a new edition of the book and this is an old link.</small> |
| |
| > Ownership is Rust’s most unique feature, and it enables Rust to make memory safety guarantees without needing a garbage collector. |
| > |
| > 1. Each value in Rust has a variable that’s called its _owner_. |
| > 2. There can only be one owner at a time. |
| > 3. When the owner goes out of scope, the value will be dropped. |
| |
| --- |
| |
| Here are the relevant sections in the new and old books: |
| |
| * **[in the current edition: Ch 4.00 — Understanding Ownership][2]** |
| * <small>[In the first edition: Ch 3.8 — Ownership][1]</small> |
| |
| |
| [1]: https://doc.rust-lang.org/1.30.0/book/first-edition/ownership.html |
| [2]: ch04-00-understanding-ownership.html |