Summary

Introduction

  • Getting Started
  • Tutorial: Guessing Game
  • Syntax and Semantics
    • Variable Bindings
    • Functions
    • Primitive Types
    • Comments
    • if
    • Loops
    • Vectors
    • Ownership
    • References and Borrowing
    • Lifetimes
    • Mutability
    • Structs
    • Enums
    • Match
    • Patterns
    • Method Syntax
    • Strings
    • Generics
    • Traits
    • Drop
    • if let
    • Trait Objects
    • Closures
    • Universal Function Call Syntax
    • Crates and Modules
    • const and static
    • Attributes
    • type aliases
    • Casting between types
    • Associated Types
    • Unsized Types
    • Operators and Overloading
    • Deref coercions
    • Macros
    • Raw Pointers
    • unsafe
  • Effective Rust
    • The Stack and the Heap
    • Testing
    • Conditional Compilation
    • Documentation
    • Iterators
    • Concurrency
    • Error Handling
    • Choosing your Guarantees
    • FFI
    • Borrow and AsRef
    • Release Channels
    • Using Rust without the standard library
    • Procedural Macros (and custom derive)
  • Glossary
  • Syntax Index
  • Bibliography
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