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# Combinators: `map`
`match` is a valid method for handling `Option`s. However, you may
eventually find heavy usage tedious, especially with operations only valid
with an input. In these cases, [combinators][combinators] can be used to
manage control flow in a modular fashion.
`Option` has a built in method called `map()`, a combinator for the simple
mapping of `Some -> Some` and `None -> None`. Multiple `map()` calls can be
chained together for even more flexibility.
In the following example, `process()` replaces all functions previous
to it while staying compact.
```rust,editable
#![allow(dead_code)]
#[derive(Debug)] enum Food { Apple, Carrot, Potato }
#[derive(Debug)] struct Peeled(Food);
#[derive(Debug)] struct Chopped(Food);
#[derive(Debug)] struct Cooked(Food);
// Peeling food. If there isn't any, then return `None`.
// Otherwise, return the peeled food.
fn peel(food: Option<Food>) -> Option<Peeled> {
match food {
Some(food) => Some(Peeled(food)),
None => None,
}
}
// Chopping food. If there isn't any, then return `None`.
// Otherwise, return the chopped food.
fn chop(peeled: Option<Peeled>) -> Option<Chopped> {
match peeled {
Some(Peeled(food)) => Some(Chopped(food)),
None => None,
}
}
// Cooking food. Here, we showcase `map()` instead of `match` for case handling.
fn cook(chopped: Option<Chopped>) -> Option<Cooked> {
chopped.map(|Chopped(food)| Cooked(food))
}
// A function to peel, chop, and cook food all in sequence.
// We chain multiple uses of `map()` to simplify the code.
fn process(food: Option<Food>) -> Option<Cooked> {
food.map(|f| Peeled(f))
.map(|Peeled(f)| Chopped(f))
.map(|Chopped(f)| Cooked(f))
}
// Check whether there's food or not before trying to eat it!
fn eat(food: Option<Cooked>) {
match food {
Some(food) => println!("Mmm. I love {:?}", food),
None => println!("Oh no! It wasn't edible."),
}
}
fn main() {
let apple = Some(Food::Apple);
let carrot = Some(Food::Carrot);
let potato = None;
let cooked_apple = cook(chop(peel(apple)));
let cooked_carrot = cook(chop(peel(carrot)));
// Let's try the simpler looking `process()` now.
let cooked_potato = process(potato);
eat(cooked_apple);
eat(cooked_carrot);
eat(cooked_potato);
}
```
### See also:
[closures][closures], [`Option`][option], [`Option::map()`][map]
[combinators]: https://doc.rust-lang.org/reference/glossary.html#combinator
[closures]: ../../fn/closures.md
[option]: https://doc.rust-lang.org/std/option/enum.Option.html
[map]: https://doc.rust-lang.org/std/option/enum.Option.html#method.map