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## Hello, Cargo!
Cargo is Rusts build system and package manager. Most Rustaceans use this tool
to manage their Rust projects because Cargo handles a lot of tasks for you, such
as building your code, downloading the libraries your code depends on, and
building those libraries. (We call the libraries that your code needs
_dependencies_.)
The simplest Rust programs, like the one weve written so far, dont have any
dependencies. If we had built the Hello, world!” project with Cargo, it would
only use the part of Cargo that handles building your code. As you write more
complex Rust programs, youll add dependencies, and if you start a project using
Cargo, adding dependencies will be much easier to do.
Because the vast majority of Rust projects use Cargo, the rest of this book
assumes that youre using Cargo too. Cargo comes installed with Rust if you used
the official installers discussed in the
[“Installation”][installation]<!-- ignore --> section. If you installed Rust
through some other means, check whether Cargo is installed by entering the
following in your terminal:
```console
$ cargo --version
```
If you see a version number, you have it! If you see an error, such as
`command
not found`, look at the documentation for your method of installation to
determine how to install Cargo separately.
### Creating a Project with Cargo
Lets create a new project using Cargo and look at how it differs from our
original Hello, world!” project. Navigate back to your _projects_ directory (or
wherever you decided to store your code). Then, on any operating system, run the
following:
```console
$ cargo new hello_cargo
$ cd hello_cargo
```
The first command creates a new directory and project called _hello_cargo_.
Weve named our project _hello_cargo_, and Cargo creates its files in a
directory of the same name.
Go into the _hello_cargo_ directory and list the files. Youll see that Cargo
has generated two files and one directory for us: a _Cargo.toml_ file and a
_src_ directory with a _main.rs_ file inside.
It has also initialized a new Git repository along with a _.gitignore_ file. Git
files wont be generated if you run `cargo new` within an existing Git
repository; you can override this behavior by using `cargo new --vcs=git`.
> Note: Git is a common version control system. You can change `cargo new` to
> use a different version control system or no version control system by using
> the `--vcs` flag. Run `cargo new --help` to see the available options.
Open _Cargo.toml_ in your text editor of choice. It should look similar to the
code in Listing 1-2.
<Listing number="1-2" file-name="Cargo.toml" caption="Contents of *Cargo.toml* generated by `cargo new`">
```toml
[package]
name = "hello_cargo"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
```
</Listing>
This file is in the [_TOML_][toml]<!-- ignore --> (_Toms Obvious, Minimal
Language_) format, which is Cargos configuration format.
The first line, `[package]`, is a section heading that indicates that the
following statements are configuring a package. As we add more information to
this file, well add other sections.
The next three lines set the configuration information Cargo needs to compile
your program: the name, the version, and the edition of Rust to use. Well talk
about the `edition` key in [Appendix E][appendix-e]<!-- ignore -->.
The last line, `[dependencies]`, is the start of a section for you to list any
of your projects dependencies. In Rust, packages of code are referred to as
_crates_. We wont need any other crates for this project, but we will in the
first project in Chapter 2, so well use this dependencies section then.
Now open _src/main.rs_ and take a look:
<span class="filename">Filename: src/main.rs</span>
```rust
fn main() {
println!("Hello, world!");
}
```
Cargo has generated a Hello, world!” program for you, just like the one we
wrote in Listing 1-1! So far, the differences between our project and the
project Cargo generated are that Cargo placed the code in the _src_ directory
and we have a _Cargo.toml_ configuration file in the top directory.
Cargo expects your source files to live inside the _src_ directory. The
top-level project directory is just for README files, license information,
configuration files, and anything else not related to your code. Using Cargo
helps you organize your projects. Theres a place for everything, and everything
is in its place.
If you started a project that doesnt use Cargo, as we did with the Hello,
world!” project, you can convert it to a project that does use Cargo. Move the
project code into the _src_ directory and create an appropriate _Cargo.toml_
file. One easy way to get that _Cargo.toml_ file is to run `cargo init`, which
will create it for you automatically.
### Building and Running a Cargo Project
Now lets look at whats different when we build and run the Hello, world!”
program with Cargo! From your _hello_cargo_ directory, build your project by
entering the following command:
```console
$ cargo build
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 2.85 secs
```
This command creates an executable file in _target/debug/hello_cargo_ (or
_target\debug\hello_cargo.exe_ on Windows) rather than in your current
directory. Because the default build is a debug build, Cargo puts the binary in
a directory named _debug_. You can run the executable with this command:
```console
$ ./target/debug/hello_cargo # or .\target\debug\hello_cargo.exe on Windows
Hello, world!
```
If all goes well, `Hello, world!` should print to the terminal. Running
`cargo
build` for the first time also causes Cargo to create a new file at the
top level: _Cargo.lock_. This file keeps track of the exact versions of
dependencies in your project. This project doesnt have dependencies, so the
file is a bit sparse. You wont ever need to change this file manually; Cargo
manages its contents for you.
We just built a project with `cargo build` and ran it with
`./target/debug/hello_cargo`, but we can also use `cargo run` to compile the
code and then run the resultant executable all in one command:
```console
$ cargo run
Finished dev [unoptimized + debuginfo] target(s) in 0.0 secs
Running `target/debug/hello_cargo`
Hello, world!
```
Using `cargo run` is more convenient than having to remember to run `cargo
build`
and then use the whole path to the binary, so most developers use `cargo
run`.
Notice that this time we didnt see output indicating that Cargo was compiling
`hello_cargo`. Cargo figured out that the files hadnt changed, so it didnt
rebuild but just ran the binary. If you had modified your source code, Cargo
would have rebuilt the project before running it, and you would have seen this
output:
```console
$ cargo run
Compiling hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 0.33 secs
Running `target/debug/hello_cargo`
Hello, world!
```
Cargo also provides a command called `cargo check`. This command quickly checks
your code to make sure it compiles but doesnt produce an executable:
```console
$ cargo check
Checking hello_cargo v0.1.0 (file:///projects/hello_cargo)
Finished dev [unoptimized + debuginfo] target(s) in 0.32 secs
```
Why would you not want an executable? Often, `cargo check` is much faster than
`cargo build` because it skips the step of producing an executable. If youre
continually checking your work while writing the code, using `cargo check` will
speed up the process of letting you know if your project is still compiling! As
such, many Rustaceans run `cargo check` periodically as they write their program
to make sure it compiles. Then they run `cargo build` when theyre ready to use
the executable.
Lets recap what weve learned so far about Cargo:
* We can create a project using `cargo new`.
* We can build a project using `cargo build`.
* We can build and run a project in one step using `cargo run`.
* We can build a project without producing a binary to check for errors using
`cargo check`.
* Instead of saving the result of the build in the same directory as our code,
Cargo stores it in the _target/debug_ directory.
An additional advantage of using Cargo is that the commands are the same no
matter which operating system youre working on. So, at this point, well no
longer provide specific instructions for Linux and macOS versus Windows.
### Building for Release
When your project is finally ready for release, you can use
`cargo build
--release` to compile it with optimizations. This command will
create an executable in _target/release_ instead of _target/debug_. The
optimizations make your Rust code run faster, but turning them on lengthens the
time it takes for your program to compile. This is why there are two different
profiles: one for development, when you want to rebuild quickly and often, and
another for building the final program youll give to a user that wont be
rebuilt repeatedly and that will run as fast as possible. If youre benchmarking
your codes running time, be sure to run `cargo build --release` and benchmark
with the executable in _target/release_.
### Cargo as Convention
With simple projects, Cargo doesnt provide a lot of value over just using
`rustc`, but it will prove its worth as your programs become more intricate.
Once programs grow to multiple files or need a dependency, its much easier to
let Cargo coordinate the build.
Even though the `hello_cargo` project is simple, it now uses much of the real
tooling youll use in the rest of your Rust career. In fact, to work on any
existing projects, you can use the following commands to check out the code
using Git, change to that projects directory, and build:
```console
$ git clone example.org/someproject
$ cd someproject
$ cargo build
```
For more information about Cargo, check out [its documentation][cargo].
## Summary
Youre already off to a great start on your Rust journey! In this chapter,
youve learned how to:
* Install the latest stable version of Rust using `rustup`
* Update to a newer Rust version
* Open locally installed documentation
* Write and run a Hello, world!” program using `rustc` directly
* Create and run a new project using the conventions of Cargo
This is a great time to build a more substantial program to get used to reading
and writing Rust code. So, in Chapter 2, well build a guessing game program. If
you would rather start by learning how common programming concepts work in Rust,
see Chapter 3 and then return to Chapter 2.
[installation]: ch01-01-installation.html#installation
[toml]: https://toml.io
[appendix-e]: appendix-05-editions.html
[cargo]: https://doc.rust-lang.org/cargo/