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# Primitives
Rust provides access to a wide variety of `primitives`. A sample includes:
### Scalar Types
* signed integers: `i8`, `i16`, `i32`, `i64`, `i128` and `isize` (pointer size)
* unsigned integers: `u8`, `u16`, `u32`, `u64`, `u128` and `usize` (pointer
size)
* floating point: `f32`, `f64`
* `char` Unicode scalar values like `'a'`, `'α'` and `'∞'` (4 bytes each)
* `bool` either `true` or `false`
* and the unit type `()`, whose only possible value is an empty tuple: `()`
Despite the value of a unit type being a tuple, it is not considered a
compound type because it does not contain multiple values.
### Compound Types
* arrays like `[1, 2, 3]`
* tuples like `(1, true)`
Variables can always be *type annotated*. Numbers may additionally be
annotated via a *suffix* or *by default*. Integers default to `i32` and
floats to `f64`. Note that Rust can also infer types from context.
```rust,editable,ignore,mdbook-runnable
fn main() {
// Variables can be type annotated.
let logical: bool = true;
let a_float: f64 = 1.0; // Regular annotation
let an_integer = 5i32; // Suffix annotation
// Or a default will be used.
let default_float = 3.0; // `f64`
let default_integer = 7; // `i32`
// A type can also be inferred from context
let mut inferred_type = 12; // Type i64 is inferred from another line
inferred_type = 4294967296i64;
// A mutable variable's value can be changed.
let mut mutable = 12; // Mutable `i32`
mutable = 21;
// Error! The type of a variable can't be changed.
mutable = true;
// Variables can be overwritten with shadowing.
let mutable = true;
}
```
### See also:
[the `std` library][std], [`mut`][mut], [inference], and [shadowing]
[std]: https://doc.rust-lang.org/std/
[mut]: variable_bindings/mut.md
[inference]: types/inference.md
[shadowing]: variable_bindings/scope.md